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[Tool] X Rebirth Builder 2.1 (Factory Complex Calculator & Planner)
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TheUnusual





Joined: 24 Jul 2008
Posts: 27 on topic

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PostPosted: Mon, 2. Oct 17, 07:30    Post subject: Reply with quote Print

Now it works, except my anti virus deleted it right away ^^

Thank you. Any idea what it was?

edit:
Is it possible to clean a modded savegame afterwards that I can use it with this tool?

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alexusvm





Joined: 23 Oct 2013



PostPosted: Mon, 2. Oct 17, 21:53    Post subject: Reply with quote Print

Great! It was an error converting decimal numbers (for your localization of Windows). Strange that it was revealed just now Surprised

About the mods: it all depends on what mods were used in the game. If they didn't change the universe and/or the structure of stations and ships, it is enough to delete them references at the start of the game file.

PS What antivirus do you use? What he doesn't like the program file?

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TheUnusual





Joined: 24 Jul 2008
Posts: 27 on topic

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PostPosted: Tue, 3. Oct 17, 00:33    Post subject: Reply with quote Print

I was using:
Butterranges
more crew
show skills
TAF!
capital ship bridge

I think capital ship bridge is the reason for crashing the save. The other ones work fine. Probably pretty hard to remove it afterwards Crying or Very sad


The virus was called Trojan: Win32/Spursint.F!cl
by Windows Defender

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alexalsp





Joined: 18 Jul 2014
Posts: 759 on topic

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PostPosted: Tue, 19. Dec 17, 01:15    Post subject: Reply with quote Print

X Rebirth builder 2.1.58

http://www.elite-games.ru/conference/viewtopic.php?p=3103652#3103652

Download -

https://yadi.sk/d/SMfM0VyQ3QjYca

https://drive.google.com/file/d/1x9DulYzjEYlJg9dtCnQWin3LpOC4ygIz/view?usp=sharing

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ns88ns





Joined: 11 Sep 2011



PostPosted: Tue, 13. Mar 18, 14:15    Post subject: Reply with quote Print

Hi,

There are several bugs in the software. Where to report them? And does it make sense to report them at all?

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alexalsp





Joined: 18 Jul 2014
Posts: 759 on topic

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PostPosted: Tue, 13. Mar 18, 23:13    Post subject: Reply with quote Print

ns88ns wrote:
Hi,

There are several bugs in the software. Where to report them? And does it make sense to report them at all?


Here you can write, the author will read.

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ns88ns





Joined: 11 Sep 2011



PostPosted: Thu, 15. Mar 18, 03:32    Post subject: Reply with quote Print

alexalsp wrote:
Here you can write, the author will read.


Ok.

1. Mass deletion of stations from a complex doesn't work. All tries to remove any stations agter that cause exception "Key isn't a valid value" (it is translated text of the exception. Original exception in Russian is "Key не является допустимым значением"

2. Mouse tool-tip should be shifted to right for ~5..8 points. I mean a behavior when list of station in complex is so long (more than one page). When mouse is moved over a station at the end of the list then tool-til (the bulb) is flashig because they is occuring just inder mouse.

You can contact me any time for extra details.

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alexalsp





Joined: 18 Jul 2014
Posts: 759 on topic

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PostPosted: Thu, 15. Mar 18, 11:10    Post subject: Reply with quote Print

ns88ns wrote:
alexalsp wrote:
Here you can write, the author will read.


Ok.

1. Mass deletion of stations from a complex doesn't work. All tries to remove any stations agter that cause exception "Key isn't a valid value" (it is translated text of the exception. Original exception in Russian is "Key не является допустимым значением"

2. Mouse tool-tip should be shifted to right for ~5..8 points. I mean a behavior when list of station in complex is so long (more than one page). When mouse is moved over a station at the end of the list then tool-til (the bulb) is flashig because they is occuring just inder mouse.

You can contact me any time for extra details.



Using the program, assumes the original game, without mods.

If you use mods, the program will not work correctly.

Do you use mods?


The author does not consider the work of the program if mods is used.

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ns88ns





Joined: 11 Sep 2011



PostPosted: Thu, 15. Mar 18, 19:47    Post subject: Reply with quote Print

alexalsp wrote:
Do you use mods?


Yes, I'm using mods but the issue is reproduced with vanila gameroot also.

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alexalsp





Joined: 18 Jul 2014
Posts: 759 on topic

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PostPosted: Sun, 18. Mar 18, 20:57    Post subject: Reply with quote Print

18.03.2018: v.2.1.59

- fixed: redefinition the status of the storages when importing saves;
- fixed: redefinition of the state of the body of the station elements when importing the saves.
- Fixed switch "only problem Station" when importing saves of the X Rebirth. (AlexYar) ;
- Fixed bug when deleting several stations from the complex. (ns88ns);
- Fixed flickering tooltips (ns88ns).

* X Rebirth: the current version of the game 4.30 + DLC "Outpost Teladi" + DLC "Home of Light"
* X Rebirth VR Edition: the current version of the game 4.30

X Rebirth builder 2.1.59.rar - 6.18 MB

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foxxbl





Joined: 08 May 2010
Posts: 89 on topic
Location: Ireland
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PostPosted: Thu, 5. Apr 18, 17:44    Post subject: Reply with quote Print

alexalsp wrote:
18.03.2018: v.2.1.59

- fixed: redefinition the status of the storages when importing saves;
- fixed: redefinition of the state of the body of the station elements when importing the saves.
- Fixed switch "only problem Station" when importing saves of the X Rebirth. (AlexYar) ;
- Fixed bug when deleting several stations from the complex. (ns88ns);
- Fixed flickering tooltips (ns88ns).

* X Rebirth: the current version of the game 4.30 + DLC "Outpost Teladi" + DLC "Home of Light"
* X Rebirth VR Edition: the current version of the game 4.30

X Rebirth builder 2.1.59.rar - 6.18 MB

Thanks a lot lads for maintaining this invaluable tool.
Cheers!


_________________
X3AP vanilla: Super-Magnate / Crusader
X:Rebirth: 565 hours play time, I am addicted..
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Xakthos





Joined: 14 Jul 2014
Posts: 16 on topic

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PostPosted: Thu, 6. Sep 18, 01:21    Post subject: Reply with quote Print

So I'm at a bit of a loss how to read the data. I'm probably just not all that smart but I add stations to the complex but I can't get it to adjust the numbers to say 'Hey you're supplying enough Food/Energy/Widgets'. Back in X3 there were aside from Saturan Hub mod, calculators where I could say I wanted a WidgetB factory and it'd say you need a 1, 2, 3 station in N quantity. How do I get that out of this? am I overlooking something obvious?


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