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[X3LU] Anarkis Defense System - Joubarbian Edition (1.04)
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Shuulo





Joined: 14 Apr 2008
Posts: 221 on topic
Location: Ukraine
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PostPosted: Wed, 13. Dec 17, 10:10    Post subject: Reply with quote Print

And M7 light carriers are compatible, right?
Also, does it work fine with new 2.2 mayhem?

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Joubarbe





Joined: 31 Oct 2006
Posts: 2781 on topic
Location: France
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PostPosted: Sat, 30. Dec 17, 11:34    Post subject: Reply with quote Print

1.04 released.

Grid ships now use the Quantum Jumpgate Extension when available.


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Mayhem - Satellites Monitoring - Internal Distribution Network - ADS (Joubarbian Edition) - Bounty Board - The Joubarbian Toolkit - EasyConnect
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Mouse_of_War





Joined: 11 Jan 2018



PostPosted: Thu, 11. Jan 18, 09:49    Post subject: Reply with quote Print

I just got ADS working on my brand new Segaris (Filled to the brim with Falcon's) and ran into a problem where fighters who were set to escort a wing lead would just tail the lead and not shoot.

:EDIT: I should also mention that some wings will just not even start attacking and sit around in space idle, even if the carrier they are attached to starts to fight.

:EDIT #2: I uninstalled ADS for now and my fighters are still behaving really weird, so it may be related to something else.

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Bejla





Joined: 22 Jun 2012
Posts: 167 on topic

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PostPosted: Fri, 19. Jan 18, 09:04    Post subject: Reply with quote Print

I have tried this mod with Mayhem 2.2.4 but cant get it to work.
Not sure if this mod is incompatible with Mayhem or if i set it up wrong.

I am only interrested in the Defense Grid.
I have a M2 assigned to ADS and a Sanctuary.
Every thing looks good so far.

But if i get an enemy responce, the ship wont attack.

Example:
M2 Ship is docked - Command is set to None
A enemy enter a sector.
M2 ship undock - Command is set to Attack M6 in Sector ...
M2 ship dock - Command is set to None

The M2 dont jump to the sector nor did it attack the enemy ship.
Tested this with M6 and M7. Every time the same.
It undocks and docks immediately. No jump, no defence.
Energy Cells are included in every ship and homebase, jumpdrive installed,
satelite in every sector.

Question is, how to setup defence grid correctly or is this Mod not compatible with Mayhem?

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Joubarbe





Joined: 31 Oct 2006
Posts: 2781 on topic
Location: France
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PostPosted: Fri, 19. Jan 18, 15:50    Post subject: Reply with quote Print

It's perfectly compatible with Mayhem. It requires some setup, especially forces to attack factor (how many more of your ships you need to have to attack an invader). I'm pretty sure you missed an option somewhere, there are plenty.


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Bejla





Joined: 22 Jun 2012
Posts: 167 on topic

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PostPosted: Fri, 19. Jan 18, 17:05    Post subject: Reply with quote Print

Maybe, but i cant find it.

My Sanctuary is in V Alpha.
A M7 and a M2 are docked at it with set as Homebase.
Both are in the Defence Grid.
Everything looks ok so far.
For testing i have minimum Threat at 1 and Combat Ratio at 1:1

A pirat M6 enter V Alpha.
One ship undock and attack it.
A pirat M2 enter V Alpha.
Both ships undock and attack it.

Insector works fine.

A pirat M6 enter PTNI Headquaters. (one sector below V Alpha)
One ship undock wait and dock at the Sanctuary.
A pirat M2 enter PTNI Headquaters.
Both ships undock wait and dock at the Sanctuary.

Out of sectror it wont works.

Satelite monitoring works fine, every sector from me have a satelite in there.
Both sectors are YES in the Monitor Sectors Menu.
There are enough energiecells in V Alpha Sanctuary and in the cargobay of the ships.
But they still wont jump.

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