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[X3LU] Satellites Monitoring 1.8
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andreihaiducul





Joined: 10 Jul 2013
Posts: 41 on topic

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PostPosted: Thu, 24. Nov 16, 02:32    Post subject: Reply with quote Print

Shepp wrote:
It's been stuck like that for at least the last to to fifteen hours I've been playing the game. At least its been that long since I noticed it. I wonder if it is possible that a group of ships just wandered off the map somehow and are still being detected despite not being visible.


The script actually counts the number of ships to which YOU are an enemy. Do you have enabled "Show as enemy if enemy to me" in your ship's command console?


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Shepp





Joined: 20 Feb 2004
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PostPosted: Thu, 24. Nov 16, 03:48    Post subject: Reply with quote Print

The only factions that I am enemies with are the pirates and the Xenon. This is also the only sector that I am seeing the oddity. Its hardly a show stopping thing. I was just curious if anyone else was seeing this.

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OneFourTwo





Joined: 30 May 2011
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PostPosted: Sat, 15. Jul 17, 02:56    Post subject: Reply with quote Print

So what the hell is the reaper and how do I use it XD?

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Joubarbe





Joined: 31 Oct 2006
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PostPosted: Sat, 15. Jul 17, 09:01    Post subject: Reply with quote Print

Read this.

(@Litcube: the banner on this page is the wrong one)


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Joubarbe





Joined: 31 Oct 2006
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PostPosted: Sun, 23. Jul 17, 16:33    Post subject: Reply with quote Print

Version 1.8 released

- Added an option to select whether or not you want the Reaper to go home after collecting all wares in sector.


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Scoob





Joined: 27 Feb 2003
Posts: 5577 on topic
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PostPosted: Sun, 23. Jul 17, 22:03    Post subject: Reply with quote Print

Thanks for the update Smile

Scoob.

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ntweedie2007





Joined: 02 Sep 2008
Posts: 25 on topic

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PostPosted: Wed, 14. Feb 18, 10:31    Post subject: Reply with quote Print

Apologies that this is an old thread, but how do I install this please? There are no instructions on the first post.

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Shuulo





Joined: 14 Apr 2008
Posts: 298 on topic
Location: Ukraine
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PostPosted: Wed, 14. Feb 18, 11:47    Post subject: Reply with quote Print

Can I make a suggestion to show what approx. value of all wares dropped in the sector instead of just count? 5 e-cells or 5 photon cannons are quite different in price, but there is no way to tell from the menu, if the drop is interesting or not.

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andreihaiducul





Joined: 10 Jul 2013
Posts: 41 on topic

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PostPosted: Wed, 14. Feb 18, 13:07    Post subject: Reply with quote Print

Shuulo wrote:
Can I make a suggestion to show what approx. value of all wares dropped in the sector instead of just count? 5 e-cells or 5 photon cannons are quite different in price, but there is no way to tell from the menu, if the drop is interesting or not.

I did this a while ago but I haven't kept track of changes since then.


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Whismerhill





Joined: 20 Oct 2004
Posts: 531 on topic
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PostPosted: Mon, 12. Mar 18, 03:51    Post subject: Reply with quote Print

love this.
I just kinda don't like that the "view sector" doesn't respond to usual X3 sector commands (clicking on anything brings you back to satellite view)


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Whismerhill





Joined: 20 Oct 2004
Posts: 531 on topic
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PostPosted: Mon, 19. Mar 18, 00:06    Post subject: Reply with quote Print

hi,
so I'm about to try XRM, but I'm so gonna miss this feature,
would this be hard to patch for XRM ?

thanks.


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Joubarbe





Joined: 31 Oct 2006
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PostPosted: Mon, 19. Mar 18, 11:16    Post subject: Reply with quote Print

Yes it would. It uses a lot of LU scripting commands and the whole menu is made for LU.


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Whismerhill





Joined: 20 Oct 2004
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PostPosted: Tue, 20. Mar 18, 02:49    Post subject: Reply with quote Print

damn
but thanks for the answer Smile
I might give it a shot anyway, really depends on how it's written and if I can wrap my head around how it works.

I already have experience with modding X3R way back, starbound, terraria, don't starve and Skyrim.
I found a modder's ressource on the wiki for LU and the LU scripting canon PDF.


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xerxos





Joined: 16 Mar 2004
Posts: 122 on topic

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PostPosted: Sun, 16. Sep 18, 19:59    Post subject: Reply with quote Print

It is never too late to say Thank You! (just discovered the LU Mod and this script a week ago... so:

THANK YOU!

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