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Graaf
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Post by Graaf » Fri, 25. May 18, 23:14

spankahontis wrote:Egosoft aren't dumbing down or boneing their Game to a Husk, for what they've cut out, they've added new features to compensate
The only new thing is the walking part, along with a load of mini-games to give you the illusion it has a purpose.
The new features you talk about are not impressive enough to observe from my point of view, so I doubt they will compensate for the features we lost.

spankahontis wrote:Stuff from Rebirth....Which X3 doesn't have
Although X3 didn't have attachable object, like Rebirth does, I did have ships and stations. But I didn't mention those, did I. I mentioned the ability to pilot more ships and the reintroduction of 1 race now, and possibly another later.

spankahontis wrote:Then there is the Stations with Hundreds of attachable Objects that you can walk inside of (Which X3 doesn't have) This is time consuming so can understand why we don't see Split, Boron, Paranid Style Modules, the number of Human/Terran Modules in Rebirth ALONE is staggering; when they reintroduce these and can walk around (Or maybe even swin inside) a Boron Facility and walk around a Paranid Facility then we will see how full of content X4 is to Rebirth and far beyond X3 and what it's Engine could accomplish.
And here we have the problem. I always thought it was the single ship limitation, but I was wrong. It actually is the Walking part. It is a time sink that doesn't add anything meaningful to the game now, and it is unlikely to do so in the future. But it takes a massive amount of time and resources to build a game around. Zaphod may have been joking about 2025, but I don't he is far off.

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spankahontis
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Post by spankahontis » Sat, 26. May 18, 19:58

Graaf wrote:Although X3 didn't have attachable object, like Rebirth does, I did have ships and stations. But I didn't mention those, did I. I mentioned the ability to pilot more ships and the reintroduction of 1 race now, and possibly another later.
And as I pointed out previously, were talking fully fleshed out 3d Models with animations, randomly generated on Stations, while at the same time, adding voice acting, clothes, accessories, classes that sell items, become crewman, activate missions etc..
This isn't some miniscule task, if anything they weren't given enough time to fully flesh this out.
Even the Elder Scrolls got repetitive after a while, you notice similar facial models, hair styles, the NPC Children are all clones of each other with different clothes and hairstyles etc.

They're building a Universe here. This takes time and patience which they had too little time, for customers with even little patience.

Graaf wrote:The only new thing is the walking part,
Walking around isn't the only feature and deep down you know that, why you keep focussing on this particular feature, I don't know?
Wasn't perfectly implemented but the possibilities for improvement on this feature are endless, but you refuse to see that.

Then there is proper mining, both X3 and Rebirth have Mining vessels, but in Rebirth, they worked. Mining with an Orca in X3 just lead to the ship getting damaged, spent more money repairing it than making profit, the point that you just automatically plopped a mining station on a rock with unlimited Silicon and Iron Ore.
Sure the asteroids in both games were procedurally generated, but Rebirth's were more realistic. They were mined by ships, collected by drones and delivered to a station for processing.

A better management system for stations, the Economy was semi-self sustaining rather than X3's magically appearing Stations and Stock appearing out of thin air.
There is a better Map interface after 3.0 to the bland one in X3 which is ackward to use with systems like Maelstrom and Elana's Fortune, especially for placing Stations (Never seemed to like micro-asteroids when placing a Station), and yeah, the ability to take out a ships engines, shields, weapons which X3's point anywhere on the ships Hull and do the same damage as everywhere else system wasn't acceptable immersion wise, Rebirth surpasses X3 in many ways.
The ability to actually explore all the Sectors of a System rather than a ****** 200km x 200km area with pretty wallpaper Planet/Moon in the distance.
Seamless gate travel, no loading screens. Hacking ships and stations, as well as booby trapping ships with drone bombs and scanning drones.
Then there is dangerous regions of Space, which to be fair X3 had with flying too close to Planets Atmosphere but Rebirth took this further with dangerous regions of Space that do damage to Ships, there are too many to point out in one sitting.
Then there is late versions of the game that reintroduced features from X3.
Graaf wrote:And here we have the problem. I always thought it was the single ship limitation, but I was wrong. It actually is the Walking part. It is a time sink that doesn't add anything meaningful to the game now, and it is unlikely to do so in the future. But it takes a massive amount of time and resources to build a game around. Zaphod may have been joking about 2025, but I don't he is far off.
There was too many ships in X3:AP, the game engine was overburdened with ships, ships that require resources from the games Engine, less space for other features.

only 100 ships vs 500 ships, Non-issue for me personally, Quantity in this case doesn't account for Quality here.

