M7m? [x3tc]

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KomitoDnB
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M7m? [x3tc]

Post by KomitoDnB » Mon, 19. Feb 18, 12:11

So reading on the X3 Wiki, the Cobra falls under M7M, however in the game it says only M7, is it M7M in AP but only M7 in TC?

If that's the case what advice would you give for a good M7M?

I really wanted the Cobra as well...

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Post by X2-Illuminatus » Mon, 19. Feb 18, 12:27

There's no specific ingame classification to distinguish between M7 and M7M ships in the game.
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Post by Alan Phipps » Mon, 19. Feb 18, 12:33

All M7Ms are M7 frigates for listing purposes. If you are concerned about anything like that, just check their in-game encyclopedia entry where you can see that they are called 'missile frigates' and can fire and barrage pods and missiles such as the flail and hammer. The X3TC Cobra is indeed an M7M.

In X3AP all the M7M missile frigates and M7C drone frigates are listed under the general M7 heading too.

Don't be fooled by the ship ID number as only the initial race letter and M7 bit are specific to race and role (even if it shows as say SM7M...); the rest of the ID starting with the second M is just a registration plate.

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Post by Triaxx2 » Mon, 19. Feb 18, 13:47

The designation M7M was originally a player thing to differentiate between M7's with guns, and M7's which had missiles as their primary armament.

The Split Tiger, and Panther are regular M7's. The Cobra is an M7M, which can launch and fire Flail Barrage Missiles and Hammer Heavy Torpedoes.

The Cobra is an M7M in Terran Conflict, it's just not called that. It works just fine to spray all the missiles at your enemies.
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KomitoDnB
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Post by KomitoDnB » Mon, 19. Feb 18, 15:27

Ah that's excellent! Thanks for the replies :)

Meanwhile, I bought myself a Boreas M2, kitted it out with PPC / IC / CFA / FAA and ridiculous amounts of missiles.

Went into a Xenon sector to give it a trial run, never used one before so was a bit weird at first but managed to wipe out 6 Q's 4 PX and about 20 fighters, while wiping out their station too, omg it's so good!

I put every turret except the front onto "Protect Ship", when the Q/PX is like 10m away I launch a bunch of missiles, then by the time it's within 2km it tries to ram me but they all get annihilated before they reach me :D

And all the other turrets just destroy any fighter that gets close so I can focus on taking out the bigger ships.

After killing all those my shield was down to about 30% still had full hull, but had 2 more Q's and 2 PX closing in on me so had to leg it lol.

Will be fun to try taking on their capital ships lol.

But omg that was fun!!!!

Can't wait to try out the M7M Cobra :D

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Post by RainerPrem » Tue, 20. Feb 18, 05:22

KomitoDnB wrote: ...

Can't wait to try out the M7M Cobra :D
Hi,

1. The Cobra is by far the best M7M available. Others are debatable looking better, but the Cobra is the fastest.

2. Do you know that you need a long time before the marines are trained enough to be fit enough? If not you need to start collecting good marines and train them (all at the same military base).

3. Once you have a functioning M7M you'll never need to spend money on another capital ship. Just board them.

cu
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Taking down the Q

Post by Bill Huntington » Tue, 20. Feb 18, 21:58

You've found one of the fun things in TC, KomitoDnb!

The Xenon Q is a constant source of problems in TC. Tough, powerful, and resourceful. They'll ram you in seconds if the usual things don't work. Multiple Qs are double trouble and more.

That said, taking down Qs with an M2 isn't a serious problem. Taking them down in an M6 is a worthy challenge. Two of them even more. Without missiles is do-able too. Some pilots have taken down a Q in an M3 but that takes a loooong time.

The Boreas is the third best M2 in TC, in my opinion. It's barely adequate to the task of invading the Xenon sectors and defeating multiple Xenon M2s. The Tyr and Osaka have 6 x 2GJ shields. The extra shield makes a big difference in this combat. Terran weapons are somewhat better too. Tyr is my ship of choice for heavy combat in TC/AP.

Good Hunting, KomitoDnB!
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Post by Triaxx2 » Wed, 21. Feb 18, 04:10

Admittedly, the most interesting way to kill Q's is with a Buster or Harrier with Mass Drivers, but it's only a challenge until you find the blind spots.
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Re: Taking down the Q

Post by RainerPrem » Wed, 21. Feb 18, 05:38

Bill Huntington wrote: ...
The Boreas is the third best M2 in TC, in my opinion.
...
Hi,

Different opinion:

I consider the Boreas by far the best M2. Its speed advantage and homogenous weaponry all around makes it easily possible to outmaneuver several enemy capitals and kill them one by one. Especially if they are pursuing you.

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Re: Taking down the Q

Post by jlehtone » Wed, 21. Feb 18, 10:35

RainerPrem wrote:Different opinion:
Yes, there is the "best" and the "best".

The best obviously has "better features" than the others: speed, armament, etc. Whatever makes it the most efficient / least demanding / easiest / fastest to kill with.

