X3AP: Solar Plants Cost more money than the goods they produce - modded, resolved

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

Post Reply
DuckSoup
Posts: 67
Joined: Fri, 20. Jan 12, 17:08
x3ap

X3AP: Solar Plants Cost more money than the goods they produce - modded, resolved

Post by DuckSoup » Sat, 6. Jan 18, 02:28

So I have me an Argon Solar Plant M built. But something doesn't seem right because the cost of Crystals means that the cells I produce are not profitable.

Here is an image showing what I mean
https://imgur.com/a/O1DU4

Let's say I buy Crystals at their lowest price of 1,432

1 Crystal produces 36 Cells at my power plant.

36 Cells sold at 20 cr will result in 720 cr....

So I'm taking a massive loss by producing Cells.

What am I doing wrong?

User avatar
ubuntufreakdragon
Posts: 5195
Joined: Thu, 23. Jun 11, 14:57
x4

Post by ubuntufreakdragon » Sat, 6. Jan 18, 02:51

An argon M SPP takes 8Cryst and outputs about 1100 E any mods installed(or other third party "tools")?
My X3 Mods

XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist

DuckSoup
Posts: 67
Joined: Fri, 20. Jan 12, 17:08
x3ap

Post by DuckSoup » Sat, 6. Jan 18, 03:10

Yeah I'm running XRM...But I think I fixed it. I restarted the game and all of a sudden it's producing the correct amount....Sorry bout that. :D

User avatar
ubuntufreakdragon
Posts: 5195
Joined: Thu, 23. Jun 11, 14:57
x4

Post by ubuntufreakdragon » Sat, 6. Jan 18, 04:12

Than please ask such questions in the topic of biggest mod you are using in future.
My X3 Mods

XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist

Post Reply

Return to “X Trilogy Universe”