Chris Roberts new project... Star Citizen

Anything not relating to the X-Universe games (general tech talk, other games...) belongs here. Please read the rules before posting.

Moderator: Moderators for English X Forum

User avatar
Chips
Posts: 4877
Joined: Fri, 19. Mar 04, 19:46
x4

Post by Chips » Sun, 3. Dec 17, 20:55

I should say, with all my posting, people may think I hate the guy or have an axe to grind.

My favourite game experience remains a Chris Roberts game (Freelancer). I loved that game. I can even remember joining my first ever group in my first ever multiplayer game, to do a trade run from Honshu to one of the planets in Liberty space - for profit. We got attacked by the NPC pirates and one or two died out of the group of 5 traders - because we sucked :D It was awesome. That's something happening ... 14 years ago. I still remember it fondly like yesterday.

I really do want this game to succeed, I really do want it to meet everyone's expectations, and I don't think it will be Freelancer 2 but hope it will grab me as if it were. But I also think criticism is valid and necessary. Without it, he'd have no tether whatsoever.

I'd hope to hear/see about the trade/explore/mine type aspects of the gameplay.

segmentationfault
Posts: 73
Joined: Sun, 27. Aug 17, 09:06

Post by segmentationfault » Mon, 4. Dec 17, 07:41

Chips wrote:I should say, with all my posting, people may think I hate the guy or have an axe to grind.
...
I really do want this game to succeed, I really do want it to meet everyone's expectations, and I don't think it will be Freelancer 2 but hope it will grab me as if it were. But I also think criticism is valid and necessary. Without it, he'd have no tether whatsoever.

I'd hope to hear/see about the trade/explore/mine type aspects of the gameplay.
At least I have not noticed any hate in your posts. I totally agree that feedback and constructive criticism is needed and that's what CIG constantly asks and fortunately gets as well. Their forum (Spectrum) has lots of feedback and discussion about bugs, various of current and upcoming features, etc. Well, of course not everyone is able to express their thoughts in a civilized manner so "feedback" including accusations without facts, cursing, etc. happens as well.

Mining is most likely of the first new professions they will add. I look forward what kind of implementation they will have even for first iteration which are simplified ones but hopefully it is still a bit more than just a mouse click. I have been flying with MISC Prospector in Alpha 3.0 PTU and it feels pretty nice small mining ship.

Mining

muppetts
Posts: 7180
Joined: Fri, 10. Oct 03, 13:50
x3tc

Post by muppetts » Mon, 4. Dec 17, 10:11

The thing is I did want Freelancer 2, i was not bothered if an older engine was used to build the game, I think X3 and X2 gave you the opportunity for allot of different types of dog fighting or fleet action with good looking ships, so it was possible for a freelancer with X3 looks.

Then I began to see the changes, we have all been so starved for more than the odd 1 or 2 devs to pump out reliable space games that everyone wanted a good IP and the money went crazy, I think that as much as CR's lack of control made things go spinning off course, I wish all he had got was 15 million and no more.

I knew it would take a while, I even figured 5 years but then Wingmans Hanger was scrapped and all the old people went, then the goals went crazy, then the features grew 100%. Back when the first modules came out I thought it was on target and I had fun with them but then came the tech porn, more and more and then he hires Gary Frikin Oldman and Andy Serkis, and Andy must be primo cost!

Anyway nothing ended up going where I thought it would and now even I, who was willing to extend loads good will, think this is another unfinished MMO scream fest, even if it gets launched I figure it will tank cos all the money was spent in advance and no one is willing to keep funding it.

However it does provide great lesson to the Next person who tries and maybe the collapse of this will do some good.
VURT The only Feathers to Fly With......

thrangar
Posts: 1628
Joined: Wed, 6. Nov 02, 20:31
x4

Post by thrangar » Thu, 14. Dec 17, 01:46


muppetts
Posts: 7180
Joined: Fri, 10. Oct 03, 13:50
x3tc

Post by muppetts » Thu, 14. Dec 17, 08:50

Meh Crytek looking for a handout, doubt it will go anywhere, not like Crytek has the funds to fight this case anyway!
VURT The only Feathers to Fly With......

segmentationfault
Posts: 73
Joined: Sun, 27. Aug 17, 09:06

Post by segmentationfault » Sat, 23. Dec 17, 13:30

CIG demoed some Squadron 42 gameplay yesterday in their special AtV episode. Here's a video which includes interesting comments how things are being done, what is still missing, etc.

