No, it´s not relative... i know there is an uncertainty of about 10% but thats all. I understand your point, don´t worry, but it doesn´t care if i could scale up or down a Titan by any factor. The ships have at any time the same size ingame - not like in Movies or TV-series.Killjaeden wrote:They have a scale, but its all relative. They are arbitrary in relation to a human. You can easily scale up or down the titan by 1.5x and you'd still have a valid ship model. In contrast, try that with a car, jet fighter (or X4 nova with cockpit) and youd be looking at something that just looks silly. Doors to large/small, ladders, etc. Nothing would fit. X3 capital ships have no size defining feature, other than possible internal hangars that need to be in relation to what docks there and window textures (which can be easily up or downscaled and are rather 'soft' in nature).Lc4Hunter wrote:Sorry but this is not correct. Every (!) model (ship station, planet, ...) in X3 has a specific size. If you import the models into Max you have the correct scaling between them - thats everything else then arbitrary...Killjaeden wrote: Scale on X3 cap ships is arbitrary - there is no defining size feature other than window texture - which can easily be changed to be larger/smaller (to certain degree), and window size doesnt dictate scale (can have airplane sized windows, or full roomscale windows)
You could double size of X2 titan and just rescale window texture to be 2 rows on the bridge... easy.
The X3 Vanilla models have a specified size. Thats a fact and nothing to discuss.
I don´t care of what i could or not could or about textures. Textures are nothing...
I´m interested in the correct relation between X2/X3/XR and X4 models.