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Triaxx2





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PostPosted: Fri, 23. Feb 18, 19:55    Post subject: Reply with quote Print

The Boron Thresher is hilariously fun. One charged blast from forward mounted IBL's kills most targets in one shot, and then you hold Q to spin the fly swatters and wipe out the fighters.


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KomitoDnB





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PostPosted: Fri, 23. Feb 18, 21:47    Post subject: Reply with quote Print

So I have 56 marines who, not including fighting, have 5 stars in everything except a few which still have 4 stars at 1 thing.

4 of them have 4 star fighting, 7 have 3 star fighting, 16 have 2 star fighting, the rest are 1/0 star fighting.

The time is almost near to conquer the universe MWUahuHAUauAa!

Are all training posts equal in training or do some work faster than others?

It's weird, before I began the SETA run to train all these guys I had about 12 universal traders, now I only have 5 left, but they are making the same amount of money per hour(roughly).

You would think having more traders would make money faster, but it doesn't really...


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Alan Phipps
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PostPosted: Fri, 23. Feb 18, 22:02    Post subject: Reply with quote Print

It depends. If all your UTs are pretty much clustered together then they are competing amongst themselves for the best trades rather than all operating efficiently in parallel in different areas.

Also threats to UTs are obviously concentrated in particular areas and you hope your high level UT pilots have the skills to avoid those. (The stupid/untrained ones sometimes die pretty early on.)

Marine training sources are just about equal - insofar as the RNG will affect the length/effectiveness of each training course for each marine.


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Bill Huntington



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PostPosted: Sat, 24. Feb 18, 05:19    Post subject: reply Reply with quote Print

Good point about the Thresher, Triaxx2. Yea, it almost kills a Q with the first shot. But it doesn't have anything for a second shot. And the Q eats it one way or another when it doesn't.

TC/AP is great because there's different ways to do the same thing. The Split generally slash and burn with speed and minimum shields (Mamba). The Teladi get there slow but their shields keep them in it (Falcon and Kea). A player can find the ship or style that suits him or her.


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Triaxx2





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PostPosted: Sat, 24. Feb 18, 22:25    Post subject: Reply with quote Print

Yeah, but at the same time, flying a Boron birdie, I'm always carrying missiles, so I've typically shot a few Firestorms or Hammerheads at it unless I'm waiting near a gate.


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Nanook
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PostPosted: Thu, 1. Mar 18, 00:13    Post subject: Reply with quote Print

KomitoDnB wrote:
...
It's weird, before I began the SETA run to train all these guys I had about 12 universal traders, now I only have 5 left, but they are making the same amount of money per hour(roughly).

You would think having more traders would make money faster, but it doesn't really...


What you're most likely seeing is that 12 low level UT's make the same as 5 high level UT's. Add more high level UT's and you'll see more profits. They do get better with age (experience Wink ).


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