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RainerPrem



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Joined: 18 Jan 2006
Posts: 1246 on topic

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PostPosted: Thu, 4. Jan 18, 06:08    Post subject: Reply with quote Print

Hi,

started a new game (HoL, difficult level). It runs rather smoothly. Bought some M freighters first an took each and every station building mission I could get. Now I'm about to write a program to display all those missions ordered by sector and type of station.

In the meantime I'm building one station, having assigned all the small freighters to the station and have a small fleet of Rahanases and a Titurel(courtesy Atlas pirates) for trading.

I spent a whole of six game hours opening lockboxes in Nirin Treaty and got a total of 70+ Millions from it. Boring, but profitable.

At the moment it looks as if the warehouses in HoL and Cold Star offer more unique missions than other stations - or they can be found more easily.

Still no single authentic spacefly egg. Sad

cu
Rainer

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RainerPrem



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PostPosted: Mon, 22. Jan 18, 06:54    Post subject: Reply with quote Print

Hi,

three game days in I want to finish the "Diplomacy" Mission series in Cold Star. The first mission of the second part is an escort mission from Philae to longest reign.

The first attempt failed disastrously. Immediately after the start no less than ten fighters showed up, and while I killed five of them the other five killed the freighter.

When I tried it for the second time I had my newly boarded Olmekron close by, but it wasn't needed, since the freighter kept close to the station until all fighters were killed by the station. But when we reached Longest reign, another ten fighters showed up, there wasn't a station close by, and my mighty Olmekron was still lingering in Philae.

So is there a trick apart from putting another destroyer close to the spawn point of those second bunch of fighters? Will that even work?

cu
Rainer

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Requiemfang





Joined: 16 Jul 2009
Posts: 2712 on topic

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PostPosted: Mon, 22. Jan 18, 08:27    Post subject: Reply with quote Print

Swarm missiles I've used in missions where there are A lot of enemy fighters. If you play unmodded Astro's will work pretty well. Depending on how many enemies there are I've used up my whole supply before Laughing

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RainerPrem



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PostPosted: Mon, 22. Jan 18, 11:48    Post subject: Reply with quote Print

Requiemfang wrote:
Swarm missiles I've used in missions where there are A lot of enemy fighters. If you play unmodded Astro's will work pretty well. Depending on how many enemies there are I've used up my whole supply before Laughing


Hi,

But they only have a range of 5km or so. That means I need to fly dab into the middle of that swarm of fighters, hitting r as fast as possible?

cu
Rainer

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Requiemfang





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PostPosted: Mon, 22. Jan 18, 17:01    Post subject: Reply with quote Print

pretty much, I've done it before, once you run out of missiles as I have before during those situations I just finish up the survivors with the other ship weapons.

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RainerPrem



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PostPosted: Tue, 23. Jan 18, 08:22    Post subject: Reply with quote Print

Requiemfang wrote:
pretty much, I've done it before, once you run out of missiles as I have before during those situations I just finish up the survivors with the other ship weapons.


I must be doing something wrong. While I killed five or six of them with missiles (I always carry ~80 Astrobees) two of the fighters flew straight to the freighter and killed it within seconds.

cu
Rainer

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RAVEN.myst





Joined: 20 Jun 2011
Posts: 2567 on topic

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PostPosted: Tue, 23. Jan 18, 13:02    Post subject: Reply with quote Print

I can only also suggest launching a few fighter URVs, to hopefully distract a couple more of the enemies. I personally don't like the escort missions for precisely the same reason that you're struggling here - ridiculously bad odds, and your ward has no self-preservation instinct or training.

There is one workaround that I've found effective, but it's pretty cheaty in my opinion:
Spoiler

I've found that it often works to be nowhere near the action - in this situation (OoZ), the protege seems more willing to use his/her booster, and tends to survive longer in general. I haven't tested this in 4.30, though, so I don't know whether the behaviours are still the same.
Spoiler



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Nanook
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Joined: 15 May 2003
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PostPosted: Tue, 23. Jan 18, 21:22    Post subject: Reply with quote Print

I don't think Egosoft has ever figured out how to balance escort missions. In past games, once your fight rank got up there a bit, you'd get M7's, M8's, and even larger ships going after the poor TS you're trying to save. Those missions are simply impossible. Let's hope they do a better job of it in the next game.


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