[SCRIPT] NPC Bailing Addon v1.7.8 [2010-09-21]

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firefightervf06
Posts: 66
Joined: Wed, 25. May 16, 02:34
x3tc

Bailing Max

Post by firefightervf06 » Wed, 9. Nov 16, 06:37

I've been trying to figure this out and hope someone can help me. Which settings would I want to have it on to have the ships of any certain size have max bail? Is it a higher number or lower? Thanks!

Playing A/P also.

bung_dorji
Posts: 144
Joined: Thu, 29. Apr 10, 11:24
x3ap

Post by bung_dorji » Sun, 20. Nov 16, 00:56

i just back for this game after several years

Is this mod still active ?
the host server is already delete this file i guess
It is hard to live since the xenon and kha'ak patrol recentrly

bung_dorji
Posts: 144
Joined: Thu, 29. Apr 10, 11:24
x3ap

Post by bung_dorji » Sun, 20. Nov 16, 10:12

bung_dorji wrote:i just back for this game after several years

Is this mod still active ?
the host server is already delete this file i guess
how do you download from that hosting server ?
i cant download it
It is hard to live since the xenon and kha'ak patrol recentrly

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X2-Illuminatus
Moderator (Deutsch)
Moderator (Deutsch)
Posts: 21126
Joined: Sun, 2. Apr 06, 16:38
x4

Post by X2-Illuminatus » Sun, 20. Nov 16, 11:22

Please do not double post. Having some patience is advised in this forum these days.

If you have a look at the second post on the previous page of this thread, you will find that Menzoberranzan posted working download links.
Besteht Interesse an einem Nopileos-Hörbuch?

Farnhams Legende und Nopileos als E-Books!

"People who think they know everything are a great annoyance to those of us who do." - Isaac Asimov

"If it's not impossible, there must be a way to do it." - Sir Nicholas Winton

dralicin
Posts: 1
Joined: Tue, 31. Jan 17, 08:53

Post by dralicin » Tue, 31. Jan 17, 09:15

I am having this weird issue where after i claim a ship and go to move it to another sector, a swarm of hostile ships spawn and kill it. Anyone know a fix?

OneFourTwo
Posts: 25
Joined: Mon, 30. May 11, 19:57
x3tc

Post by OneFourTwo » Sat, 15. Jul 17, 03:33

Can anyone guide me through how to manually edit the ship bail rates?

I'm using litcubes and sadly community configuration menu is incompatible with it.

DaMuncha
Posts: 1048
Joined: Mon, 1. Nov 10, 11:00
x4

Post by DaMuncha » Mon, 25. Sep 17, 02:37

I am playing X3 again, and I would like to use this script, but the download for this is not working.

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Khaakbuster
Posts: 377
Joined: Sun, 8. Jan 06, 19:43
x3tc

Post by Khaakbuster » Mon, 25. Sep 17, 09:59

DaMuncha wrote:I am playing X3 again, and I would like to use this script, but the download for this is not working.
The previous page has some download links that are working.

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Khaakbuster
Posts: 377
Joined: Sun, 8. Jan 06, 19:43
x3tc

Post by Khaakbuster » Wed, 25. Oct 17, 11:46

It's a little hard to easily identify the bailed ships on the sector map so I decided to implement the same color coding that XTC has.

This is how it will look ingame:
https://img1.picload.org/image/drgrraww/bailed.png

The ships will be color coded when they bail and the color coding will be removed when you claim a ship.

If you like that little added functionality simply download the zip file and unpack the contents to your X3TC folder.

Image
NPC Bailing Addon 1.7.8 with color



{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}

kosjak111
Posts: 1
Joined: Thu, 28. Dec 17, 11:09
x4

Post by kosjak111 » Thu, 28. Dec 17, 13:43

Someone can re-upload version 1.6.4 since its compatible with XRM?

MadArkael
Posts: 49
Joined: Sun, 16. Mar 08, 08:36
x4

Post by MadArkael » Wed, 7. Feb 18, 01:02

dralicin wrote:I am having this weird issue where after i claim a ship and go to move it to another sector, a swarm of hostile ships spawn and kill it. Anyone know a fix?
Has this been addressed by anyone somewhere? I'm playing the Alderan start and have good rep with argon, but as soon as my ship flies through the jumpgate and is out of sector, a fleet of argon take their lunch money.

michtoen
Posts: 38
Joined: Mon, 22. May 06, 20:09
x3

Post by michtoen » Sun, 8. Jul 18, 15:56

I have done a fixed and expaneded version of the script.

- included the colored patch some postings ago
- XRM ready
- expaneded setup with options for alot more races & ship types
- fixed bailing problems between big and huge ships
- fixed imature bailing

http://ks4003297.ip-142-4-209.net/unres ... panded.zip

The values are now a bit different:

- the general bailing value (from 1 to 20) describes the chance vs. morale and such as normal. As higher as more bailing. I lowered the chance, so a value of 5-10 is already somewhat low.

The hull value describes the % value about bailing. So, we start to bail not over 20%. This works fine to give not overloaded and to big ships.

The bailing problems with alot nearly undamaged ships all over the place even with low settings of the original script was a mix of settings.

But the real problem was the "get % of the hull" part, which is for some reason for XRM under AP pretty often zero for full ships. Looks like an overflow or rounding problem. I fixed that too.

This script is also part of the LxXRM modding.

michtoen
Posts: 38
Joined: Mon, 22. May 06, 20:09
x3

Post by michtoen » Sun, 8. Jul 18, 16:03

kosjak111 wrote:Someone can re-upload version 1.6.4 since its compatible with XRM?
Use my fixed script, the 1.6.4 script is not stable under the latest patches and will result in crashes here and there.

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