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[MOD] Ency-Mod - Get the real X-Universe! Version 2.5 Home of Light!
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Ezarkal





Joined: 22 Apr 2015

Location: On the bridge

PostPosted: Thu, 3. Nov 16, 16:57    Post subject: Reply with quote Print

I really enjoyed this mod in the past, and I'll probably start using it again with the HoL update.

2 quick question:
-You recommand using re-imagined, which I never used. But I might just try it when I install your mod again. Since it's a mod that hasn't been updated in the past 2 years (according to the nexux page), is there any known issues with the 4.00 update?

-Do you know if this mod is compatible with Rubini's "Smaller sun for DeVries"? If not, do you know if there's a quick fix to make it so? (file swap, simple editing, stuff like that.) That huge sun is really getting on my nerves XD


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Rice





Joined: 29 Apr 2010
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PostPosted: Thu, 3. Nov 16, 18:41    Post subject: Reply with quote Print

Ezarkal wrote:
I really enjoyed this mod in the past, and I'll probably start using it again with the HoL update.

2 quick question:
-You recommand using re-imagined, which I never used. But I might just try it when I install your mod again. Since it's a mod that hasn't been updated in the past 2 years (according to the nexux page), is there any known issues with the 4.00 update?

-Do you know if this mod is compatible with Rubini's "Smaller sun for DeVries"? If not, do you know if there's a quick fix to make it so? (file swap, simple editing, stuff like that.) That huge sun is really getting on my nerves XD


1. No known issues it's a sweetfx which just modifies the "optic" like those Shadermods ( SweetFX) for Skyrim etc.

2. they are all compatible to each other, i use all three Enzy, Re-imagined & small Sun Wink


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Aken_Bosch
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PostPosted: Fri, 4. Nov 16, 22:29    Post subject: Reply with quote Print

Hi Commodore, I'm very happy to see you still are on this Wink

Did by any chance the bugs in Cold Star affect the background planet? (more precisely, being rendered partially without textures?)

Because I noticed as soon as I started playing HoL that the planet in Cold Star and the gas giant in Home of Light seemed a bit dull, then discovered that textures on them weren't rendered if I didn't put everything back to vanilla...but I wasn't sure if it was because of your mod, or because of the mash-up I made between your mod and Ico_HR's one...I think I should definitely take a look again at the game with this little patch!


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Commodore MJ Fire





Joined: 27 Jul 2009
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PostPosted: Mon, 14. Nov 16, 22:14    Post subject: Reply with quote Print

the Cold-Star-Planet was completely white- I don't know how this happened. I changed one of the textures used for this planet, but it still should have worked... but by creating a copy entry of the unchanged original texture I fixed the problem- and after that I "freezed" the planet a little bit Wink - but the gaseous tex are still original, I just added some for the large giants in OL and DV- there shouldnt be any issues, I will look into it...

by the way, what did you use? Re-Imagined or not? The Full or the Base Version without the planet changings?

greetings, MJ Fire


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Meine Beiträge zum X-Universum:
XUniverse - Chronicles of Fire - Coming soon
Ency-Mod-for Albion Prelude!
Ency-Mod-for X-Rebirth!
Übersicht über die Physiologie der X-Rassen- mit Bildern Wink
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Commodore MJ Fire





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PostPosted: Mon, 14. Nov 16, 22:18    Post subject: Reply with quote Print

Oh, and I added the last alternate Download Link (2.5 HOL) from J. L. to the Startpost Wink
greetings, MJ Fire


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Meine Beiträge zum X-Universum:
XUniverse - Chronicles of Fire - Coming soon
Ency-Mod-for Albion Prelude!
Ency-Mod-for X-Rebirth!
Übersicht über die Physiologie der X-Rassen- mit Bildern Wink
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Aken_Bosch
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PostPosted: Mon, 14. Nov 16, 23:22    Post subject: Reply with quote Print

So, there it was the bug! Now I absolutely have to try it again! Thank you Very Happy

Full version without re-imagined, by the way Wink


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Commodore MJ Fire





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PostPosted: Tue, 15. Nov 16, 00:17    Post subject: Reply with quote Print

So, nearly the Version I use, and Re-Imagined can be deactivated by pressing... F12? or the rolling-button up there? long time ago... Wink Hmmm, I will look at the gasgiant there, I didn't notice any problems there- but I will check Wink

EDIT: looked at the Gasgiant in Home of Light but looks like it's all right... fist I thought I won the competition of best gasgiant with my two giants in OL and DV but then I looked cloesly into the red spot of this gasgiant- do it! find a place, stop the ship and just whatch! I don't know how they do it or if it's just working better than it works in my DV giant- but its moving and changing like an actual cloud- like a living real planet! Amazing! Surprised