XBTF had a single ship, all those multiple ships to pilot didn't come along until later sequels, yet you're not spitting your dummy out over that?
Frontier: Elite 2 + Close Encounters let you pilot numerous Ships, but I don't think you'd be running to that game in protest?
Took Egosoft a decade to get the game from a game with one pilot-able Ship and a handful of Sectors to X3: Albion Prelude levels of size and scale.

You're expecting a new game engine like Rebirth which is the XBTF of it's engine to have all the features of X3 and more in the space of seven to ten years.
For what Egosoft has managed to accomplish with Rebirth with the time they had should be applauded and X4 has had 3 more years breathing room for greater improvement on that.
But again you refuse to see that, Heck you don't even own the game so how can you be an expert on everything Rebirth+2 DLCs contains?
If your opinion is from Version 1.0 that you played and got your money back then I pity your views.
I loved X3, but I can name 101 reasons it failed and needed improvements, the same goes for Rebirth, I could find 101 reasons it failed, but it doesn't make either game bad, no game has ever scored a 10 out of 10 for me, not even the Elder Scrolls, Sim City etc.
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken :(
Building Modules causes low frame rate :o
Massive Framerate drops freezing game! :doh:
Save Corrupted Fixed the Crash! :-D

Graaf
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Post by Graaf » Sun, 27. May 18, 19:02

spankahontis wrote:They're building a Universe here.
No, they're not. They're building interiors.

spankahontis wrote:This takes time and patience which they had too little time, for customers with even little patience.
I'm actually offended by that.

spankahontis wrote:Then there is proper mining, both X3 and Rebirth have Mining vessels, but in Rebirth, they worked. Mining with an Orca in X3 just lead to the ship getting damaged, spent more money repairing it than making profit, the point that you just automatically plopped a mining station on a rock with unlimited Silicon and Iron Ore.
Sure the asteroids in both games were procedurally generated, but Rebirth's were more realistic. They were mined by ships, collected by drones and delivered to a station for processing.
Well, I like to advice you that you should stay out off the system your Orca is mining in. But honestly, you should have known that a long time ago.
And I believe there is a mining station in Rebirth, although it isn't used as one.

spankahontis wrote:The ability to actually explore all the Sectors of a System rather than a ****** 200km x 200km area with pretty wallpaper Planet/Moon in the distance.
Then there is dangerous regions of Space, which to be fair X3 had with flying too close to Planets Atmosphere but Rebirth took this further with dangerous regions of Space that do damage to Ships, there are too many to point out in one sitting.
Useless planets that can kill you. Nice to contradict yourself.
Dangerous regions in space. Are these like Hull/Shield Eating Nebulae from X2.

spankahontis wrote:Seamless gate travel, no loading screens.
Sure, but you only have 8 systems. It's still a small universe. Maybe when we get back to 200 again the engine will let you notice. You may even want the Jumpdrive back again.
Did you know that a 8Gb graphics card with 32Gb of RAM severely cuts loading time in X3.

spankahontis wrote:There was too many ships in X3:AP, the game engine was overburdened with ships, ships that require resources from the games Engine, less space for other features.

only 100 ships vs 500 ships, Non-issue for me personally, Quantity in this case doesn't account for Quality here.
With more races come more ships. With more factions come more designs. Rebirth is a small game.

spankahontis wrote:XBTF had a single ship, all those multiple ships to pilot didn't come along until later sequels, yet you're not spitting your dummy out over that?
I joined with X2. That would make XBtF is a step back. And like you, I compare Rebirth with XBtF: A step back. Sure, maybe an technological step forward as a tech demo, but not as an X-game.

spankahontis wrote:You're expecting a new game engine like Rebirth which is the XBTF of it's engine to have all the features of X3 and more in the space of seven to ten years.
Yes, and probably doable without the Walking part.

