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Bill Huntington



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PostPosted: Fri, 26. Jan 18, 06:42    Post subject: Boarding Pods Reply with quote Print

I'm amazed by the graphics of this game. Lately I've been boarding up close with the Acinonyx. In an early part of the game, I'm using the Ion Shard weapons to take the target shields down. Boas and Hypes are fast and maneuverable. I launch Boarding Pods at a target that's crossing my field of view. The BP turns and follows the target, even jinks a time or two. The BPs don't miss but get there eventually.

When I've launched from the Cobra it's usually at a safer distance. Then we don't see this. There's references to 'fuel left in the pod'.

I've seen pod that get shot by the target and dump their marines into space. I've seen them shatter on impact and kill them. But I've never seen them miss a target and go Dutchman, sailing past their target.

A consequence: We can fire them from any angle without worry. I usually didn't chance it before.

Anyone else see that?


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lighters





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PostPosted: Fri, 26. Jan 18, 10:17    Post subject: Reply with quote Print

I've definitely seen boarding pods miss the target, turn around and go for another pass, just like a missile would do. This can cause an unfortunate situation when some pods hit instantly, while others take a while to hit, and marines start fighting on deck 1 with just half the force.

This usually only happens with agile targets.

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Alan Phipps
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PostPosted: Fri, 26. Jan 18, 15:27    Post subject: Reply with quote Print

There is also an X3TC/AP RNG routine that says that there is a slight chance that a pod making a successful contact with the target will fail to latch on and spill its marines to space. Old thread here.


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fireanddream



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PostPosted: Fri, 26. Jan 18, 16:11    Post subject: Reply with quote Print

Alan Phipps wrote:
There is also an X3TC/AP RNG routine that says that there is a slight chance that a pod making a successful contact with the target will fail to latch on and spill its marines to space. Old thread here.


Some moderator (sorry can't remember his name) suggested that pods have 0.1% chance of dying upon contact. I also witnessed this when attempting to cap an atmospheric lifter. I thought it was a hit box problem.

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jlehtone



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PostPosted: Fri, 26. Jan 18, 19:07    Post subject: Reply with quote Print

Missiles have "rotation" property. Pods (and Wasps) have 48 RPM, Mosquitos 220 RPM and Hammer heavies 6 RPM. (X3AP; in X3TC Mosquitos are less agile, about 158 RPM.)

In other words, the pods should turn like Wasps. How often do you miss a boardable ship with Wasps?


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