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[SCRIPT] NPC Bailing Addon v1.7.8 [2010-09-21]
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firefightervf06





Joined: 25 May 2016
Posts: 66 on topic

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PostPosted: Wed, 9. Nov 16, 06:37    Post subject: Bailing Max Reply with quote Print

I've been trying to figure this out and hope someone can help me. Which settings would I want to have it on to have the ships of any certain size have max bail? Is it a higher number or lower? Thanks!

Playing A/P also.

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bung_dorji





Joined: 29 Apr 2010
Posts: 144 on topic
Location: unknown Sector
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PostPosted: Sun, 20. Nov 16, 00:56    Post subject: Reply with quote Print

i just back for this game after several years

Is this mod still active ?
the host server is already delete this file i guess


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bung_dorji





Joined: 29 Apr 2010
Posts: 144 on topic
Location: unknown Sector
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PostPosted: Sun, 20. Nov 16, 10:12    Post subject: Reply with quote Print

bung_dorji wrote:
i just back for this game after several years

Is this mod still active ?
the host server is already delete this file i guess


how do you download from that hosting server ?
i cant download it


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X2-Illuminatus
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MEDALMEDALMEDAL

Joined: 02 Apr 2006
Posts: 20708 on topic

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PostPosted: Sun, 20. Nov 16, 11:22    Post subject: Reply with quote Print

Please do not double post. Having some patience is advised in this forum these days.

If you have a look at the second post on the previous page of this thread, you will find that Menzoberranzan posted working download links.


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dralicin





Joined: 31 Jan 2017



PostPosted: Tue, 31. Jan 17, 09:15    Post subject: Reply with quote Print

I am having this weird issue where after i claim a ship and go to move it to another sector, a swarm of hostile ships spawn and kill it. Anyone know a fix?

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OneFourTwo





Joined: 30 May 2011
Posts: 25 on topic

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PostPosted: Sat, 15. Jul 17, 03:33    Post subject: Reply with quote Print

Can anyone guide me through how to manually edit the ship bail rates?

I'm using litcubes and sadly community configuration menu is incompatible with it.

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DaMuncha





Joined: 01 Nov 2010
Posts: 760 on topic

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PostPosted: Mon, 25. Sep 17, 02:37    Post subject: Reply with quote Print

I am playing X3 again, and I would like to use this script, but the download for this is not working.

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Khaakbuster





Joined: 08 Jan 2006
Posts: 377 on topic

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PostPosted: Mon, 25. Sep 17, 09:59    Post subject: Reply with quote Print

DaMuncha wrote:
I am playing X3 again, and I would like to use this script, but the download for this is not working.

The previous page has some download links that are working.


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Khaakbuster





Joined: 08 Jan 2006
Posts: 377 on topic

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PostPosted: Wed, 25. Oct 17, 11:46    Post subject: Reply with quote Print

It's a little hard to easily identify the bailed ships on the sector map so I decided to implement the same color coding that XTC has.

This is how it will look ingame:
https://img1.picload.org/image/drgrraww/bailed.png

The ships will be color coded when they bail and the color coding will be removed when you claim a ship.

If you like that little added functionality simply download the zip file and unpack the contents to your X3TC folder.


NPC Bailing Addon 1.7.8 with color



{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}


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List Blueprints
XTC 2.2 - Repair Laser on Normal Difficulty
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kosjak111





Joined: 28 Dec 2017
Posts: 1 on topic

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PostPosted: Thu, 28. Dec 17, 13:43    Post subject: Reply with quote Print

Someone can re-upload version 1.6.4 since its compatible with XRM?

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MadArkael





Joined: 16 Mar 2008
Posts: 49 on topic
Location: Earth
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PostPosted: Wed, 7. Feb 18, 01:02    Post subject: Reply with quote Print

dralicin wrote:
I am having this weird issue where after i claim a ship and go to move it to another sector, a swarm of hostile ships spawn and kill it. Anyone know a fix?


Has this been addressed by anyone somewhere? I'm playing the Alderan start and have good rep with argon, but as soon as my ship flies through the jumpgate and is out of sector, a fleet of argon take their lunch money.

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