Axeface wrote:Or, as said a hundred times, they could just make them float and excuse the whole water thing with advanced suits... Its actaully EASIER to animate a floating Boron than a walking one, legs are hard to animate. The only difference is IF they are walking they can reuse the human RIGGING and that cuts the workload because you are reusing existing animations. If they are to introduce the Boron in a DLC it should be done properly and not use shortcuts like completely re-writing the established lore.
It REALLY isnt a big deal that they are aquatic. Us humans, in our ineptitude manage to go underwater by putting a tube in our mouths.... Boron as the most technologically advanced species in the commonwealth are surely able to overcome this limitation.
i agree, floating is far more realistic, as none of the showed ship designs would have gravity anyway (planetary gravity is too weak to walk in and for artifcial gravity the ships would need rotating sections which i havent seen in the stream), so everyone should be floating around. though all humanoids are probably wearing some sort of suits, so walking would be possible thorugh magnetized boots or something like that. in the books the borons are always described as having special suits for being in airated ships, etc. so in ships or stations, the borons would be able to float around freely, which i am sure should not create massive game design problems.
as for piloting ships, the pilot seat could be "folded in" so the boron pilot has enough space to be floating in the cockpit, holding on to various controlls with their tentacles. that would probably be a pit work to implement, but not impossible either.
personally, it would be a shame if the boron dont make it into x4 at all. i always liked their ship and station designs over all other races, especially in X2 as they are unique compared to all other races. most other ship and staion designs felt a bit generic at times.