So many false accusations and misunderstandings in one post!
1. What Bernd said in the presentation is absolutely true.
Im not believe it, since what he said in the past about x-rebirth in presentation
with gamestar, to fool people that pathfinding wasnt working at the moment and
to hide all the big problems in the past, why should i/we someone like him, trust now?
In order to achieve the consistently high framerates required for VR, we had to make significant changes to the game universe to reduce the number of ships and stations, and also to the UI to make it pleasant to use in 3D.
I bought the Rift CV1 since day 1 and i know the UI need to get calibrate for the clearness in VR. But this doesnt mean, it cant be developed compatible to the TFT screen and this showed Project Cars and Elite Dangerous that is possible to develop the same game for both VR and non-VR users together.
It does make me angry to see how bernd said at gamescom that VR support would cut X4 for even the non VR Users. I still not agree with this statement and the mod supporters from X-R proofed that they can fix the Vanilla game with a modpack:
They tweaked the old galaxy almost VR ready but egosoft cant?
I dont think it wont take long after X4 comes out to see some Traffic Reducing Mod or some other stuff like this for better fps.
Where is the problem to set a button in graphicsettings about Advanced Traffic?
I dont think its a game changer to remove or reduce the traffic around a station for better FPS.
Your assertion that adding a few graphics settings would solve the framerate problem suggests that you have completely misunderstood what the issue really is. In most situations, the framerate in X-series games is much more dependent on the universe simulation than the graphics settings. You can't just "dial down" the simulation, and for non-VR players (who constitute the vast majority of our player base) to have the size and depth of their game universe being determined by VR framerate requirements would be completely unacceptable, both to them and to us.
So what you talking about is a CPU Bottleneck, right? And u think the coming Intel i7 CPU's in 2 Month or the next Icelake CPU cant handle this simulation?
6Cores and 4,5Ghz or with oc 5GHz on each core +HT isnt enough?
The biggest problem in VR is to 90% in all games the GPU, of course in simulation this changes... but i never though that OOS Simulation would be really though and demanding for CPU when X4 is going to release, that maybe is in more than a year... and who knows if X4 maybe delayed to 2019 and how many performance u got out of Vulcan (a low level API) at this time, i though u guys not done yet with the Vulcan optimisation.
Maybe im wrong here, i have to confess i dont know how demanding OOS calculation is and how much CPU Power its required to get stable 90FPS or still enough CPU Power for the GPU at the same time to hold the required 90fps.
2. Continuing to circulate the completely false rumour that XR was a console port does not make it any less false, and embellishing it with even more ridiculous nonsense about a "deal with Microsoft" doesn't change that. Bernd acknowledged in the presentation that the heavy focus on gamepad support early on (which was a priority at the time because it was being heavily pushed by Steam as part of their Big Picture concept) was a mistake, and one that we've already worked to rectify, at least partially, in various XR updates.
Okay im accept this and it was wrong from my side to call it out as a fact... i had should it called by its name, its just a rumour. Anyways this gamepad feature or how ever u want to call it, was a step back for almost every PC user, maybe some people who always play with consoles would like it.
3. Being able to "run" a non-VR game while wearing a VR headset is a very long way from actually having a releasable game that fully supports VR and is comfortable to play. If you have even the slightest experience of VR games, you will know that having menus in screen space rather than world space can be disorientating and immersion-breaking, and that's just one of a number of examples. And as already explained, framerate is very much an issue here, and not one that can be solved by changing a few settings or throwing some more GPU cycles at the problem.
Im already responsed about this at the top
4. Suggesting that we are just making a separate VR version for the money is, quite frankly, absurd. The size of the current market for VR doesn't even come close to justifying the cost of developing for it.
You dont release X4 tomorrow dont you? Even today i saw another price drop from Rift CV1 Bundle from 450€ to 399€ postet on reddit, if u guys think VR is small and will keep small, what did you people saw on the gamecom? TFT's everywhere, everyone ignored there VR, cause its not justifying?
If u guys want to ignore the future okay, but why released XR-VR 1Month ago?
If this market is really this small at the moment and not justifying. Even to know that the shitstorm about XR might/will related to XR-VR.
Doesnt make sense.
Even for me, i owned X2 on day one, X3 Reunion on day one even x-rebirth bought as preorder (i know i was dumb to trust egosoft in the past, i remember how i defend this company in every forum)... and i hated XR, not cause of the one ship stuff that was clear for my side, cause ground breaking pathfinding, this was a disaster, not sync language with npcs and and and, ongoing list everyone knows this, not neccessary to repeat this.
Im a really big scify fan and played Elite Dangerous almost 500 Hours in VR only since last year. But i dont think im buying XR-VR now or soon and im pretty sure alot other people think the same and they not forget how egosoft fooled us with XR.
Of course u guys lost costumer and if no one buy XR-VR doesnt mean the market is small, its because some people not forget this easy.
Finally, I advise you to be very careful about insulting people by accusing them of being liars. The forum rules on insults are clear, and they apply to developers as well as other forum members.