NEWS: Stream? Did somebody say.... stream? (X3AP)

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Tamina
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X4 Bug Report - Public #00001

Post by Tamina » Sat, 17. Mar 18, 19:45

@Egosoft
I noticed one of your basic equations is incorrect, derived from the third Newtonian law it should be:
Battle Royale * (Memes + Hats + Skins) = Profitsssssss

Trust me I am an engineer - literally.

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
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Post by Xenon_Slayer » Sat, 17. Mar 18, 20:50

It was not legible at all, but "Battle Royale!" was on the board, as well as "X4 = Esports ready?"

Will hopefully improve the camera for next time, but we aren't the focus anyway.

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TVCD
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Post by TVCD » Sat, 17. Mar 18, 21:23

Xenon_Slayer wrote:It was not legible at all, but "Battle Royale!" was on the board, as well as "X4 = Esports ready?"

Will hopefully improve the camera for next time, but we aren't the focus anyway.
You could also have written that the Boron Assets are finished. :P
Last edited by TVCD on Sat, 17. Mar 18, 21:25, edited 1 time in total.
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Post by Killjaeden » Sat, 17. Mar 18, 21:25

You say you wouldnt want to bore people with talking about little details on X4 development -> I think many people would actually be interested in that, and to me it seems like most people that are currently following X4 development are long time fans who would dig that.

Maybe a shorter format - 5-10min or so just "random details from X4 development" voice recording. It doesn't have to be good or relevant visual footage, it can be just a concept art piece - the information is what is the most interesting thing currently anyway.
Battle Royale * (Memes + Hats + Skins)
You forgot Squareroot of (TCG² + MOBA²) factor
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Post by ubuntufreakdragon » Mon, 19. Mar 18, 11:01

Axeface wrote:Survive the Lost Lar start.... that will take up at least a few hours (and you wont succeed :P ).
That's quite easy, I once even capped a N one the way, called it breakfast, all you need to do is strafe to be faster than M's and set your turrets to attack my target and only target N's when they are closer than 400m, so your limited weapon energy gets close to 100% hit efficiency. Proof
Afterwards you have a good freighter filled with some PBE's which sell for your first million.

@Ego you seriously managed to buy IRE's onto your freighter and sold it :?:
In the next stream about AP I want to see some more Player property involved.
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Post by Miniding » Tue, 20. Mar 18, 18:59

Killjaeden wrote:You say you wouldnt want to bore people with talking about little details on X4 development -> I think many people would actually be interested in that, and to me it seems like most people that are currently following X4 development are long time fans who would dig that.

Maybe a shorter format - 5-10min or so just "random details from X4 development" voice recording. It doesn't have to be good or relevant visual footage, it can be just a concept art piece - the information is what is the most interesting thing currently anyway.
Totally agree. Lots would love to be, at some point you decide, "part of the decision" of some détails. Everything in X Games is in details! XR could be a GREAT X but miss a bit of details... you see what I mean?!
:roll:
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X3 Reunion - X3 Terran Conflict - X3 Albion Prelude - X Rebirth - X4 CE...

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Post by Tycow » Wed, 21. Mar 18, 00:13

Great stream guys... awesome bail out reaction time! :D

Completely agree with Killjaeden, we could never be bored with little bits of information on X4. Any information is better than no information.
Ketraar wrote:It reminded me of the Story from Nuclear-Slug Wanton use of nukes and the path to galactic conquest where he starts of in the Space Suit.
WOOOOOW! Thanks for reminding me of the adventures of NS, they were great! :D

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Post by ajime » Wed, 21. Mar 18, 04:53

Tycow wrote:Great stream guys... awesome bail out reaction time! :D

Completely agree with Killjaeden, we could never be bored with little bits of information on X4. Any information is better than no information.
Ketraar wrote:It reminded me of the Story from Nuclear-Slug Wanton use of nukes and the path to galactic conquest where he starts of in the Space Suit.
WOOOOOW! Thanks for reminding me of the adventures of NS, they were great! :D
agreed. My tinfoil hat tingled when they mentioned about Publishing X4 on their own. Too bad i wasn't around at the time of stream.

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Post by BDK » Sat, 24. Mar 18, 04:01

Really enjoyed the dance Lorraine :p

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Post by Senar » Wed, 18. Apr 18, 07:35

Split say: "Where is new stream ?"

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Post by thesus1 » Thu, 19. Apr 18, 01:05

Remember Egosoft : making regular content even if you don't have any big new thing to show, is better than nothing.
I know making streams/news take time but it's worth it, tell us about your workflow, thinking process, how your making 3D models ...

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Post by Vandragorax » Thu, 19. Apr 18, 11:10

The main thing is them finding time, like you say :) They don't have any employees dedicated to online media/social announcements so they rely on things like this stream which was done by a couple of their employees on their own time after-hours (most probably unpaid).

Most of us don't like doing unpaid work even if we do love the company we work for, so cut them some slack and let them get on with actually making the game lol :D
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Post by Karvat » Thu, 19. Apr 18, 14:34

Can't they just put a post in which they update us on the news, the problems they encounter during development, the technical details, and all these things?

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Post by Alan Phipps » Thu, 19. Apr 18, 19:05

"... in which they update us on the news, the problems they encounter during development, the technical details, and all these things?"

That seems to cover just about everything that the dev team collectively would have been doing (apart from eating pizza) ... :D

Remember that many of the devs are specialists in their own particular field and so one dev finding the time to make a news release does not mean that all the others can simultaneously find the time to update that one to give a comprehensive picture of overall progress. I think it's probably best to let the management team decide when and how to make a concerted team effort to give a 'more polished' progress update. Just my opinion though.
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Post by thesus1 » Thu, 19. Apr 18, 23:07

Vandragorax wrote:The main thing is them finding time, like you say :)
I know, but now they are indie dev, they need to create regular content for the community, it's sort of marketing. If you look at successful indie game, they all do regular content (like tweet thing every days, made streams, blog news ...).
You can find some GDC video who explain the benefits of doing regular content, and why you don't sold a lot of games if you don't do it.

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Post by Vandragorax » Mon, 23. Apr 18, 13:23

thesus1 wrote:
Vandragorax wrote:The main thing is them finding time, like you say :)
I know, but now they are indie dev, they need to create regular content for the community, it's sort of marketing. If you look at successful indie game, they all do regular content (like tweet thing every days, made streams, blog news ...).
You can find some GDC video who explain the benefits of doing regular content, and why you don't sold a lot of games if you don't do it.
Yeah it's about creating some excitement and "hype" for your game, but they got burned pretty bad on Rebirth with that last time. I think they are just being very careful, while they are still in the late stages of development, not to say or show anything that might not make it into the final build at release. Which is a wise move honestly.

I'm sure they will start ramping up the hype machine as we near whatever release date they have planned, maybe the last 6 months when they are adding polish etc. then we'll start to get some real steady stream of news :)
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