[MOD] [TC/AP] Realspace Visual Enhancement of Skies, Nebulae and Planets - V1.01

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Schultski
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Post by Schultski » Wed, 16. Oct 13, 23:42

@ zj1985,
Shouldn't happened at the first place, as the ITS-Cockpit MOD doesn't have the required 'TBackgrounds' to get conflicted with. I'm sure 200% compatible, as I also uses these two MODs, in addition to XRM.


@ bazza13,
Your problems are based around 'missing textures'. This is usually happened as your newest 'T'-files are 'incompatible with the 'textures' ['different filenames' often being the main cause...], or vice-versa...

If you are using these MODs as 'fake-patches', check each MODs so that they doesn't have the required 'TBackgrounds' file and the 'tex' folder colliding in each other. If you're playing X3-TC, place this MOD as a 'fake-patch' to the highest number of the present CATs/DATs.


@ Talon2000uk,
Theoretically, it should work without flaws, as X3-R and X3-TC are using same textures for planets and backgrounds, although some backgrounds are not going to be used by sectors that doesn't exist in X3-R, like the Uranus.


Sincerely,
Schultski Rheindland
[=] Matsu-Taka [=]
Matsuhiko Takagawa / Schultski Rheindland

Know how to best the X-Universe by one shot?
Push the little 'REBOOT' button on your PC, that should do it...
Try it... it works for me... believe it... it works...

Realspace
Posts: 555
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xr

Post by Realspace » Thu, 31. Oct 13, 20:09

Schultski wrote:@ zj1985,
Shouldn't happened at the first place, as the ITS-Cockpit MOD doesn't have the required 'TBackgrounds' to get conflicted with. I'm sure 200% compatible, as I also uses these two MODs, in addition to XRM.


@ bazza13,
Your problems are based around 'missing textures'. This is usually happened as your newest 'T'-files are 'incompatible with the 'textures' ['different filenames' often being the main cause...], or vice-versa...

If you are using these MODs as 'fake-patches', check each MODs so that they doesn't have the required 'TBackgrounds' file and the 'tex' folder colliding in each other. If you're playing X3-TC, place this MOD as a 'fake-patch' to the highest number of the present CATs/DATs.


@ Talon2000uk,
Theoretically, it should work without flaws, as X3-R and X3-TC are using same textures for planets and backgrounds, although some backgrounds are not going to be used by sectors that doesn't exist in X3-R, like the Uranus.


Sincerely,
Schultski Rheindland
Thank you Schultski for answering! Mod's structure is very simple so other people can help with issues. I'm waiting for Rebirth, X3 is not even installed, sorry :wink:

kriller2
Posts: 7
Joined: Tue, 26. Nov 13, 17:12

Post by kriller2 » Mon, 9. Dec 13, 22:46

Wow! fantastic work with this mod. What a difference it makes to the game.

mati140
Posts: 38
Joined: Thu, 15. Jan 09, 21:15
x4

Post by mati140 » Tue, 27. May 14, 21:24

Does it happen to add the galilean moons to jupiter sectors?

Deepfield86
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Joined: Fri, 29. Aug 14, 21:52

Post by Deepfield86 » Fri, 29. Aug 14, 21:56

Will this work with X3: Terran Conflict Xtended?

Also, When I use the cockpit mod I don't have any information bars displayed. IE, ship speed, hull/shields, target info.

Example: http://i.imgur.com/SfLOzVn.jpg

Deepfield86
Posts: 3
Joined: Fri, 29. Aug 14, 21:52

Post by Deepfield86 » Sat, 30. Aug 14, 00:06

Answered my own question. Not at all. nothing shows up until you are almost on top of it. To bad. Looks like a nice addition.

Realspace
Posts: 555
Joined: Wed, 15. Nov 06, 11:21
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compatibility

Post by Realspace » Tue, 11. Aug 15, 21:07

to make this mod 100% compatible with all mods even those including modifications to backgrounds (as long as they don't change the name of nebulae or planets) open the dat file and delete types/TBackgrounds and types/TPlanets

This way not all the modifications will be visible but compatibility is garanted for both TC and AP

Be sure the mod is top in the dat's number (fake patch) or loaded in the mod directory

About the cockpits, I took a look at the lite version included with XRM just in case some common textures are used but did not find any. My backgrounds use old BOD from X2 that refer to generic textures (those with numbers) that I changed with higher resolution ones. But they don't overlap, at least with the lite version of cockpit

Mycu
Posts: 101
Joined: Fri, 28. Sep 12, 08:30
x4

Post by Mycu » Tue, 11. Aug 15, 23:14

Realspace wrote:to make this mod 100% compatible with all mods even those including modifications to backgrounds (as long as they don't change the name of nebulae or planets) open the dat file and delete types/TBackgrounds and types/TPlanets
there is no TPlanets file inside - just Tbackgrounds.

Just tried it with LU (had to remove Tbackgrounds) - looking damn good!
Now I can't stop staring on Earth... :)
X3 AP 3.1 + XRM
X3 AP 3.1 + LU

Realspace
Posts: 555
Joined: Wed, 15. Nov 06, 11:21
xr

Post by Realspace » Wed, 12. Aug 15, 10:50

Mycu wrote:
Realspace wrote:to make this mod 100% compatible with all mods even those including modifications to backgrounds (as long as they don't change the name of nebulae or planets) open the dat file and delete types/TBackgrounds and types/TPlanets
there is no TPlanets file inside - just Tbackgrounds.

Just tried it with LU (had to remove Tbackgrounds) - looking damn good!
Now I can't stop staring on Earth... :)
some snapshot please! :D

Mycu
Posts: 101
Joined: Fri, 28. Sep 12, 08:30
x4

Post by Mycu » Wed, 12. Aug 15, 20:24

Realspace wrote:some snapshot please! :D
Here you go:
http://i.imgur.com/08X0nuc.jpg
http://i.imgur.com/sL8DwX4.jpg

That little bald dot inside cockpit - it's me, staring :D
X3 AP 3.1 + XRM
X3 AP 3.1 + LU

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alexalsp
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x4

Post by alexalsp » Sun, 4. Feb 18, 05:21

Please update the link or reload the file. :cry:

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X2-Illuminatus
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Post by X2-Illuminatus » Sun, 4. Feb 18, 12:55

Uploaded on xdownloads:
Image

Link also added to opening post.
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alexalsp
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Post by alexalsp » Sun, 4. Feb 18, 13:03

X2-Illuminatus wrote:Uploaded on xdownloads:
Image

Link also added to opening post.
Thank you.

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