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[X3LU] Satellites Monitoring + Claim And Tug Command
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Wynarel





Joined: 02 Jun 2011
Posts: 3 on topic

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PostPosted: Wed, 23. May 18, 13:36    Post subject: [X3LU] Satellites Monitoring + Claim And Tug Command Reply with quote Print

Hi!

I've been using Satellites Monitoring 1.8 by Joubarbe for quite a long time, but recently I found out about Claim And Tug Command by sebbi08

Now, wouldn't it be awesome if we could use the Satellites Monitoring to send someone to claim those abandoned ships remotely?
Sadly, I couldn't find any mod that allowed it (and Joubarbe said in the past that he won't add something like this to his mod).
So... that's exactly what I tried to do: to merge the two mods together.

The end result is that now the Reaper quickshuttle, when sent by the Satellites Monitoring, can also claim any abandoned ship.
(It will only do so if it has the Remote System Control Software installed.)

Claimed fighters are then flagged for tug.

Anything else is instead commanded to dock to the closest known Shipyard... that is, unless the Reaper has a homebase assigned.

If the Reaper has a homebase, and if the claimed ship can have a Jumpdrive and can hold enough Energy Cells to jump to that homebase, and if the ships docked at the Reaper can provide the missing wares (they will restock at the homebase if possible), then the claimed ship is given a jumpdrive, enough energy cells to jump, and is ordered to jump to the Reapers' homebase.


Requirements


Compatibility
  • Claim And Tug Command is not really needed, but since you're installing this, then why not grab that too?
  • Mayhem is compatible but not required


Download


Changelog

    1.2
  • Accidentally excluded the Player HQ from possible restock locations; fixed

    1.1
  • Non-jumping big ships will now try to take the safest path
  • Should work in Mayhem too
  • Energy cells and Jumpdrives are now taken from ships docked in the Reaper; they'll restock at the homebase, if possible

    1.0
  • Initial release




Last edited by Wynarel on Thu, 24. May 18, 13:50; edited 6 times in total
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GTAVC





Joined: 24 Feb 2008
Posts: 283 on topic

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PostPosted: Wed, 23. May 18, 18:56    Post subject: Re: [X3LU] Satellites Monitoring + Claim And Tug Command Reply with quote Print

Wynarel wrote:
If the Reaper has a homebase, and if the claimed ship can have a Jumpdrive and can hold enough Energy Cells to jump to that homebase, and if the homebase has enough money to pay for the cost of any missing ware needed for the jump (+10% delivery fee... it does violate Litcube's rules a little, but since for some reason ships can only carry 1 copy of the Jumpdrive there's really no other simple way to do it), then the claimed ship is given a jumpdrive, enough energy cells to jump, and is ordered to jump to the Reapers' homebase.


What about limiting this feature to a TM/TL/Ship with docked fighters?
Use the fighters as storage for Jumpdrives and E-Cells. Afterwards rebuy them at the next Equipment Dock.

Can you create a version for Mayhem?


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BlackArchon





Joined: 04 Feb 2004
Posts: 923 on topic
Location: Germany
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PostPosted: Wed, 23. May 18, 19:37    Post subject: Reply with quote Print

Do flagged ships use LU's "Fly Safe" command to get to the nearest shipyard, or are they suiciding themselves in the nearest Xenon sector on their way to it?


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Wynarel





Joined: 02 Jun 2011
Posts: 3 on topic

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PostPosted: Thu, 24. May 18, 01:34    Post subject: Reply with quote Print

GTAVC wrote:
What about limiting this feature to a TM/TL/Ship with docked fighters?
Use the fighters as storage for Jumpdrives and E-Cells. Afterwards rebuy them at the next Equipment Dock.

That's a very good idea... done!
(But they'll only restock if the reaper's homebase is a viable equipment dock that can provide the ecells and the jumpdrive)

GTAVC wrote:
Can you create a version for Mayhem?

Sure!
Now it's compatible with Mayhem too.
(To restock on Jumpdrives you'll need the Ship Hangar perk, 2 Red Crystals, and 1 Yellow Crystal)

BlackArchon wrote:
Do flagged ships use LU's "Fly Safe" command to get to the nearest shipyard, or are they suiciding themselves in the nearest Xenon sector on their way to it?

In the first version they ran headlong into danger.
Now that you've mentioned it though, I've toned down their bravery.

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BlackArchon





Joined: 04 Feb 2004
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PostPosted: Thu, 24. May 18, 18:40    Post subject: Reply with quote Print

Thank you, I will try this in my next LU playthrough. Smile


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All ships, weapons, missiles and more for XRM, LU, AP 3.1 and TC 3.2
[X3LU] Modifications (audio, visual, gameplay)
[XRM] CPP - combat performance patch
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Wynarel





Joined: 02 Jun 2011
Posts: 3 on topic

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PostPosted: Fri, 25. May 18, 01:32    Post subject: Reply with quote Print

BlackArchon wrote:
Thank you, I will try this in my next LU playthrough. Smile

Smile

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