Squadron 42: Pre-Alpha WIP Gameplay - Vertical Slice w/ Director's Commentary

I'm more interested in Star Citizen PU myself but Squadron 42 looks and sounds much better than I thought it would be. For example I like the sandbox elements so a player is able to make a decision how to accomplish the goals.

Idris looks impressive. A fully playable ship with with "living and breathing" 24/7 crew, etc. is pretty amazing. After seen the damage modelling before and the ship in a game gives pretty good idea how complex the ships are. Idris not even close the biggest ship they have.

Golden_Gonads
Posts: 2628
Joined: Fri, 13. Feb 04, 20:21
x3tc

Post by Golden_Gonads » Sat, 23. Dec 17, 14:32

segmentationfault wrote:CIG demoed some Squadron 42 gameplay yesterday in their special AtV episode.
Did they give any kind of hint as to when it'll be released, seeing as thats what they said back in October they'd be announcing as part of this?

segmentationfault
Posts: 73
Joined: Sun, 27. Aug 17, 09:06

Post by segmentationfault » Sat, 23. Dec 17, 14:44

Golden_Gonads wrote:Did they give any kind of hint as to when it'll be released, seeing as thats what they said back in October they'd be announcing as part of this?
As far as I know they didn't say anything but it is possible I just missed that. If they said anything about it I hope it was "when it is ready" :)

Memnoch
Posts: 548
Joined: Wed, 6. Nov 02, 20:31

Post by Memnoch » Sat, 23. Dec 17, 17:14

Morkonan wrote:Devs have been known to show really high-fidelity Beta footage and then end up releasing something with much less... fidelity.
Yep, Ubisoft make a living out of it, in fact.
Golden_Gonads wrote:Did they give any kind of hint as to when it'll be released, seeing as thats what they said back in October they'd be announcing as part of this?
As with all things CIG, release dates are barely suggestions. 33rd of Juvember would do as good as anything. From what I have seen so far they probably won't even make that. :P

Golden_Gonads
Posts: 2628
Joined: Fri, 13. Feb 04, 20:21
x3tc

Post by Golden_Gonads » Sat, 23. Dec 17, 21:26

segmentationfault wrote:As far as I know they didn't say anything but it is possible I just missed that. If they said anything about it I hope it was "when it is ready" :)
Fair enough. I just wondered if they live up to what they said - That they'd include a 'roadmap to completion' in this announcement/video. But nope.

raess2013
Posts: 46
Joined: Fri, 27. Dec 13, 11:30
x4

Post by raess2013 » Tue, 26. Dec 17, 12:39

Golden_Gonads wrote:
segmentationfault wrote:As far as I know they didn't say anything but it is possible I just missed that. If they said anything about it I hope it was "when it is ready" :)
Fair enough. I just wondered if they live up to what they said - That they'd include a 'roadmap to completion' in this announcement/video. But nope.
Why should they include the roadmap in this video? I think after the 2018 strategic meetings in January they are going to add the roadmap to the schedule page.

The way they are going to present their progress will change quite a lot. You can read this on the SQ42 page if I am not mistaken.

Golden_Gonads
Posts: 2628
Joined: Fri, 13. Feb 04, 20:21
x3tc

Post by Golden_Gonads » Tue, 26. Dec 17, 22:00

raess2013 wrote:Why should they include the roadmap in this video?
Because thats what they said they would do. From the October 13th weekly newsletter:
Squadron 42 will be the focus of our Holiday Livestream in December, where we will preview some gameplay and share our roadmap for its completion.
It's just (yet) another statement they didn't live up to. And seeing as they made said statement barely two months ago... Bah!

raess2013
Posts: 46
Joined: Fri, 27. Dec 13, 11:30
x4

Post by raess2013 » Wed, 27. Dec 17, 21:24

CIG and PR... Seems people haven't even realized or forgot about it XD

I have to admit, that I never thought they share a roadmap in the video. Doesn't make much sense to me.

On the other hand, I can play the Alpha 3.0 quite stable with 27-30 fps. Flying from Port Olisar to a planet, land, run around, doing some cargo runs and some dogfighting in this beautiful universe is quite nice. It shows a lot of potential and I have enough other games to play.

Perhaps don't be so salty about every tidbit, eh?

Golden_Gonads
Posts: 2628
Joined: Fri, 13. Feb 04, 20:21
x3tc

Post by Golden_Gonads » Wed, 27. Dec 17, 22:31

raess2013 wrote: Perhaps don't be so salty about every tidbit, eh?
It's the fact they don't live up to promises. Squadron 42 was supposed to be released in 2014, then 2015, 2016 then surely in 2017 and now possibly not 2018... I'm grumpy.

