[MOD] Black Market Seminars

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w.evans
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Post by w.evans » Thu, 20. Aug 15, 11:00

The Combat skill appears to refer to ship-to-ship combat: targeting, control of weapon systems, that kind of thing. Only NPCs that use them are Pilots and Defence Officers. Hardly a skill that a Marine Officer would be able to use. Although I agree that the skill name is rather vague, but I imagine that Ego wanted to keep it short.

Nice work, strude!

strude
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Post by strude » Thu, 20. Aug 15, 11:01

Ah yeah, I see where we were getting our wires crossed. It's as Sparky says, only bold skills are considered, and only those can be trained.

I think all NPCs except the engineer have three bold skills. Engineers only have the one skill in bold.
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XenonSurf
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Post by XenonSurf » Thu, 20. Aug 15, 17:13

Yes, strude! This means your mod is working perfectly, I was just lured by the skill name :D

Again thanks for this great work!

XenonS

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Thu, 20. Aug 15, 17:54

Hehe, I love it when a plan comes together :)

XenonSurf
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Post by XenonSurf » Sun, 23. Aug 15, 05:04

I could now see it in-game:
The only MO's bold skills are Leadership and Morale.
There is also a Combat skill, but it's not bold and so not intended to be trained, as strange as it sounds
.
So by hiring a MO you really have to look closely to all these secondary skills to be sure to have a good one in the future!
That's it :D

XenonS

strude
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Post by strude » Sun, 23. Aug 15, 07:09

XenonSurf wrote:The only MO's bold skills are Leadership and Morale
They also have boarding experience in bold, but it's in a separate section at the top, and as we discussed earlier isn't trainable.
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strude
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Post by strude » Fri, 2. Oct 15, 09:23

Added this mod to the Nexus for those that prefer mods from there

Black Market Seminars
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strude
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Post by strude » Sun, 28. Feb 16, 06:51

Just fired up a new game using V4 and HoL, and on initial inspection it seems to be OK. Found some black market traders who had the seminars for sale as inventory items. Haven't done any serious playing with V4 yet, but if you have any issues let me know.

Just posting here as there was a report from a user that it wasn't working on one of the beta releases. I didn't check it out then as the full release was just around the corner and I don't really check out the beta releases anyway.
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strude
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Post by strude » Thu, 24. Mar 16, 11:07

V1.1 released

Added code to better support reinstalling mod after uninstallation.
Added Italian and French localisation.
Added fallback English language file for not supplied languages.

If anyone plays in other languages and want to add translations for other supported languages, let me know and I'll be happy to include them.
Gaming PC: Gigabyte H270M-D3H | i7 7700 | 16Gb DDR4 | Gigabyte GTX1060 6Gb OC | Asus Xonar DGX | Window 10 Home 64bit | Samsung 256Gb SSD

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Erazil
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Post by Erazil » Mon, 28. Mar 16, 15:42

hi strude
after update v1.1 the uninstall localized text is vanish

i have this in the debuglog.txt

Code: Select all

[General] 551266.30 ======================================
[=ERROR=] 551266.30 Property lookup failed: readtext.{777001L}.{1L}
[General] 551266.30 ======================================
[General] 551266.30 ======================================
[=ERROR=] 551266.30 md\npc_itemtrader.xml(6): Warning while parsing expression: Property lookup failed
* Input: {777001,1}
* Pos:           ^
[General] 551266.30 ======================================
[General] 551266.30 ======================================
[=ERROR=] 551266.30 Property lookup failed: readtext.{777001L}.{2L}
[General] 551266.30 ======================================
[General] 551266.30 ======================================
[=ERROR=] 551266.30 extensions\strudo76_blackmarket_seminars\md\strudo76_blackmarketseminars.xml(69): Warning while parsing expression: Property lookup failed
* Input: {777001,2}
* Pos:           ^
[General] 551266.30 ======================================
[General] 551266.30 ======================================
[=ERROR=] 551266.30 Property lookup failed: readtext.{777001L}.{3L}
[General] 551266.30 ======================================
[General] 551266.30 ======================================
[=ERROR=] 551266.30 extensions\strudo76_blackmarket_seminars\md\strudo76_blackmarketseminars.xml(71): Warning while parsing expression: Property lookup failed
* Input: {777001,3}
* Pos:           ^
[General] 551266.30 ======================================
[General] 551266.30 ======================================
[=ERROR=] 551266.30 Property lookup failed: readtext.{777001L}.{10L}
[General] 551266.30 ======================================
[General] 551266.30 ======================================
[=ERROR=] 551266.30 extensions\strudo76_blackmarket_seminars\md\strudo76_blackmarketseminars.xml(96): Warning while parsing expression: Property lookup failed
* Input: {777001,10}
* Pos:           ^^
[General] 551266.30 ======================================

strude
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Joined: Wed, 3. Aug 05, 08:15
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Post by strude » Tue, 29. Mar 16, 02:29

Hmmm, I'd never actually done the fallback language before. That's just how I was told to do it.

What language are you playing in?
Gaming PC: Gigabyte H270M-D3H | i7 7700 | 16Gb DDR4 | Gigabyte GTX1060 6Gb OC | Asus Xonar DGX | Window 10 Home 64bit | Samsung 256Gb SSD

Kregoth
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Post by Kregoth » Tue, 29. Mar 16, 02:50

This is nice, I was just starting to think how annoying those seminars are to get. Are you thinking of expanding this more? If so, maybe make it so different NPC hold different seminars, something that would make a bit more sense than Black Marketers selling seminars :P

Ship Technicians have Engineer seminars
Equipment Vendors have Management seminars
Arms Dealers have Leadership seminars
Junk Dealers have Morale seminars
Mining Vendor have Navigation seminars
ect...

You don't have to do this as it's your mod, but I think it would fit in the game much better that way. I'd feel less awkward if I'm not buying illegal seminars! :P

strude
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Post by strude » Tue, 29. Mar 16, 08:41

Kregoth wrote:This is nice, I was just starting to think how annoying those seminars are to get. Are you thinking of expanding this more? If so, maybe make it so different NPC hold different seminars, something that would make a bit more sense than Black Marketers selling seminars :P
It's an interesting idea, but I hadn't really planned on extending it further. I recently purchased Fallout 4, so maybe I'll give it some attention when my binge sessions of the die down a bit, and Rebirth gets a bit of time back in the game rotation.
Gaming PC: Gigabyte H270M-D3H | i7 7700 | 16Gb DDR4 | Gigabyte GTX1060 6Gb OC | Asus Xonar DGX | Window 10 Home 64bit | Samsung 256Gb SSD

dholmstr
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Post by dholmstr » Tue, 2. Jan 18, 22:14

Has anyone tested this in 4.3? Does it work so that I can stop that damn small talk?

strude
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Post by strude » Wed, 3. Jan 18, 03:36

Thanks to Steam user maczalman, this should now be compatible with X-Rebirth 4.3

Updated files can be obtained from the Nexus link or through Steam Workshop. (Workshop installs should update automatically)

All credit for this version goes to maczalman, who completely recoded the mod for 4.3, and gave permission for me to use that work to update the mod..
Gaming PC: Gigabyte H270M-D3H | i7 7700 | 16Gb DDR4 | Gigabyte GTX1060 6Gb OC | Asus Xonar DGX | Window 10 Home 64bit | Samsung 256Gb SSD

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