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[AL Plugin] Revelation, by Litcube - V 0.85b (Beta)
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sprIder





Joined: 03 Jul 2010
Posts: 9 on topic

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PostPosted: Sat, 9. Dec 17, 17:50    Post subject: Reply with quote Print

Hey guys,

i made a new version of Litcubes Revelation, based on the great work of Litcube and the modification of OwnlyMe. This contains an unflat map of the Universe which is also separatly downloadable. The map will also work with the AP version of OwnlyME.
And i changed some script-files. This leads to editable attacks and equipment of the OCV in the t-file.

Code:
*** set difficulty scale ***
*** 1 = easy
*** 2 = medium
*** 3 = heavy
<t id="200">1</t> *** Amount of the OCV ship equipment
<t id="201">1</t> *** Rate of big ships on the OCV invasionfleet


Just change the marked numer in
<t id="200"> 1</t> and
<t id="201">1</t>

with an editor like Notepad++ or the Microsoft Notepad

Download:

New Version with unflat map:
Revelation_0.85b_AP_v8

unflat map:
Revelation_0.85b_AP_v8_unflat-map

Installation:
As known, these files belongs to the \addon folder.

sprIder

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Igor.tverd





Joined: 05 Oct 2008
Posts: 263 on topic

Thank you for registering your game
PostPosted: Thu, 11. Jan 18, 22:57    Post subject: Reply with quote Print

@Mythrantar

I installed your modification over the base XRM and I'm getting Unknown Military Null, Unknown Colonists Null mammoths in the Channel, but not in every sector. Maybe I'm missing something? Is the TCAP required, or is the original revelation script needs to be installed before hand? I have neither.

Edit: Nvm, figured it out - because I use the Adv. Universe for XRM some of the Channel sectors were overlapping with "utility" sectors needed for jumpbeacons in Adv. Uni.

I changed gates to TOA in map file and shortened the channel to only 3 sectors. Now it works great for me with XRM, Advanced Univ, Lost Colony (modified for TOAs as well).


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