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[MOD] More Missiles Mod
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Requiemfang





Joined: 16 Jul 2009
Posts: 2706 on topic

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PostPosted: Tue, 26. Dec 17, 06:36    Post subject: Reply with quote Print

Understandable, take your time Very Happy

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iforgotmysocks





Joined: 08 Nov 2013



PostPosted: Wed, 27. Dec 17, 01:18    Post subject: Reply with quote Print

Requiemfang wrote:
Understandable, take your time Very Happy


Turns out that the way the author added missiles breaks alot more. Even before the patch changed the location for the itemlists he used a pretty messy way to add his missiles that basicly killed every other mod adding missiles aswell.

It's not my mod so i'm not allowed to change and reupload his files, but if u were to unpack his mod (i don't get why ppl pack their mods if uploaded somewhere else than steam), delete everything in the /md/ folder and copy this file in, then u should be good.

https://mega.nz/#%21JMgxwZTA%21OpLwA4H-R6r7Djo5GJCoZ-16mWXN6-dtlCXKn59FwUE

If u don't know how to unpack his mod, lemme know. Smile


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Requiemfang





Joined: 16 Jul 2009
Posts: 2706 on topic

Thank you for registering your game
PostPosted: Wed, 27. Dec 17, 20:00    Post subject: Reply with quote Print

iforgotmysocks wrote:
Requiemfang wrote:
Understandable, take your time Very Happy


Turns out that the way the author added missiles breaks alot more. Even before the patch changed the location for the itemlists he used a pretty messy way to add his missiles that basicly killed every other mod adding missiles aswell.

It's not my mod so i'm not allowed to change and reupload his files, but if u were to unpack his mod (i don't get why ppl pack their mods if uploaded somewhere else than steam), delete everything in the /md/ folder and copy this file in, then u should be good.

https://mega.nz/#%21JMgxwZTA%21OpLwA4H-R6r7Djo5GJCoZ-16mWXN6-dtlCXKn59FwUE

If u don't know how to unpack his mod, lemme know. Smile


cool and no worries, I can manage extracting the files from the cat/dat files. It was just trying to narrow down the issue. I thought it better to see if anyone with more experience would be able to track it down so long as I gave the correct type of info and the issue I was running into.

Edit: turns out the mod author sort of basically took it upon himself to expand on a mod you did once upon a time.

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iforgotmysocks





Joined: 08 Nov 2013



PostPosted: Wed, 27. Dec 17, 22:16    Post subject: Reply with quote Print

Requiemfang wrote:

Edit: turns out the mod author sort of basically took it upon himself to expand on a mod you did once upon a time.


I was glad actually. Smile

I'm always hoping to inspire more ppl to get creative, and one thing i was always pretty bad at is actually balancing things.

He seemed to have invested a lot of time to bring lots of new missiletypes into the game, so i took my mod down some years ago knowing that there's a better balanced one available.

I'm sure Nova will get back here eventually to update it properly.


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Requiemfang





Joined: 16 Jul 2009
Posts: 2706 on topic

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PostPosted: Wed, 27. Dec 17, 22:30    Post subject: Reply with quote Print

yeah either way that little fix you did worked perfectly. Won't work for games already in progress but it works for new games.

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iforgotmysocks





Joined: 08 Nov 2013



PostPosted: Thu, 28. Dec 17, 00:22    Post subject: Reply with quote Print

Requiemfang wrote:
yeah either way that little fix you did worked perfectly. Won't work for games already in progress but it works for new games.

Hmm.. can't say for sure without taking a look at the code again, but it should also work for ur current savegames, just switch some zones or sectors, it should update rather quickly after that.


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Requiemfang





Joined: 16 Jul 2009
Posts: 2706 on topic

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PostPosted: Sat, 20. Jan 18, 08:07    Post subject: Reply with quote Print

Noticed something and I think I brought the discussion up earlier with the author of the mod and I made a good point about it. The constrictor missile or EMP missile that disables engines. The mod persay doesn't remove them since I pointed out to the author that removing them was a bad idea due to the fact that having them to disable ships boosting would be a missile type to keep.

Now I noticed while I was in FoO that arms wares sell these but every time I try to buy them they poof disappear on me. What line do I need to alter in order for them to not disappear on me?

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