spankahontis wrote:For what Egosoft has managed to accomplish with Rebirth with the time they had should be applauded and X4 has had 3 more years breathing room for greater improvement on that.
But again you refuse to see that,
That's because I look at it from a different perspective. Like the size comparison of the game universe.

spankahontis wrote:Heck you don't even own the game so how can you be an expert on everything Rebirth+2 DLCs contains?
I'm flattered you consider me an expert.

spankahontis wrote:I loved X3, but I can name 101 reasons it failed and needed improvements, the same goes for Rebirth, I could find 101 reasons it failed, but it doesn't make either game bad, no game has ever scored a 10 out of 10 for me, not even the Elder Scrolls, Sim City etc.
I won't deny that X3 has some issues, but nowhere near that of Rebirth's. With stats like these, I would say it's on design level.

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Post by spankahontis » Mon, 28. May 18, 15:34

Fleabum wrote:This is exactly what they have done. Seems you're forgetting X4 is the next iteration after X3, not the next iteration of Rebirth. So when you compare X3 to X4, they have removed a lot of fundamental game features of X3 and added features tested in Rebirth, and expect us to be grateful.
Totally wrong, It's the same game engine as Rebirth, didn't you notice in the alpha footage how the ships fly like they do in Rebirth? The Station walking is still there? No load screens, NO BORON!! etc.
They're simply had 3 years breathing space to code in X3 features, it's not the other way round, mate.
This is a Rebirth that's caught up or catching up to X3 in terms of what it contained.

I've seen Egosoft Mods and Developers mention on here in the past that the X3 engine was becoming in their words.. "Unmanageable". How can they make an X4 from X3's Engine when the X3 Engine is overburdened from the get go.
Which should be applauded in the end as they're listening and they're appealing to both sides here.

Let's be real here, what was stopping them calling Rebirth.. X4:Rebirth? Simple explanation was the Engine wasn't ready and that was evident on release.
This is them using this extra 3 years of breathing space to improve X:Rebirth, enough for them to take the chance and call it X4, which in my opinion they wanted to call Rebirth but they ran out of time and money.

Creative Assembly simply took peoples feedback of reintroducing features that made the genre what it was and continued knocking out Rome 2/Atilla clones with a lick of new paint and a new feature here and there that became poor substitutes for what the old games had; that and going on a DLC binge.
Fleabum wrote:I can see the point of view of people who liked Rebirth, they want Rebirth2, Rebirth was too limiting, not enough ships, not enough weapons. They now want Rebirth with new ships, weapons, stations, better economy and many of the (selected) features from X3 (they liked). Well it looks like thats what X4 will be, so they should be happy.
Which again proves my point, there will be less ships in X4, more than Rebirth but allot less than X3.
They mentioned this in their last Alpha Q&A I believe?
That X3:AP had too many ships, they're looking for a balance between too few from Rebirth to too many in X3.

But as I mentioned before, a case of "Quality not Quantity ".

Fleabum wrote:Accepting the Status Quo is also what people do when they don't speak out when they don't like something, and that's exactly what this thread is all about. The fact is that you are accepting the Status Quo by not letting players exercise their right to show they are unhappy with certain major game changes that were in X3 but removed from X4.
Who's stopping you voicing your concern, you shouldn't jump to conclusions; I welcome what your saying, I just don't agree with you on most of what your saying.

You misunderstand, im saying, which may not of been greatly understood here is that you're using the term 'Status Quo' as a "You're either with us or against us?" Narrative.
I'm simply trying to get a debate going between X3 fans and Rebirth Fans to find that 'middle ground' that'll satisfy us both.
There's no difference between the status Quo and being a hardliner, both want to be the Man.

That's the problem i'm seeing with a sizeable portion of the X3 Camp, they wont let X3 Breath, it's like debating a Republican on the Constitution, they don't accept that the whole point of an Amendment is that it can be 'amended', they see it as blasphemous to even consider updating an 1800's Text.

I liked both Rebirth and X3, difference is i'm prepared to criticise both for their failings and I tell you now, if X4 is just a more bloated version of X3 then i'm not interested. I could play X3 for that with mods.

It's about injecting new life into the game but understanding that many aren't ready for change so drastic.. I'm hoping X4 is a close enough bridge of both as well as an olive branch to those that felt betrayed.

