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[MOD/WIP] Reaper's Ship Pack [V2.0]
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DarthNihilus





Joined: 07 Mar 2016



PostPosted: Tue, 8. Mar 16, 14:17    Post subject: Reply with quote Print

Jesus, I thought these are the reapers from ME :)

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Requiemfang





Joined: 16 Jul 2009
Posts: 2744 on topic

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PostPosted: Tue, 8. Mar 16, 17:58    Post subject: Reply with quote Print

TSM wrote:
Like I said on steam nice pack, nice to see Mercury back in game she got a tiny bit bigger though Very Happy


lol... tiny bit bigger? HA Mercury was a M sized trade vessel back in the Trilogy Series Very Happy quite a upgrade to a L sized vessel Razz

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Simoom





Joined: 30 Oct 2010
Posts: 1100 on topic

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PostPosted: Sun, 22. May 16, 07:13    Post subject: Reply with quote Print

Your language file seems to be missing entries for the 3 new ships you added; the asset files for those ships point directly to standard Omicron ships and descriptions.

Trying to add some popular ship pack models to my cheat menu for user convenience, so just letting you know of the missing text entries. I'll type them in manually for now. Smile

Also, there doesn't seem to be any asset file for the Hecate; is it not in your Steam release yet? I found the other two (the Ishkur I am assuming is the "Titurel" and the Pluto is the "Lyranea").


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Sparky Sparkycorp
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Joined: 30 Mar 2004
Posts: 6990 on topic
Location: UK
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PostPosted: Sun, 22. May 16, 15:38    Post subject: Reply with quote Print

Simoom wrote:
Your language file seems to be missing entries for the 3 new ships you added; the asset files for those ships point directly to standard Omicron ships and descriptions.

Trying to add some popular ship pack models to my cheat menu for user convenience, so just letting you know of the missing text entries. I'll type them in manually for now. Smile

Also, there doesn't seem to be any asset file for the Hecate; is it not in your Steam release yet? I found the other two (the Ishkur I am assuming is the "Titurel" and the Pluto is the "Lyranea").

If only adding support for this ship pack, thanks for doing this sort of thing. If literally planning to add the models and/or related files from this mod, please seek permission in advance. If you already have it, great, it's just not clear at the moment.


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Simoom





Joined: 30 Oct 2010
Posts: 1100 on topic

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PostPosted: Sun, 22. May 16, 16:02    Post subject: Reply with quote Print

Sparky Sparkycorp wrote:
If only adding support for this ship pack, thanks for doing this sort of thing. If literally planning to add the models and/or related files from this mod, please seek permission in advance. If you already have it, great, it's just not clear at the moment.

Only adding support for the ship pack (allow player to spawn mod ships using my cheat menu). Not using any code asset files written by anyone else (I am a creative, I know how this works).

Sorry if I wasn't clear about this.


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Reaperxvii





Joined: 29 May 2014
Posts: 328 on topic

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PostPosted: Thu, 7. Jul 16, 00:32    Post subject: Reply with quote Print

Could you link me the fixes you made?

I've been away a few months and haven't worked on x-rebirth but am finally getting back into it Smile


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SilenceOfHell





Joined: 16 Jul 2012
Posts: 8 on topic

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PostPosted: Wed, 20. Dec 17, 22:11    Post subject: Reply with quote Print

There is an odd bug I've found when trying to upgrade the Skunk's engines. I purchase the engine and it just disappears. Money is gone and ship is stuck without an engine. This was in campaign mode.

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