EDIT2: But of course, I realized that the No-ReImagined Version has a slightly altered material-libary file from the full version- I uploaded a corrected one for these users... Wink

greetings, MJ Fire


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Meine Beiträge zum X-Universum:
XUniverse - Chronicles of Fire - Coming soon
Ency-Mod-for Albion Prelude!
Ency-Mod-for X-Rebirth!
Übersicht über die Physiologie der X-Rassen- mit Bildern Wink
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Aken_Bosch
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PostPosted: Tue, 15. Nov 16, 01:50    Post subject: Reply with quote Print

The problem on the HoL giant was more subtle than on the Cold Star planet...while the latter was clearly a blank surface, the HoL one only missed some layers of details, giving it a flatter look but still with the right tone and major cloud formations...I've taken a look at some of the latest screenshots I took of the area, but it appears I had already reverted to the vanilla game on those ones.

And yes, that planet is bloody great, the graphics still holds really well Smile


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Commodore MJ Fire





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PostPosted: Sat, 19. Nov 16, 11:36    Post subject: Reply with quote Print

hmmm, I will take a few screens of vanilla and ency too and look what is wrong.
Still don't understand how my texture changes can affect it- in XR the good thing is, that you don't replace the original texture .dds file in the game files but add one with the same name, telling the game to use the new one in specific material library texture entrys the model uses.

->for the old modders from X3: in XR, there is a step between the model and the actual texture image file- the material library, making it possible to use even the original texture image and the modified image in your mod together -in the same texture.

That means for the problem that if it doesn't use a already altered material libary entry (like the planet in coldstar, that was the problem), it shouldn't be affected by new files from the mod. I will look at it, maybe I didn't find all models using one of my altered library entries...

By the way, I was very pleased to see that Egosofts Rebirth-HOL already is made like the sector HOL described in the novels- the giant's name is "Rasnar".

greetings, MJ Fire


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Meine Beiträge zum X-Universum:
XUniverse - Chronicles of Fire - Coming soon
Ency-Mod-for Albion Prelude!
Ency-Mod-for X-Rebirth!
Übersicht über die Physiologie der X-Rassen- mit Bildern Wink
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paz3r



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Joined: 16 Feb 2009
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PostPosted: Sun, 11. Jun 17, 14:20    Post subject: Reply with quote Print

After installing it in my existing campaign, the jump gate in auspicious excavation was gone. Removed the mod and realoaded the game, gate was present but inactive. Also tested on a new free play start, same story. The only way to fix this was to start a new game without the mod or load a game saved prior to installing it. Used the full version of the mod with all the patches (non-re-imagened version). Might be a mod conflict on my end. Just FYI.

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Requiemfang





Joined: 16 Jul 2009
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PostPosted: Mon, 8. Jan 18, 09:10    Post subject: Reply with quote Print

ignore this lol I resolved it myself.

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alexalsp





Joined: 18 Jul 2014
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PostPosted: Fri, 19. Jan 18, 23:30    Post subject: Reply with quote Print

Requiemfang wrote:
ignore this lol I resolved it myself.


And How ? What was the reason?

Does mod work at 4.30 or not?

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Requiemfang





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PostPosted: Fri, 19. Jan 18, 23:50    Post subject: Reply with quote Print

alexalsp wrote:
Requiemfang wrote:
ignore this lol I resolved it myself.


And How ? What was the reason?

Does mod work at 4.30 or not?


It does, as for the ignore the post thing, I had no background in Maelstrom but I managed to figure it out on my own.

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Buzz2005





Joined: 26 Feb 2005
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PostPosted: Wed, 31. Jan 18, 18:55    Post subject: Reply with quote Print

Requiemfang wrote:
alexalsp wrote:
Requiemfang wrote:
ignore this lol I resolved it myself.


And How ? What was the reason?

Does mod work at 4.30 or not?


It does, as for the ignore the post thing, I had no background in Maelstrom but I managed to figure it out on my own.


Im still looking for the solution of the maelstrom background missing

EDIT: yes very LOL Very Happy, that important note is NOT IMPORTANT at all
its resolved

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Requiemfang





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PostPosted: Wed, 31. Jan 18, 22:19    Post subject: Reply with quote Print

Buzz2005 wrote:
Requiemfang wrote:
alexalsp wrote:
Requiemfang wrote:
ignore this lol I resolved it myself.


And How ? What was the reason?

Does mod work at 4.30 or not?


It does, as for the ignore the post thing, I had no background in Maelstrom but I managed to figure it out on my own.


Im still looking for the solution of the maelstrom background missing

EDIT: yes very LOL Very Happy, that important note is NOT IMPORTANT at all
its resolved


Yeap that's what caused my head to ache until I experimented and found out that you didn't need to follow that Laughing

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