Fleabum wrote:And you calling people X3 fanboys is a bit of a disservice. They are the avid and loyal customers that are still playing a game long after its expiry date.
I love X3, i've played just under 1000 hours of it, to me that's a success.
But I've clocked almost 3000 hours of Rebirth and still play it with CWIR, Ship Bridges and several other little mod changes so I consider that proof to myself that I enjoyed that game too. I sold X3 years ago, might consider getting the X Bundle someday and going through an X1 to X3:AP Binge for story purposes.

Sadly there are what I call 'Fanboys' I should of changed that to 'Hardliners' as a more accurate description, ones that will force the franchise to 'stagnate' because they fear 'too much' change, Rebirth triggered that defensive nature which many X Fans have and well.. We've both sat and read 3 years of the venom being spewed out on the Rebirth forum; there was so much pitchfolk and barely any creative criticism to find, not until the heat died down anyway.

Being a fan of X3 is perfectly fine as long as you're able to sit back and see where X3 could of gone? It's strengths and weaknesses.
I criticise X3 as much as I criticise X:Rebirth, cause I totally agree with you on that we give it tough love so the next instalment is even better, but there's no such thing as a 10/10 for me, I found Rebirth was a rough 7-8, X3 about the same.

X4 being a hybrid of the 2 games I hope will bring the community back together, or at least repair some of the divide.
Last edited by spankahontis on Mon, 28. May 18, 15:55, edited 1 time in total.
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken :(
Building Modules causes low frame rate :o
Massive Framerate drops freezing game! :doh:
Save Corrupted Fixed the Crash! :-D

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Post by spankahontis » Mon, 28. May 18, 16:49

Graaf wrote: No, they're not. They're building interiors.
No they're building more in-depth Systems, where you can fly from Planet to planet; again with the interiors!
But you don't own the game so how can you have an informed opinion about everything in Rebirth?

Graaf wrote:I'm actually offended by that.
When are you never offended? No, i'm being serious here!

Graaf wrote:Well, I like to advice you that you should stay out off the system your Orca is mining in. But honestly, you should have known that a long time ago.
And I believe there is a mining station in Rebirth, although it isn't used as one.
That's a TERRIBLE excuse for a poorly implemented mining mechanic!
At least with Rebirth you HAD BOTH and they worked.
Which again shows you incapable of being reasoned with if you're just going to duck around an issue like that.

Graaf wrote:Useless planets that can kill you. Nice to contradict yourself.
Dangerous regions in space. Are these like Hull/Shield Eating Nebulae from X2.
PMSL!! Son i've been telling Egosoft that for years, but everytime I ask about Planets with Stations to Land on, it gets shot down by Ketraar and CBJ.
You see Graaf, you can be positive in your criticism.

And did I miss the topic where you criticised X3 for not having Shield/Hull Eating Nebulae?
What's good for the Goose and all that.

Graaf wrote:Sure, but you only have 8 systems. It's still a small universe. Maybe when we get back to 200 again the engine will let you notice. You may even want the Jumpdrive back again.
Did you know that a 8Gb graphics card with 32Gb of RAM severely cuts loading time in X3.
We can argue that Sector/Zone/System has changed it's meaning when you add every zone in every sector in every system but that wouldn't sink in to you.
Pretty Wallpaper of a System you can't explore with a Jumpdrive that can take you almost instantaneously from one end of the Universe to the other.
Pile the Load Screens on top of that as well as loading pauses when you dock and the tediousness is tripled.

As for your advice of PC's thanks, but I sold my copy of X3 long before I got this bad boy, which would cut loading times in half but they'd still be there.
No excuses, loading screens are tedious.

Graaf wrote:With more races come more ships. With more factions come more designs. Rebirth is a small game.
Smaller than X3? Yes, a case of a new engine trying play catch up to a trilogy that's had a decade to get where it was; but were going round in circles here.
Small all round? Again, you don't own the game, you've never flown about in those Systems, they're massive, especially areas like Toride and Fields of Opportunity, you can get lost in those Systems with no Highways to guide you.