User avatar
Chips
Posts: 4877
Joined: Fri, 19. Mar 04, 19:46
x4

Post by Chips » Wed, 27. Dec 17, 23:56

raess2013 wrote:Perhaps don't be so salty about every tidbit, eh?
So does this mean that as long as they showed you something you thought "cool" or "liked", that they'd never have to actually do a release? You'd be happy for eternal updates and posts about stuff they're doing?

There really is no need to defend CR, he's a big boy and I'm positive knows what is being said. People's criticisms and concerns are valid; there's nothing wrong with criticising along reasonable lines.

Of course they'll have to keep waiting, and hopefully this game really will be everything to everyone. Of course it won't, but as long as it gives 1/10th of what I hoped then it'll still be fricken brilliant.

But I cannot really criticise people for pulling them up on things they've said/promised, yet failed to deliver. That's fair enough...

raess2013
Posts: 46
Joined: Fri, 27. Dec 13, 11:30
x4

Post by raess2013 » Thu, 28. Dec 17, 10:46

Chips wrote:
raess2013 wrote:Perhaps don't be so salty about every tidbit, eh?
So does this mean that as long as they showed you something you thought "cool" or "liked", that they'd never have to actually do a release? You'd be happy for eternal updates and posts about stuff they're doing?

There really is no need to defend CR, he's a big boy and I'm positive knows what is being said. People's criticisms and concerns are valid; there's nothing wrong with criticising along reasonable lines.

Of course they'll have to keep waiting, and hopefully this game really will be everything to everyone. Of course it won't, but as long as it gives 1/10th of what I hoped then it'll still be fricken brilliant.

But I cannot really criticise people for pulling them up on things they've said/promised, yet failed to deliver. That's fair enough...
You realise that I agree with you? The difference is, that for me this roadmap thing is not a big deal, they will share it eventually. It's typical CIG, they most likely have good reasons to not show the roadmap, but they are unable to follow up on it and inform the backers (and they are by far not the only company that has problems with this).

The video showed clear progress, I liked what I saw and for me the Alpha 3.0 - performance wise - is in a good enough state to test some things and make some nice screenies.
So why should I be worried at all?

They will release SC and SQ42 eventually if these games are fun to play, I just wait and see, I have much more important things to worry about than a computer game in development.

User avatar
Chips
Posts: 4877
Joined: Fri, 19. Mar 04, 19:46
x4

Post by Chips » Thu, 28. Dec 17, 12:57

The point others are making is that if you do not hold promises to account, then promises are seen as optional / meaningless.

Yes, it should be questioned and every time they do something like this they should be questioned about it. Hopefully they'd start to think "hang on a minute, maybe we shouldn't say X this time as we're not sure it'll actually be ready".

That way it will create trust. Failing, even "trivial" things creates more scepticism instead.

Golden_Gonads
Posts: 2628
Joined: Fri, 13. Feb 04, 20:21
x3tc

Post by Golden_Gonads » Thu, 28. Dec 17, 22:18

raess2013 wrote:The difference is, that for me this roadmap thing is not a big deal, they will share it eventually. It's typical CIG, they most likely have good reasons to not show the roadmap, but they are unable to follow up on it and inform the backers (and they are by far not the only company that has problems with this).
For you, yes. For others (me), it is a fairly big deal. Oh the lack of the roadmap isn't that big a thing, it's more the fact that they said it would be there and they reneged on that just two months later without a whisper of why. The only reason I can think of as to why, is that they're going to delay it still further (which reading comments about the video (not watched it myself, I want to enter the game if and when it surfaces completely clean) would be to get the space combat up to a decent standard).

CIG have got terrible communication. They've acknowledged such in the past and... Done almost nothing to improve it. This latest lapse to me is more egregious than the rest of their broken statements due to the pitiful amount of time between saying they would do something and then... Not doing it.

kohlrak
Posts: 136
Joined: Thu, 28. Dec 17, 11:47

Post by kohlrak » Thu, 4. Jan 18, 03:53

Duke Nukem: Forever

Golden_Gonads
Posts: 2628
Joined: Fri, 13. Feb 04, 20:21
x3tc

Post by Golden_Gonads » Thu, 4. Jan 18, 09:28

kohlrak wrote:Duke Nukem: Forever
It's got another decade before it's delayed THAT long.

Post Reply

Return to “Off Topic English”