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[Tool] .xmf/.xac <-> .dae converter
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YOYOMAN_MODDER





Joined: 30 Dec 2011
Posts: 62 on topic
Location: Ukraine
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PostPosted: Sun, 31. Jul 16, 12:19    Post subject: Reply with quote Print

UniTrader wrote:
not the .exe but you can put a .bat next to it where you can drop files on and the rest should be handled automatically:
Code:
XRConvertersMain.exe importxmf "D:\X Rebirth files" %1

note that you have to replace "D:\X Rebirth files" with your own Folder containing all extracted Files, since its unlikely this one applies to you

Thanks UniTrader))) Smile


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UniTrader
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Joined: 20 Nov 2005
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PostPosted: Mon, 31. Oct 16, 01:00    Post subject: Reply with quote Print

just expanded my windows bat extraction script to also convert all available mesh files. its not as extensive as the linux bash script though Very Happy
short usage guide:

1. Install EGOs X Rebirth Tools
2. Extract the Tool from this Topic into the X Rebirth Tools folder
3. create a new bat file with this content:
Code:
RD /S /Q "..\X Rebirth\XR_extracted"
mkdir "..\X Rebirth\XR_extracted"
XRcatTool.exe -in "..\X Rebirth\01.cat" "..\X Rebirth\02.cat" "..\X Rebirth\03.cat" "..\X Rebirth\04.cat" "..\X Rebirth\05.cat" "..\X Rebirth\06.cat" "..\X Rebirth\07.cat" "..\X Rebirth\08.cat" "..\X Rebirth\09.cat" "..\X Rebirth\10.cat" -out "..\X Rebirth\XR_extracted"
FOR /R "..\X Rebirth\XR_extracted\assets" %%f IN (*.xml) do (
  XRConvertersMain.exe importxmf "..\X Rebirth\XR_extracted" "%%f"
  )
pause

4. Execute it - completing may take about 30 mins (and it will delete a previous extraction first to keep it up to date)

hope this helps anyone


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if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter Wink

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help Wink
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HammerSun





Joined: 12 Dec 2006

Location: China SuZhou

PostPosted: Tue, 22. Nov 16, 06:27    Post subject: Reply with quote Print

UniTrader wrote:
just expanded my windows bat extraction script to also convert all available mesh files. its not as extensive as the linux bash script though Very Happy
short usage guide:
......
hope this helps anyone


Thx for your tools and code, but i've found model like size_xl_cs_omicron_ship, units_size_xl_transporter not converted corevtly, the .dae file contained almost nonthing.

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uladraz





Joined: 05 Apr 2017
Posts: 1 on topic

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PostPosted: Wed, 5. Apr 17, 19:45    Post subject: Can someone repost the tool? The original link is no longer valid Reply with quote Print

Can someone repost the tool? The original link is no longer valid

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UniTrader
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PostPosted: Wed, 5. Apr 17, 21:37    Post subject: Reply with quote Print

just looked through my Tools folder, i still have it. I have also included my current Scripts for Extraction (those for linux/bash are the most developed, the ones for windows/bat are very basic in comparision)
https://www.dropbox.com/s/eu13z2xqom0k89p/X%20Rebirth%20Tools.7z?dl=0
For best usage also create a new Folder "X Rebirth Tools" NEXT TO the X Rebirth Folder and drop the Contents of this Archive and also egos Official Cat Tools inside:
https://www.egosoft.com/download/x_rebirth/bonus_en.php?download=589
they also work with Linux + Wine Wink

After Extracthing thes Programs/Files start the "extract and convert xmf.sh" (linux) or "extract XR in subfolder and convert xmf.bat" (windows) to extract everything and convert all xmf files which this Tool can handle. This may take a while though, but you will have an easier time when not having to extract every single file Wink


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if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter Wink

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help Wink
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ravayen





Joined: 25 Jan 2016



PostPosted: Thu, 20. Jul 17, 20:35    Post subject: Reply with quote Print

@unitrader just downloaded your scripts and run the .bat but it starts to flood the screen with failed to write errors and after looking at the folder it creates it with a read only attribute is this deliberate? do i need to worry about it? or will it all be fine?

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UniTrader
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PostPosted: Fri, 21. Jul 17, 14:26    Post subject: Reply with quote Print

nope, thats not intentional. also my script does not specifically set this Attribute. in fact it should just create the Folder without specifying any Attribute. (and delete any previous Version first)


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if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter Wink

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help Wink
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ravayen





Joined: 25 Jan 2016



PostPosted: Fri, 21. Jul 17, 14:46    Post subject: Reply with quote Print

hmm maybe a problem on my end then it's not that big of a deal tbh i downloaded it to explore the idea of modding a ship and when i started opening files in blender (a freeware version of 3ds max) i took one look and said to myself.....this is for people better than i......and immediately gave up on the idea lol.
All i wanted to do was add 2 hiva/ma turrets to the front of a Fulmekron but meh not in my ability range im afraid.

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UniTrader
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PostPosted: Fri, 21. Jul 17, 15:14    Post subject: Reply with quote Print

that can be done without any modelling tools actually ^^ only editing the raw xmls is necesary for that Wink (depending on method either by diffing them (4x add in total) or adding the change as a new type of Ship and using new Files)
finding the right Coodrinates is the most tricky part for that and i guess that takes roughy an hour total.


_________________
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter Wink

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help Wink
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Marvin Martian





Joined: 08 Apr 2012
Posts: 2339 on topic

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PostPosted: Fri, 21. Jul 17, 15:18    Post subject: Reply with quote Print

ravayen wrote:
All i wanted to do was add 2 hiva/ma turrets to the front of a Fulmekron but meh not in my ability range im afraid.

sounds like you could use one of the existing solutions
https://steamcommunity.com/sharedfiles/filedetails/?id=294559563
https://forum.egosoft.com/viewtopic.php?t=384253

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ravayen





Joined: 25 Jan 2016



PostPosted: Fri, 21. Jul 17, 23:11    Post subject: Reply with quote Print

Awesome, went with Omicron Ship Upgrades & Fixes as it only changed those 2 ships and basically did what i was after thanks Marvin yours looked great too btw Smile
Would love to see a step by step ship building guide on these forums seems to be the one thats missing and it looks so daunting when getting started i don't know how you people do it tbh.

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bioscmos303





Joined: 27 May 2014



modified
PostPosted: Mon, 1. Jan 18, 11:13    Post subject: Reply with quote Print

i manage to use the XRConverter but
is there a new\better converter xmf to Dea ?
and the Collada plug-in for 3DS Max too old .. working but .. not as i remember it when i was using it then in max 2013 , any tip for 3dsmax 2016 ?
any newer plugings\collada or tool for 3DS Max maybe?
and will be nice to have little more info about 3d modeling here ...

and happy new year to you all



Last edited by bioscmos303 on Mon, 1. Jan 18, 13:23; edited 1 time in total
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bioscmos303





Joined: 27 May 2014



PostPosted: Mon, 1. Jan 18, 13:21    Post subject: Reply with quote Print

newer Collada plug-in for 3DS Max

https://github.com/KhronosGroup/OpenCOLLADA/releases

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