EnglishGermanFrenchRussianItalianSpanish
Log inRegister
 
Same engine - same way of modding?
Post new topic Reply to topic
View previous topic :: View next topic
Author Message
pref



MEDALMEDALMEDAL

Joined: 10 Nov 2012
Posts: 3418 on topic

Thank you for registering your game
PostPosted: Tue, 8. May 18, 15:05    Post subject: Same engine - same way of modding? Reply with quote Print

Was just wondering if X4 scripting language will be similar as in XR?
I assume its the same engine with some improvements?

Back to top
View user's profile Send private message AIM Address
linolafett
EGOSOFT
EGOSOFT



Joined: 26 Mar 2012
Posts: 1996 on topic
Location: EGOSOFT HQ
Thank you for registering your game
PostPosted: Tue, 8. May 18, 15:14    Post subject: Reply with quote Print

Artist impression: Yes very similiar way of modding as in XR. Shadres have changed though from DX to OGL afaik, because of the change to vulkan.


_________________
01101001 00100000 01110111 01100001 01101110 01110100 00100000 01100011 01101111 01101111 01101011 01101001 01100101 01110011 00100001 00100001 00100001

My art stuff
Back to top
View user's profile Send private message Visit poster's website
CBJ
EGOSOFT
EGOSOFT



Joined: 29 Apr 2003
Posts: 35868 on topic

Thank you for registering your game
PostPosted: Tue, 8. May 18, 15:16    Post subject: Re: Same engine - same way of modding? Reply with quote Print

pref wrote:
Was just wondering if X4 scripting language will be similar as in XR?
I assume its the same engine with some improvements?

Yes, it will use the same scripting system, but with lots of improvements and new functionality to support the new features in the game.

Back to top
View user's profile Send private message
pref



MEDALMEDALMEDAL

Joined: 10 Nov 2012
Posts: 3418 on topic

Thank you for registering your game
PostPosted: Tue, 8. May 18, 15:22    Post subject: Reply with quote Print

Thanks for the replies!

Any more detailed info available on major areas on improvements?
Guess its too early..?

Good news for me, grown to like XR scripting pretty quickly.

Back to top
View user's profile Send private message AIM Address
UniTrader
Moderator (Script&Mod)
Moderator (Script&Mod)

MEDAL

Joined: 20 Nov 2005
Posts: 13715 on topic

Thank you for registering your game
PostPosted: Tue, 8. May 18, 15:38    Post subject: Reply with quote Print

maybe give use the curent version of the X4 xsd files so we can start making plans what to do with the new functionality? Very Happy (of course without promises that everything will be included or stay the same)


_________________
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter Wink

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help Wink
Back to top
View user's profile Send private message
Xenon_Slayer
EGOSOFT
EGOSOFT



Joined: 09 Nov 2002
Posts: 10807 on topic
Location: Camping the North Gate of Black Hole Sun
Thank you for registering your game
PostPosted: Tue, 8. May 18, 15:42    Post subject: Reply with quote Print

There are quite a lot of systems running on MD beyond missions so along with the AI scripting system, it's been extended. One big new system is NPC state machines for the people you've seen running around on platforms in the videos. At current rate of development, MD is set to gain sentience by early June.

Back to top
View user's profile Send private message Send e-mail
JSDD





Joined: 21 Mar 2014
Posts: 789 on topic
Location: Belt of Aguilar ... JSDD Headquarters
Thank you for registering your game
PostPosted: Thu, 10. May 18, 10:28    Post subject: Reply with quote Print

linolafett wrote:
Artist impression: Yes very similiar way of modding as in XR. Shadres have changed though from DX to OGL afaik, because of the change to vulkan.


it would be interesting to know what kind of resources are available to the shader stages so that we can rewrite them. for example, in OGL there can be "Shader Storage Buffer Objects" that you can use to kind of read from and write to, and "Uniform Buffer Objects" that can only be read from (by the shaders). in deferred shading the last stage has also usually textures of different formats with different properties, (positions/normas/diffuseColor/albedo/etc), depends on your engine, that would be useful information, too (Smile). since we cant allocate these buffers via scripting (i assume) we need to know what resources are available at what rendering stage. i dont know anything about vulkan, but i assume there are also restrictions on how to use available resources ...


Xenon_Slayer wrote:
There are quite a lot of systems running on MD beyond missions so along with the AI scripting system, it's been extended.


maybe publishing an overview of these new systems and how they interact with the scripting system will be a good idea, or some other kind of documentation of these systems, otherwise it takes a bunch of time of the modders to figure it out on themselves how everything is supposed to work ...


_________________
To err is human. To really foul things up you need a computer.
Irren ist menschlich. Aber wenn man richtig Fehler machen will, braucht man einen Computer.


Mission Director Beispiele
Back to top
View user's profile Send private message
Skeeter





Joined: 09 Jan 2003
Posts: 2623 on topic
Location: North East of England
Thank you for registering your game
PostPosted: Thu, 10. May 18, 12:28    Post subject: Reply with quote Print

I wonder if the planet shaders can be rewritten by those that can in modding world be adapted to maybe making star trek shields for ships.


_________________

3570k 4.5ghz 8gb DDR3 1600mhz MSI PE 670 2GB B_1149 22"/19" mon
Back to top
View user's profile Send private message MSN Messenger
pref



MEDALMEDALMEDAL

Joined: 10 Nov 2012
Posts: 3418 on topic

Thank you for registering your game
PostPosted: Fri, 11. May 18, 17:52    Post subject: Reply with quote Print

Thanks!
Will check if new info is available in june.
Best wishes for the dev team!

Back to top
View user's profile Send private message AIM Address
Display posts from previous:   
Post new topic Reply to topic
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
Control Panel
Login Data
The time now is Sun, 19. Aug 18, 20:50

All times are GMT + 2 Hours

[ Disclaimer / Impressum ] | [ Privacy Policy / Datenschutz ]

Board Security

Copyright © EGOSOFT 1989-2018
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.07445 seconds, sql queries = 23