Graaf wrote:I joined with X2. That would make XBtF is a step back. And like you, I compare Rebirth with XBtF: A step back. Sure, maybe an technological step forward as a tech demo, but not as an X-game.
I see Rebirth as a buggy X3 Reunion level game on release, but with different features that Reunion couldn't have.
4.0 was a catch up to X3 Terran Conflict, close but no cigar. But then it's had less time.
Devs have said in here that the X3 Engine was becoming "unmanageable".
Again, you can be offended if you like, I don't care as Egosoft are on the clock to build a new Engine as close to X3 as they can while adding new features while juggling an impatient crowd of Pitchfolk wielding Hard-liners.
What they could do with the time and money showed what they could do and X4 is hopefully the 3 years that they were denied with Rebirth's release.
But you have to actually play the game to be able to compare with a degree of honesty and bluntness.
Criticising without playing the game to someone that's played both (And liked both by the way), you come off as being deliberately ignorant.

Graaf wrote:Yes, and probably doable without the Walking part.
*sigh*


Graaf wrote:That's because I look at it from a different perspective. Like the size comparison of the game universe.
Buy the Game, play it, you can't have a perspective on something you've never played.
I've played X3 almost 1000 hours, Rebirth under 3000 and am able to develop a perspective of both games.
Guessing whether a games good or bad through word of Mouth is pointless and i'm tired of having this conversation with you.

Graaf wrote:I'm flattered you consider me an expert.
That's what perspective is all about, analysing someone's character and personality.
You give off the impression that you THINK that you're an expert on all matters X:Rebirth when several members here who know you too well know that you don't own a copy of Rebirth.
So in all fairness, no, you're not an expert, I could listen to you about X2 and X3 as you've played them.
But nobody takes you seriously on matters of Rebirth, I wish you could see that.

Graaf wrote:I won't deny that X3 has some issues, but nowhere near that of Rebirth's. With stats like these, I would say it's on design level.
That's not down to bad design, if Rebirth released on V3.0, V4.0 that link you just posted would not be the same.

But again this is like Rotten Tomatoes review of the Last Jedi, what the review shows is nothing compared to ticket sales which is a true indicator of success.
Haters will downvote anything they feel offended about, Human Nature.

When Home of Light came out, positive reviews increased. People seldom return to change their reviews or write new ones on the current status of the game.
A bad release is more than most a death sentence.
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken :(
Building Modules causes low frame rate :o
Massive Framerate drops freezing game! :doh:
Save Corrupted Fixed the Crash! :-D

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Post by Alan Phipps » Mon, 28. May 18, 17:37

Feel free to debate the topic with passion by all means but please don't try to analyse the other posters or their circumstances and motives in public. Keep the debate impersonal and polite please.
A dog has a master; a cat has domestic staff.

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Post by Fleabum » Mon, 28. May 18, 21:42

Thanks Alan, it does seem to be getting a little ‘personal’ in here. I will try to keep my responses based upon my views and not paraphrasing others.

Spankahontis, as you seem to love the quote-post, I will oblige you.
spankahontis wrote:Totally wrong, It's the same game engine as Rebirth, didn't you notice in the alpha footage how the ships fly like they do in Rebirth? The Station walking is still there? No load screens, NO BORON!! etc.
Sorry to correct you, but you really have missed my point, not by a few feet, but by a mile. For me, it’s not about the engine, it never has been. It could be written in Unity, Unreal, native C# or whatever Egosoft call their ‘Rebirth’ engine. I am not talking about the engine and I couldn’t care less about the engine…. It’s what is created with the engine. It’s the removal of fundamental X3 game elements and addition of pointless elements between X3 and X4, not between X3-Rebirth-X4 that is my bone of contention.
spankahontis wrote: there will be less ships in X4, more than Rebirth but allot less than X3. They mentioned this in their last Alpha Q&A I believe? That X3:AP had too many ships, they're looking for a balance between too few from Rebirth to too many in X3. But as I mentioned before, a case of "Quality not Quantity ".
Yet again your comparing Rebirth to X4, it should be X3 to X4. Too many ships? You’re personal opinion, maybe, but not mine. I would not only love to see more ships, but also ones that are based upon standard designs, but modified in such a way that pirates and bounty hunters would in a realistic environment. A standard fighter equipped with heavy weapons that has lesser shielding or speed. Just like motor cars in our world today, people tweak and make theirs quicker but use more fuel, why would this be different to vehicles in space? It wouldn’t. When it comes to ships, more is better. Yet again I am comparing X3 to X4, not Rebirth to X4. X3 had quality and quantity of ships, so X4 should build upon this, so I don’t really see your point here that less is better. (although I would love to see the names changed M7 bigger than a M5 just made no sense).
spankahontis wrote:That's the problem i'm seeing with a sizeable portion of the X3 Camp, they wont let X3 Breath, it's like debating a Republican on the Constitution, they don't accept that the whole point of an Amendment is that it can be 'amended', they see it as blasphemous to even consider updating an 1800's Text.
I have no idea what a Republican debating the Constitution would look like, I guess that’s an USA political thing, means little to me in the EU. But there’s a reason as you put it ‘X3 Camp’ wont let X3 breath, they play X3 and not Rebirth, make of that what you will, but looking at the hours played by X3 series and the Rebirth series shows where people's loyalties lie, these are cold hard facts, they can be quantified. X3 still has more players than Rebirth, why is this? X3 is a better game (based upon statistics).

