[X3LU] + [Mayhem] Faster game pace/balance

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Shuulo
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Joined: Mon, 14. Apr 08, 17:03
x4

Post by Shuulo » Thu, 8. Feb 18, 19:42

Updated to 2.3.2

Misunderstood Wookie
Posts: 377
Joined: Mon, 15. Mar 04, 08:07
x4

Post by Misunderstood Wookie » Thu, 22. Feb 18, 09:38

I was just looking for something like this thank you!!

Decided I would get back into X3 again since I exhausted it way back with X3 Reunion but I wanted to give myself a reason to play and it needed a reason to build all of this stuff and Mayhem was just the thing, plus all the new stuff in TC and AP.

Then I was using SETA undocked just to pass time for freight because everything moved tediously slowly zzzz.
While watching the X4 live stream, noticed they had this alternative ship boost which I think is great, seeing a ship just shoot off like that is something I wish the AI did in X3 ages ago and I wonder if it is actually possible who knows. Anyway, then I found this so again thank you!
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(I am not sold on X4 yet it look too much like a 'here guys we fixed Rebirth for X3 Fans' deal from what I have seen so far)
*modified*
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
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jlvitorasso
Posts: 29
Joined: Thu, 1. Mar 18, 04:52
x4

Post by jlvitorasso » Thu, 8. Mar 18, 18:18

hi!
working on mayhem last version? (2.3.7)

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Shuulo
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Joined: Mon, 14. Apr 08, 17:03
x4

Post by Shuulo » Sun, 11. Mar 18, 09:34

it works actually, there were no changes to files I edit with this mod. Ill update cover page
ledhead900 wrote:Then I was using SETA undocked just to pass time for freight because everything moved tediously slowly zzzz.
Same here, but it was a motivation to make combat more active and epic, now it looks much better IMO.

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Shuulo
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Joined: Mon, 14. Apr 08, 17:03
x4

Post by Shuulo » Thu, 19. Apr 18, 16:39

Updated to Mayhem 2.3.10

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Shuulo
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x4

Post by Shuulo » Fri, 4. May 18, 18:54

updated to 2.3.12

timeslayer13
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Joined: Sun, 3. Jun 18, 13:49
x3ap

oct spawning station in normal start

Post by timeslayer13 » Fri, 15. Jun 18, 06:48

I start on normal and less then 5 mins the oct station appears

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Shuulo
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x4

Re: oct spawning station in normal start

Post by Shuulo » Fri, 15. Jun 18, 20:36

timeslayer13 wrote:I start on normal and less then 5 mins the oct station appears
did you mean OCV?
btw, this version is not updated to Mayhem 2.4, the balance in it has changed. I currently test new iteration and will upload new version as soon as Ill see if it works fine.

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Shuulo
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Joined: Mon, 14. Apr 08, 17:03
x4

Post by Shuulo » Sat, 21. Jul 18, 18:37

Updated to 2.5.3 - weapon changes were reverted as i am now fine with how they are in vanilla Mayhem

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