The best, on the other hand, is the one whose features makes it an interesting ship to fly.

These two can be the same ship. Or not.


At one point in X3TC game OTAS shot (or at least killed) one of my traders. Might have been my fault (generic mission, etc). Nevertheless, I was "emotional". In Aladna Hill, where one OTAS Boreas was patrolling. Call in Cobra. Send in Marines. Take Boreas home.

Boring Boreas. Yes, it can kill and survive, and yes I did use it occasionally, but not with substantial joy.


(X3AP) Tyr has IMHO abysmal cargobay. I'm addicted to the fuel and nervous if running on fumes.
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Re: Taking down the Q

Post by RainerPrem » Wed, 21. Feb 18, 11:11

jlehtone wrote: ...
(X3AP) Tyr has IMHO abysmal cargobay. I'm addicted to the fuel and nervous if running on fumes.
When I fly a Tyr, I always have a Hyperion close by for refueling.

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Post by Le Boron Chétif » Thu, 22. Feb 18, 21:55

I must say I'm quite fond of the Boreas myself. A broadside of 16 PPC + 4 IBL is hard to match (especially if, like me, you've got no patience for the 10 second lag between PSP shots!). I hardly ever need missiles to clean up a Xenon sector.

Plus, its small size and round shape make up for the average shielding. It does take a re-jump once in a while to avoid cross-fire from multiple capitals at once, but I don't think any other M2 would avoid that.

Besides, I've spent some time (read : 'eons') overtuning my Boreas, and it's on its way to become an actual player ship. Can't recommend this approach to anyone as it's so tedious, but I want to believe that I'll eventually have the perfect ship! :x

Edit (to come back to topic!) : If I had another life to spare, I'd do the same with the Cobra!
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Post by Triaxx2 » Fri, 23. Feb 18, 13:40

Nah, my favorite M2 is the Python, but most people complain because it doesn't mount Flak.
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Post by jlehtone » Fri, 23. Feb 18, 14:34

X3AP provides three customizable Turret Commands. Shifting from stock commands to "better priority" protocols did IME improve Python a lot.

X3R Python had flak. The X3TC/AP does not, and is thus more interesting. (Or a horror, depending on personal preferences.)

These games have Cobra to keep the gnats off Python's tail. That is not the Split way though, is it? Jump in, kill your mark, and jump out before the escorts realize what a failure they are. I get paid for killing the mark.


10 second lag between PSP shots is not so serious when each fully charged shot kills a Q; turning the turret between targets is worse than that 10 sec.
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Post by fireanddream » Fri, 23. Feb 18, 16:12

Nuclear powered destroyeeeeaaar da Xenon I.

Oh, TC, nvm.

Highly recommend you trying out the M7 class though. Each ship is rather unique unlike the M2 class where everyone is PPC/PSP * 24 and flak...

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Post by Triaxx2 » Fri, 23. Feb 18, 18:55

The Boron Thresher is hilariously fun. One charged blast from forward mounted IBL's kills most targets in one shot, and then you hold Q to spin the fly swatters and wipe out the fighters.
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KomitoDnB
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Post by KomitoDnB » Fri, 23. Feb 18, 20:47

So I have 56 marines who, not including fighting, have 5 stars in everything except a few which still have 4 stars at 1 thing.

4 of them have 4 star fighting, 7 have 3 star fighting, 16 have 2 star fighting, the rest are 1/0 star fighting.

The time is almost near to conquer the universe MWUahuHAUauAa!

Are all training posts equal in training or do some work faster than others?

It's weird, before I began the SETA run to train all these guys I had about 12 universal traders, now I only have 5 left, but they are making the same amount of money per hour(roughly).

You would think having more traders would make money faster, but it doesn't really...

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Post by Alan Phipps » Fri, 23. Feb 18, 21:02

It depends. If all your UTs are pretty much clustered together then they are competing amongst themselves for the best trades rather than all operating efficiently in parallel in different areas.

Also threats to UTs are obviously concentrated in particular areas and you hope your high level UT pilots have the skills to avoid those. (The stupid/untrained ones sometimes die pretty early on.)

Marine training sources are just about equal - insofar as the RNG will affect the length/effectiveness of each training course for each marine.
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Post by Bill Huntington » Sat, 24. Feb 18, 04:19

Good point about the Thresher, Triaxx2. Yea, it almost kills a Q with the first shot. But it doesn't have anything for a second shot. And the Q eats it one way or another when it doesn't.

TC/AP is great because there's different ways to do the same thing. The Split generally slash and burn with speed and minimum shields (Mamba). The Teladi get there slow but their shields keep them in it (Falcon and Kea). A player can find the ship or style that suits him or her.
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Triaxx2
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Post by Triaxx2 » Sat, 24. Feb 18, 21:25

Yeah, but at the same time, flying a Boron birdie, I'm always carrying missiles, so I've typically shot a few Firestorms or Hammerheads at it unless I'm waiting near a gate.
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