Where am I going wrong X3TC
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"does anyone knoes if equipment breakage happens to non player ships IS?"
Yes it must because the player can break equipment on NPC ships. That is one tactic for negating defence by enemy marines (by hitting the unshielded enemy hull repeatedly to try to remove the life support). We also know that sustained use of IonDs can strip fitted equipment such as turret weapons on target ships.
Yes it must because the player can break equipment on NPC ships. That is one tactic for negating defence by enemy marines (by hitting the unshielded enemy hull repeatedly to try to remove the life support). We also know that sustained use of IonDs can strip fitted equipment such as turret weapons on target ships.
A dog has a master; a cat has domestic staff.
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Even with strafe trying to dodge multiple laser towers in a TP long enough to charge the jump drive was a nail biter.
Trapper Tim's Guide to CLS 2
On Her Majesty's Secret Service-Dead is Dead, and he is DEAD
Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress
HEY! AP!! That's new!!!
On Her Majesty's Secret Service-Dead is Dead, and he is DEAD
Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress
HEY! AP!! That's new!!!
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What I meant is does equipment breakage happen between NPC fights?Alan Phipps wrote:"does anyone knoes if equipment breakage happens to non player ships IS?"
Yes it must because the player can break equipment on NPC ships. That is one tactic for negating defence by enemy marines (by hitting the unshielded enemy hull repeatedly to try to remove the life support). We also know that sustained use of IonDs can strip fitted equipment such as turret weapons on target ships.
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Took a few tries, but eventually. That was really the most stuck I've been in X3, ever. I couldn't get another ship to the station, so leaving in the Express was my only option, and I really wasn't sure it was going to be doable.RainerPrem wrote:That's X3 for you ... But it worked?Timsup2nothin wrote:Even with strafe trying to dodge multiple laser towers in a TP long enough to charge the jump drive was a nail biter.
cu
Rainer
It didn't occur to me at the time...but I just realized...
I could have brought in some ships and spammed the towers with wasps to distract them while I made my getaway.
Trapper Tim's Guide to CLS 2
On Her Majesty's Secret Service-Dead is Dead, and he is DEAD
Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress
HEY! AP!! That's new!!!
On Her Majesty's Secret Service-Dead is Dead, and he is DEAD
Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress
HEY! AP!! That's new!!!
Wasps, Fighter Drones, Tomahawks, ... wait for Station to spawn a Defend Station or Xenon Patrol mission, ... wait for race Military to find the place ...
... what is the value of the player's life?
The cost of admitting failure and reverting to earlier save?
There would thus be 9 different "X shoots Y" pairs consider, if you could shoot yourself. Still, 8 cases.
We know that playership can damage NPC equipment.
We know that NPC can damage playership equipment.
You could fry your other ships to see if their equipment is immune to your shots.
They shooting your ship (It was a misfire, Boss!) is harder to conduct.
I think (but not sure) that my fleet has suffered equipment damage under NPC fire.
A question is, would you "as a dev":
* evaluate equipment damage for every hit
OR
* filter out some cases (like NPC vs NPC) and then evaluate for the remaining hits
Both approaches have merits.
... what is the value of the player's life?
The cost of admitting failure and reverting to earlier save?
We have three types of ships: The PlayerShip, other ships owned by the player, and the NPC ships.fireanddream wrote:What I meant is does equipment breakage happen between NPC fights?
There would thus be 9 different "X shoots Y" pairs consider, if you could shoot yourself. Still, 8 cases.
We know that playership can damage NPC equipment.
We know that NPC can damage playership equipment.
You could fry your other ships to see if their equipment is immune to your shots.
They shooting your ship (It was a misfire, Boss!) is harder to conduct.
I think (but not sure) that my fleet has suffered equipment damage under NPC fire.
A question is, would you "as a dev":
* evaluate equipment damage for every hit
OR
* filter out some cases (like NPC vs NPC) and then evaluate for the remaining hits
Both approaches have merits.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
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I'm pretty sure NPC ships don't suffer equipment damage outside of special cases like anti-boarding tech, otherwise you would notice ships occasionally missing weapons or shields that you bought them, or would expect them to have. It would also be possible to destroy a lot of equipment if you had an 8 PBE loadout or 8 ion disruptor loadout, which I've experimented with in the past when I cared about capture rate. Think of the system loss spam you get when getting gunned down by a Xenon with PBEs.
On the opening post: early missions earn you scraps. The higher your reputation though, the more $$$ you'll make for a comparatively similar mission. So if you want to make money faster (in a legit way) keep doing missions for a race and eventually you'll earn a couple millions for the average mission. Reputation can be increased from a number of ways so just keep minding your business and eventually you'll have cash flowing.
Personnaly speaking though I would be bored to death trading so I usually spend my time moving around in search for things to blow up. If you want fun long-term goals to strive for, there are some ships that can not be bought, more or less rare or hard to acquire, a treasure for the connoisseur (think xenon ships, or pirate capital ships, with experience you'll also find some less obvious ones like paranid Agamemnon or prototype ships,...). If you feel adventurous, you can try to clear a xenon system of any silicoid lifeform (don't expect to hold on to it though). You might also discover nice stuff just wandering around. I'm sure you can think of more while playing. It's a confusing experience but worth it eventually.
Good luck pilot
Personnaly speaking though I would be bored to death trading so I usually spend my time moving around in search for things to blow up. If you want fun long-term goals to strive for, there are some ships that can not be bought, more or less rare or hard to acquire, a treasure for the connoisseur (think xenon ships, or pirate capital ships, with experience you'll also find some less obvious ones like paranid Agamemnon or prototype ships,...). If you feel adventurous, you can try to clear a xenon system of any silicoid lifeform (don't expect to hold on to it though). You might also discover nice stuff just wandering around. I'm sure you can think of more while playing. It's a confusing experience but worth it eventually.
Good luck pilot