immortalfrieza wrote: Dismissing a feature as bad under the logic that the time and effort spent on it could be or could have been better used to make another feature better is nothing more than a excuse to get rid of a feature you personally don't like, and a poor one at that.
That's obviously not true.
Money and time are limited. Developers can use their time to focus on the core features of their game and refine them to be as good as possible, OR they can spend their resources on adding dozens of different features and dilute their game to a disconnected mess of mechanics.
You simply can't have all the things, and you have to decide what's worth to have and what not. The station interiors in X:R were an awful idea, because they did cost several months or years of developer time and they made the game actively worse in every aspect.
And the thing is: We haven't seen interesting planets in a game yet. We also haven't seen a game where planets made actual sense for the game design and enriched the experience. And the reason for that is, that it's fricking hard to make it work.
It's hard to procedurally generate interesting planets of realistic sizes with different biomes.
It's hard to fill those planets with varied content like cities, road networks and other structures. It's so hard that it hasn't been done yet.
It's currently impossible to simulate economies and societies on a planetary scale in a meaningful way.
And how to balance all that while still keeping it believable in terms of population, resources, economy, etc.?
And all this can't be done in a few months of developer time; each of these points would potentially take years to get it right. Perhaps 'Star Citizen' with its currently >170 million dollars and hundreds of devs will create interesting planets for the first time, although I wouldn't bet 5 cents on it.
But for Egosoft with their limited resources it would be a huge mistake to even try to add planets, because instead of a better core experience we would get the next version of (Elite D.-like) huge barren rocks with no meaning for the core gameplay at all.
No, it would be awful. I hope X4 fully concentrates on space.