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How does one keep asteroids from respawning?
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Reven





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PostPosted: Fri, 8. Dec 17, 01:49    Post subject: How does one keep asteroids from respawning? Reply with quote Print

I keep destroying junk asteroids in a few of my sectors, and new junk asteroids keep respawning. Is there a way to prevent this?


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Timsup2nothin





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PostPosted: Fri, 8. Dec 17, 01:54    Post subject: Reply with quote Print

Put a mine on them and then self destruct.

However, there is no such thing as a "junk" asteroid. If nothing else you can stick a mine on them and use them as a storage facility/transport hub.


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PostPosted: Mon, 11. Dec 17, 01:39    Post subject: Reply with quote Print

Thanks for the hint. Unfortunately this leaves behind an unsightly remnant. Is scripting the only solution? Is there no permanent way to get rid of an asteroid without leaving behind trash?


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Sirrobert





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PostPosted: Mon, 11. Dec 17, 01:56    Post subject: Reply with quote Print

Tow them far out to the edge of the sector before self destruct?


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Timsup2nothin





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PostPosted: Mon, 11. Dec 17, 02:31    Post subject: Reply with quote Print

Sirrobert wrote:
Tow them far out to the edge of the sector before self destruct?


Yup.


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Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

HEY! AP!! That's new!!!
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Bill Huntington



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PostPosted: Mon, 11. Dec 17, 02:55    Post subject: Info Reply with quote Print

When you self-destruct a mine, the gray outline stays for about a game day. Then it fades away. It is a navigation hazard for that day. Any ship making contact with it is damaged or destroyed.


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Reven





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PostPosted: Tue, 12. Dec 17, 05:31    Post subject: Reply with quote Print

It's not permanent? Fantastic. Problem solved.


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Reven





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PostPosted: Fri, 22. Dec 17, 06:10    Post subject: Reply with quote Print

I had thought problem solved, but no matter what I do asteroids keep reappearing in the player sector (Morning Star in my game). I have gone through two rounds of buildind mines on all the crappy ones and self destructing them, only to have them reappear. I used scripts to destruct them. I've used missiles. I'm at my wits end.


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Timsup2nothin





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PostPosted: Fri, 22. Dec 17, 07:32    Post subject: Reply with quote Print

Maybe just build the mines and tow them out to the boonies and leave them?


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On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
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HEY! AP!! That's new!!!
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RAVEN.myst





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PostPosted: Fri, 22. Dec 17, 07:53    Post subject: Reply with quote Print

Heh - I just had the exact same thought as Tim, but he had already thought of it - not a perfect solution, but at least you can clear the area that you want to. Unfortunately, it means more clutter on your property list (can be mitigated by plexing those mines together, though)


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Sirrobert





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PostPosted: Fri, 22. Dec 17, 14:22    Post subject: Reply with quote Print

Timsup2nothin wrote:
Maybe just build the mines and tow them out to the boonies and leave them?


Or tie them into a complex and turn the whole thing into a useful mine.


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