Image a new space movie, it's full of pink fluffy space hippos that like to dance off's with sabres of light in multiphasic nebulae instead of war… let’s call it Star Wars X, so we can cash in on the previous movie, ok? People will understand, right? Wrong, when you have series, there are certain expectations; expectations that the new iteration in the series will be majorly based upon the previous iteration. This is what's happening, the new game is Rebirth with more ships a few changes and they are playing on the X3 brand to try and make it more successful. I might be cynical, but this is the feeling I get.
spankahontis wrote:Sadly there are what I call 'Fanboys' I should of changed that to 'Hardliners' as a more accurate description, ones that will force the franchise to 'stagnate' because they fear 'too much' change, Rebirth triggered that defensive nature which many X Fans have and well.. We've both sat and read 3 years of the venom being spewed out on the Rebirth forum; there was so much pitchfolk and barely any creative criticism to find, not until the heat died down anyway.
Depends on your viewpoint I suppose, I tried Rebirth, I really did. I even pre ordered two copies, one for me and one for the missus. It was utter sh*te, the early reviews were right, if but a little kind. In my opinion it was a sad attempt at making something like X3 for console lovers. It looked like something for a console, it smelled like something for a console, it even tasted like something for a console. But this was my failing, I was expecting X4, and it wasn't so I carried on playing X3... that makes me a hardliner I suppose. I sent one of the games back, and still have a pristine unopened Rebirth on my shelf, just to remind me never to pre-order a game again.

But this time it's different, it is called X4, I am expecting X4, not Rebirth2, if it doesn't step up to the mark and deliver the X3 experience, then its a failing of the game dev this time. X3 didn't need, and X4 doesn't need pointless station walking, pointless open the lootcrate minigames, pointless spaghetti bumper cars, pointless rancid crew interactions with a countdown, hell, I don't even want to interact with a crew, they get paid, they follow my orders and if they dont they get spaced out of the nearest airlock. These kinds of game designs are best left for the arcade-like Rebirth series or console players. Yes they might be awesome the first time you do it, they might look super cool, but it gets old, fast, and having time sink pointless game design ruins its longevity.
spankahontis wrote:X4 being a hybrid of the 2 games I hope will bring the community back together, or at least repair some of the divide.
This one statement says it all, X4 can’t be a Rebirth/X3 hybrid. Rebirth was an arcade game playing at being a universe simulator, X3 was a universe simulator with added arcade action. In essence just too different gameplay styles. So, it’s either X4 or Rebirth2, you cant have your cake and eat it. It still looks like Rebirth2 more than X4. I am willing to wait and see how the new game compares to X3, I hope I am wrong that its really Rebirth2. I don't think you can repair the divide unless all the Rebirth nonsense is removed from X4. ;)


I was going to post more, but lost the will to live writing such a long post. Just accept that I see X4 as the next iteration of X3, if it contains more Rebirth than X3 then its Rebirth2, not X4 and lets leave it at that.

Oh, one last thing, it's good news from the other thread. Seems there is a /warp command that takes you to any point in space, then there is a good chance we can mod in jump drives and nav beacons.

