[X3LU] Anarkis Defense System - Joubarbian Edition (1.05)

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Shuulo
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Joined: Mon, 14. Apr 08, 17:03

Post by Shuulo » Wed, 13. Dec 17, 10:10

And M7 light carriers are compatible, right?
Also, does it work fine with new 2.2 mayhem?

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Joubarbe
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Post by Joubarbe » Sat, 30. Dec 17, 11:34

1.04 released.

Grid ships now use the Quantum Jumpgate Extension when available.

Mouse_of_War
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Joined: Thu, 11. Jan 18, 09:43

Post by Mouse_of_War » Thu, 11. Jan 18, 09:49

I just got ADS working on my brand new Segaris (Filled to the brim with Falcon's) and ran into a problem where fighters who were set to escort a wing lead would just tail the lead and not shoot.

:EDIT: I should also mention that some wings will just not even start attacking and sit around in space idle, even if the carrier they are attached to starts to fight.

:EDIT #2: I uninstalled ADS for now and my fighters are still behaving really weird, so it may be related to something else.

Bejla
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Joined: Fri, 22. Jun 12, 08:47

Post by Bejla » Fri, 19. Jan 18, 09:04

I have tried this mod with Mayhem 2.2.4 but cant get it to work.
Not sure if this mod is incompatible with Mayhem or if i set it up wrong.

I am only interrested in the Defense Grid.
I have a M2 assigned to ADS and a Sanctuary.
Every thing looks good so far.

But if i get an enemy responce, the ship wont attack.

Example:
M2 Ship is docked - Command is set to None
A enemy enter a sector.
M2 ship undock - Command is set to Attack M6 in Sector ...
M2 ship dock - Command is set to None

The M2 dont jump to the sector nor did it attack the enemy ship.
Tested this with M6 and M7. Every time the same.
It undocks and docks immediately. No jump, no defence.
Energy Cells are included in every ship and homebase, jumpdrive installed,
satelite in every sector.

Question is, how to setup defence grid correctly or is this Mod not compatible with Mayhem?

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Joubarbe
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Post by Joubarbe » Fri, 19. Jan 18, 15:50

It's perfectly compatible with Mayhem. It requires some setup, especially forces to attack factor (how many more of your ships you need to have to attack an invader). I'm pretty sure you missed an option somewhere, there are plenty.

Bejla
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Post by Bejla » Fri, 19. Jan 18, 17:05

Maybe, but i cant find it.

My Sanctuary is in V Alpha.
A M7 and a M2 are docked at it with set as Homebase.
Both are in the Defence Grid.
Everything looks ok so far.
For testing i have minimum Threat at 1 and Combat Ratio at 1:1

A pirat M6 enter V Alpha.
One ship undock and attack it.
A pirat M2 enter V Alpha.
Both ships undock and attack it.

Insector works fine.

A pirat M6 enter PTNI Headquaters. (one sector below V Alpha)
One ship undock wait and dock at the Sanctuary.
A pirat M2 enter PTNI Headquaters.
Both ships undock wait and dock at the Sanctuary.

Out of sectror it wont works.

Satelite monitoring works fine, every sector from me have a satelite in there.
Both sectors are YES in the Monitor Sectors Menu.
There are enough energiecells in V Alpha Sanctuary and in the cargobay of the ships.
But they still wont jump.

Bejla
Posts: 176
Joined: Fri, 22. Jun 12, 08:47

Post by Bejla » Tue, 23. Jan 18, 07:04

Still not working.
Tested everything.
Defence Grid is buggy.

Maybe the rest is compatible but not the Defence Grid.

Darkternal
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Joined: Sun, 8. Jan 17, 16:04

Post by Darkternal » Sun, 18. Feb 18, 23:32

Have the same problem. Some fighters attack sector - threat=28. Kariudo (threat=60) is set to attack by Defence Greed. Ratio is set to 1:1. Kariudo undocking (status saying it is attacking invaider), do nothing and dock back.

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Joubarbe
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Post by Joubarbe » Mon, 19. Feb 18, 03:22

Savegame please.

Darkternal
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Post by Darkternal » Mon, 19. Feb 18, 06:36

Save
I think that there is that scenario: In the invaded sector there is another m7 patrolling it (which main purpose - lvl9 Sanctuary). ADS does not see it and send Kariudo. Kariudo starts, see that there is another m7 in the invaded sector (may be it also counts OWP which class is m1), see that its threat is sufficient and back home.

Bejla
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Post by Bejla » Tue, 20. Feb 18, 09:23

You could use this instead
https://forum.egosoft.com/viewtopic.php?t=398126

Works like a charm for Sector Defence.

Darkternal
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Post by Darkternal » Tue, 20. Feb 18, 10:26

@Bejla Thanks a lot. Is ADS uninstall required?

Bejla
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Joined: Fri, 22. Jun 12, 08:47

Post by Bejla » Tue, 20. Feb 18, 11:19

I am not sure if you could run both.
After i could not run ADS Defence Grid, i have uninstalled it.

As far as i know, MayDef use the MLCC ships for defending your sectors.
ADS makes no usage of MLCC ships as far as i understand the description.

Maybe it is possible, maybe not.

If you dont need the carrier stuff from ADS, i would uninstall it.

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Joubarbe
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Post by Joubarbe » Tue, 20. Feb 18, 11:51

You don't need to uninstall ADS.

Darkternal
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Post by Darkternal » Tue, 20. Feb 18, 12:08

Cool, cuz I think ADS is more flexible if it will work.

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