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[X3LU] + [Mayhem] Faster game pace/balance
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Shuulo





Joined: 14 Apr 2008
Posts: 281 on topic
Location: Ukraine
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PostPosted: Fri, 1. Dec 17, 21:53    Post subject: Reply with quote Print

Updated to 2.2.1

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Joubarbe





Joined: 31 Oct 2006
Posts: 3184 on topic
Location: France
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PostPosted: Fri, 1. Dec 17, 21:59    Post subject: Reply with quote Print

You're fast!


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Shuulo





Joined: 14 Apr 2008
Posts: 281 on topic
Location: Ukraine
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PostPosted: Fri, 1. Dec 17, 22:05    Post subject: Reply with quote Print

Not faster than panda though.

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Shuulo





Joined: 14 Apr 2008
Posts: 281 on topic
Location: Ukraine
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PostPosted: Sat, 16. Dec 17, 13:08    Post subject: Reply with quote Print

This should work with 2.2.2

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Shuulo





Joined: 14 Apr 2008
Posts: 281 on topic
Location: Ukraine
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PostPosted: Thu, 1. Feb 18, 22:14    Post subject: Reply with quote Print

Updated to 2.3.0

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Shuulo





Joined: 14 Apr 2008
Posts: 281 on topic
Location: Ukraine
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PostPosted: Thu, 8. Feb 18, 20:42    Post subject: Reply with quote Print

Updated to 2.3.2

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ledhead900





Joined: 15 Mar 2004
Posts: 45 on topic
Location: Australia
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PostPosted: Thu, 22. Feb 18, 10:38    Post subject: Reply with quote Print

I was just looking for something like this thank you!!

Decided I would get back into X3 again since I exhausted it way back with X3 Reunion but I wanted to give myself a reason to play and it needed a reason to build all of this stuff and Mayhem was just the thing, plus all the new stuff in TC and AP.

Then I was using SETA undocked just to pass time for freight because everything moved tediously slowly zzzz.
While watching the X4 live stream, noticed they had this alternative ship boost which I think is great, seeing a ship just shoot off like that is something I wish the AI did in X3 ages ago and I wonder if it is actually possible who knows. Anyway, then I found this so again thank you!

Spoiler

(I am not sold on X4 yet it look too much like a 'here guys we fixed Rebirth for X3 Fans' deal from what I have seen so far)
Spoiler



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jlvitorasso





Joined: 01 Mar 2018
Posts: 22 on topic

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PostPosted: Thu, 8. Mar 18, 19:18    Post subject: Reply with quote Print

hi!
working on mayhem last version? (2.3.7)

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Shuulo





Joined: 14 Apr 2008
Posts: 281 on topic
Location: Ukraine
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PostPosted: Sun, 11. Mar 18, 10:34    Post subject: Reply with quote Print

it works actually, there were no changes to files I edit with this mod. Ill update cover page

ledhead900 wrote:
Then I was using SETA undocked just to pass time for freight because everything moved tediously slowly zzzz.


Same here, but it was a motivation to make combat more active and epic, now it looks much better IMO.

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Shuulo





Joined: 14 Apr 2008
Posts: 281 on topic
Location: Ukraine
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PostPosted: Thu, 19. Apr 18, 16:39    Post subject: Reply with quote Print

Updated to Mayhem 2.3.10

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Shuulo





Joined: 14 Apr 2008
Posts: 281 on topic
Location: Ukraine
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PostPosted: Fri, 4. May 18, 18:54    Post subject: Reply with quote Print

updated to 2.3.12

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timeslayer13





Joined: 03 Jun 2018
Posts: 1 on topic
Location: mississippi
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PostPosted: Fri, 15. Jun 18, 06:48    Post subject: oct spawning station in normal start Reply with quote Print

I start on normal and less then 5 mins the oct station appears

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Shuulo





Joined: 14 Apr 2008
Posts: 281 on topic
Location: Ukraine
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PostPosted: Fri, 15. Jun 18, 20:36    Post subject: Re: oct spawning station in normal start Reply with quote Print

timeslayer13 wrote:
I start on normal and less then 5 mins the oct station appears


did you mean OCV?
btw, this version is not updated to Mayhem 2.4, the balance in it has changed. I currently test new iteration and will upload new version as soon as Ill see if it works fine.

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