Regards
Flea

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Post by Jeraal » Tue, 29. May 18, 03:02

Fleabum wrote:...
Just accept that I see X4 as the next iteration of X3, if it contains more Rebirth than X3 then its Rebirth2, not X4 and lets leave it at that.
...


Regards
Flea
Well said.

I was excited about Rebirth when it was announced. Then as I read more and more, I became less interested. Did not pre-order and am glad I didn't. Bought it much later on sale and was disappointed. As I read more about X4, I am getting that same feeling.
Brute force and ignorance solves all problems, just not very efficiently.

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Post by sd_jasper » Tue, 29. May 18, 18:18

Fleabum wrote:X3 didn't need, and X4 doesn't need pointless station walking, pointless open the lootcrate minigames, pointless spaghetti bumper cars, pointless rancid crew interactions with a countdown, hell, I don't even want to interact with a crew, they get paid, they follow my orders and if they dont they get spaced out of the nearest airlock.
"pointless station walking" - The point of station walking (in X4) is to create a seamless universe where you can land one ship, exit it and walk over to another, and then take off in that ship.

"pointless open the lootcrate minigames" - Well I'm not going to address how interacting with items in the environment can be considered a "mini-game" or get into if this is pointless or not, before asking what if anything has lead you to believe that this is present in X4?

"pointless spaghetti bumper car" - I'm guessing you are referring to local highways. Which (1) with the addition of Travel Drive seems like they can be totally ignored by the players, and (2) do serve to aid heavily travelled routs between stations (and all the NPC traffic that would go with that). Pretty much the same as real world highways serve. I'll also point out that the highways shown in the videos have been straight or slightly curved (no spaghetti).

"pointless rancid crew interactions with a countdown" - Countdown? I'm not sure what you are referring too. The only thing I can think of from X Rebirth is when a ship (that you have given a direct trade command to) has an issue with a trade and calls the player to allow for an override of the default behavior. If you ignore them for a few seconds (countdown?) then they will continue with the default action. I would not consider this pointless, as situationally you may want them to do something else.

"I don't even want to interact with a crew" - I think some level of interaction is required. Sector and Universal Traders in X3 were technically "crew" and had to be told where to trade, monitored for when they "leveled up", and maybe told what sectors to avoid.

And again, I don't find any of this pointless. I like more detailed control over my NPC employees to add depth to the game.

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Post by Assailer » Wed, 30. May 18, 06:53

I somewhat agree with the much cleaner jump gate solution. The highway has offered nothing but complication, lag, bouncing(!) around and if you think about there is plenty of space to avoid that :)

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Post by Santi » Wed, 30. May 18, 16:52

Space Highways are not an issue if you can use other methods to speed up your travelling times. With boosters, SETA, and autopilot, you can totally ignore highways if you want to do so. I am holding my thoughts in Teleportation till I know more about it.

This is one of the few cases where Egosoft has gone the extra mile and make how you travel around the Universe "an option".

You are happy with highways, you can use them, your are not, then do not use them as they are one of many options, it is a player choice.
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Post by Honved » Wed, 30. May 18, 17:15

I see the addition of "express travel lanes" in each direction as a potentially positive way of aiding navigation across large sectors. The ships should be able to gradually accelerate to higher "travel" speeds outside of the lanes as well, but the lanes would allow for automatic navigation and safer "hands free" operation than trying to cut directly across a sector to a remote destination. The inclusion of enclosed structures in space, as "tubes" that you have to fly through, was just silly. PLEASE, no tubes.

All it takes is either one simple string of markers between the lanes for each direction (green on the side you're heading, red on the opposite side, and everyone tries to stay well away from the oncoming traffic and the markers), or else well-spaced accelerator rings that you fly through to boost your speed in that direction, NOT a restrictive and insanely resource-intensive system of enclosed tubes. Think of how many stations they could have built for what was sunk into those "highways" in XR.

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Post by sd_jasper » Wed, 30. May 18, 17:39

Honved wrote:I see the addition of "express travel lanes" in each direction as a potentially positive way of aiding navigation across large sectors. The ships should be able to gradually accelerate to higher "travel" speeds outside of the lanes as well, but the lanes would allow for automatic navigation and safer "hands free" operation than trying to cut directly across a sector to a remote destination. The inclusion of enclosed structures in space, as "tubes" that you have to fly through, was just silly. PLEASE, no tubes.
In X Rebirth (and presumably in X4) local highways are not enclosed. The "tube" is just a visual effect to show where the highway is and what direction it goes. Ships can enter and exit at any point along the local highway.

