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[MOD] PSCO1's CockpitMod v1.33 for X3TC v3.1 (update: 13.09.2014)
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X2-Illuminatus
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MEDALMEDALMEDAL

Joined: 02 Apr 2006
Posts: 20742 on topic

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PostPosted: Tue, 6. Dec 16, 18:45    Post subject: Reply with quote Print

If you're using X3AP, files must be installed to the "addon" folder which is located in the X3 Terran Conflict Steam directory.


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johnhirix





Joined: 22 Jul 2009
Posts: 58 on topic

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PostPosted: Tue, 6. Dec 16, 20:14    Post subject: Reply with quote Print

X2-Illuminatus wrote:
If you're using X3AP, files must be installed to the "addon" folder which is located in the X3 Terran Conflict Steam directory.


Many Thanks! Now it works properly:)

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Flic





Joined: 13 Feb 2004
Posts: 101 on topic
Location: Coventry
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PostPosted: Thu, 8. Jun 17, 15:01    Post subject: Reply with quote Print

I'm having trouble getting this to work. Am I right in thinking that I'll need to wait until it has been updated for 3.2?

Edit: Nevermind I figured it out. I initially put the files in /mods and then saw that for AP I should be putting them in /addons but I didn't realise it should be /addons/mods. All fixed.

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Aryel Alcantara





Joined: 05 Jan 2015
Posts: 1 on topic

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PostPosted: Sat, 7. Apr 18, 05:04    Post subject: Cockpit texture bug Reply with quote Print

Several ships are bugged in the numerical display of shield and hull

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Anubitus





Joined: 21 Jan 2005
Posts: 638 on topic

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PostPosted: Sat, 7. Apr 18, 22:32    Post subject: Reply with quote Print

not realy a bug, its best to disable the numerical hull and shield values and just use the bar indicators instead.


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Lymark





Joined: 10 May 2018
Posts: 1 on topic

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PostPosted: Thu, 10. May 18, 22:32    Post subject: Reply with quote Print

New player here with a question: I installed the mod with Plugin Manager and played just fine. However, my game crashes upon loading the game save after uninstalling the mod via the plugin manager. And I cannot play my save unless I use this mod now.

Any help?

Smile

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