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Post by Graaf » Wed, 30. May 18, 21:51

Santi wrote:Space Highways are not an issue if you can use other methods to speed up your travelling times. With boosters, SETA, and autopilot, you can totally ignore highways if you want to do so. I am holding my thoughts in Teleportation till I know more about it.

This is one of the few cases where Egosoft has gone the extra mile and make how you travel around the Universe "an option".

You are happy with highways, you can use them, your are not, then do not use them as they are one of many options, it is a player choice.
Well, since optionality is back, why not give us the option to use, or in your case, to not use, the jumpdrive?

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Post by sd_jasper » Wed, 30. May 18, 22:15

Graaf wrote:Well, since optionality is back, why not give us the option to use, or in your case, to not use, the jumpdrive?
Think about this for a minute. What happens in a game where factions can destroy enemy stations... and have the ability to move a whole fleet to the enemy's stronghold?

You get carnage. Just a total slug fest to see who can wipe the other as quickly as possible. Build up then roll the enemy (and hope they don't get bigger faster).

Now think about wha it means to not have that ability. The faction has to slowly expand out toward their enemy. They have to maintain supply lines, engage on multiple fronts, battle for borderland areas, protect their flank, and so on. This is a deeply more strategic game, all by just removing the Jump Drive.

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Post by Fleabum » Thu, 31. May 18, 00:57

sd_jasper wrote:Now think about wha it means to not have that ability. The faction has to slowly expand out toward their enemy. They have to maintain supply lines, engage on multiple fronts, battle for borderland areas, protect their flank, and so on. This is a deeply more strategic game, all by just removing the Jump Drive.
X3 LU had jumpdrives and the OCV still expanded sector by sector protecting their supply lines. It's all in the coding

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Post by sd_jasper » Thu, 31. May 18, 01:46

Fleabum wrote:X3 LU had jumpdrives and the OCV still expanded sector by sector protecting their supply lines. It's all in the coding
Well I can't speak to LU, as I've never played it, but what is the point of supply lines when you can just instantly teleport supplies from where they are to where they need to be?

Unless it is just forced to act that way because Jump Drive, used logically, would be less strategic and less fun? That's all fine... you can make a game that way. All in the coding as you say. I just don't really go for that kinda of "ignore the man behind the curtain" design.

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Post by Graaf » Thu, 31. May 18, 07:42

sd_jasper wrote:
Graaf wrote:Well, since optionality is back, why not give us the option to use, or in your case, to not use, the jumpdrive?
Think about this for a minute. What happens in a game where factions can destroy enemy stations... and have the ability to move a whole fleet to the enemy's stronghold?

You get carnage. Just a total slug fest to see who can wipe the other as quickly as possible. Build up then roll the enemy (and hope they don't get bigger faster).

Now think about wha it means to not have that ability. The faction has to slowly expand out toward their enemy. They have to maintain supply lines, engage on multiple fronts, battle for borderland areas, protect their flank, and so on. This is a deeply more strategic game, all by just removing the Jump Drive.
And all those deep strategies go into the bin when you place your fleets inside your friends territory before you make a surprise assault.

And then we still get carnage and a slug fest to see who can wipe out the other first. No matter what tactic you use. What else did you think would happen?

And what kind of supplies are we dependant of? Reinforcements? Always. Jumpfuel? Ahum... we need a jumpdrive for that. Other? Please enlighten me.

sd_jasper wrote:...engage on multiple fronts...
Only if you can support that, otherwise I advice you NOT to open multiple fronts.

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Post by Santi » Thu, 31. May 18, 13:04

Graaf wrote:Well, since optionality is back, why not give us the option to use, or in your case, to not use, the jumpdrive?
That already had a response from the devs, jumpdrive will be substituted by teleporting, how that will pan out, we will not know till the game is out.
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Post by Assailer » Thu, 31. May 18, 17:25

My main concern with static highways is that they pretty much define how sectors are designed optimal. If they would implement dynamic highway system where the highways get built based on traffic.... then just by looking at the zone map you would know where the real business/traffic is :)

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