EnglishGermanFrenchRussianItalianSpanish
Log inRegister
 
The asteroid ping-pong is unreal - Fixed!
Post new topic Reply to topic Goto page Previous  1, 2
View previous topic :: View next topic
Author Message
Virtualaughing





Joined: 14 Jun 2008
Posts: 1478 on topic

Thank you for registering your game
PostPosted: Wed, 2. Mar 16, 05:25    Post subject: Reply with quote Print

flyboychuckles wrote:
I spent 30min trying to fly out of Toride on a cap ship before exiting the game. I tried to make a right angle approach by setting a way point way out to the left of the system where there are no zones. The cap ship still decided it had to boost down the asteroid lanes instead of leaving the rocky lane and going into empty space. It was even 100 degrees off course (going down and a bit to the right, down the asteroid lane instead of going direct into the blackness.

Very frustrating


THIS!

By collision my capship went "down" from the ecliptic of the zones. Then decided to turned "up" to the diredtion of the nearest zone. So back on track inside asteroid fields an turned to the required destination.


_________________
X games with it's forum is good way to learning english from and having fun....
In the history of X-Evolution no other X game than Rebirth lost more than gained in comparison of the previous title
I think that egosoft has already developed our doom because Xenon AI will reaches the stars Very Happy
Back to top
View user's profile Send private message
Virtualaughing





Joined: 14 Jun 2008
Posts: 1478 on topic

Thank you for registering your game
PostPosted: Thu, 3. Mar 16, 03:32    Post subject: Reply with quote Print

I will continue there. Whoever can do it you can merge this with that topic Very Happy
Thanks in advance !


_________________
X games with it's forum is good way to learning english from and having fun....
In the history of X-Evolution no other X game than Rebirth lost more than gained in comparison of the previous title
I think that egosoft has already developed our doom because Xenon AI will reaches the stars Very Happy
Back to top
View user's profile Send private message
reanor





Joined: 23 Oct 2003
Posts: 495 on topic
Location: North America
Thank you for registering your game
PostPosted: Thu, 3. Mar 16, 23:43    Post subject: Reply with quote Print

They need to merge and rename a topic to "PingPong Balet" Very Happy


_________________
We often watch where we step in the dark, and forget to look for the stars that guide us.
Back to top
View user's profile Send private message AIM Address
Nanook
Moderator (English)
Moderator (English)



Joined: 15 May 2003
Posts: 25953 on topic
Location: In the X-Universe spanning two millenia
Thank you for registering your game
PostPosted: Fri, 4. Mar 16, 00:36    Post subject: Reply with quote Print

Virtualaughing wrote:
I will continue there. Whoever can do it you can merge this with that topic Very Happy
Thanks in advance !


As you wish. Smile


_________________
Having an Acronym Attack? See the Ego FAQ. Also now for Terran Conflict and Albion Prelude.
NOT an Egosoft employee.
Back to top
View user's profile Send private message
laminblake





Joined: 18 Sep 2010



PostPosted: Fri, 4. Mar 16, 03:41    Post subject: Reply with quote Print

The ping pong is getting annoying in my game. I made the mistake of building up in devries so most of my capital ships are bouncing around like billiard balls. Maybe they are going to be releasing collision detection? Maybe not? But i do hope in the short term they get rid of asteroid collisions. Right now it's not even realistic, it's just stupid and annoying.

Back to top
View user's profile Send private message
Nosscar





Joined: 14 Feb 2013
Posts: 1120 on topic
Location: UK
Thank you for registering your game
PostPosted: Fri, 4. Mar 16, 11:48    Post subject: Reply with quote Print

Yes, it is most annoying flying through an asteriod field, and now compounded by the hol dlc, in toride cap ship travel is a nightmare due to hitting those asteriod spikes all the time.

Strange thing is, there is a few zones where i have seen my ships fly through the asteriods. (no collision detection) so is it a bug affecting certain zones.

I did write a post about this back in beta,
http://forum.egosoft.com/viewtopic.php?p=4587189&highlight=#4587189


_________________

FX 6300:Windforce GTX 1060,6gb vram:16GB RAM.
Back to top
View user's profile Send private message
RAVEN.myst





Joined: 20 Jun 2011
Posts: 2572 on topic

Thank you for registering your game
PostPosted: Sun, 13. Mar 16, 20:27    Post subject: Reply with quote Print

Nosscar wrote:

Strange thing is, there is a few zones where i have seen my ships fly through the asteriods. (no collision detection) so is it a bug affecting certain zones.


I don't think it's even zone-dependent: recently I was flying in a Balor with a small fleet accompanying me, somewhere in Molten Archon, and needless to say my captain managed to hit a rock. The rest of the fleet sped past me. Shortly after, I saw another of my ships fly right through an asteroid, barely a stone's (lol) throw away from where mine had run aground, and within visual range (well, obviously, else how would I have seen it?)


_________________
-
Boron passenger: "You must hurry - my testicles are drying out!"
-
Born on Lave, raised on Freeport 7...
-
The Write Stuff
Back to top
View user's profile Send private message
gadrael





Joined: 15 Mar 2016



PostPosted: Tue, 15. Mar 16, 12:08    Post subject: Reply with quote Print

Yes, it's really annoying, especially in Toride and DeVries, and I hope it will be fixed :/
For now I just leave my capship and thrust to nearby empty space and wait a moment, when you are not inside the zone with your ships there is no problem Smile

Back to top
View user's profile Send private message
RAVEN.myst





Joined: 20 Jun 2011
Posts: 2572 on topic

Thank you for registering your game
PostPosted: Tue, 15. Mar 16, 14:21    Post subject: Reply with quote Print

gadrael wrote:
Yes, it's really annoying, especially in Toride and DeVries, and I hope it will be fixed :/
For now I just leave my capship and thrust to nearby empty space and wait a moment, when you are not inside the zone with your ships there is no problem Smile


Sounds to me a bit like jumping overboard from my yacht to swim ahead and wait for it to catch up to me. Problem is: the Albion Skank doesn't have a drinks holder, entertainment console, and there's no room for my masseuse, unless I assign her to my marine officer - but then I'd have to board a ship just to get a back-rub Oops


_________________
-
Boron passenger: "You must hurry - my testicles are drying out!"
-
Born on Lave, raised on Freeport 7...
-
The Write Stuff
Back to top
View user's profile Send private message
Loltak





Joined: 22 Aug 2009
Posts: 165 on topic
Location: France
Thank you for registering your game
PostPosted: Tue, 15. Mar 16, 19:24    Post subject: Reply with quote Print

Hi,
I +1 above post, this behaviour is annoying and sometime not very fun Sad
To finish "another gate" mission I'm exploring West gate sector.
To avoid spoiler, I will say that I'm a in a far zone from 4-Nirin treaty .
Spoiler
9 -Noble ambitions
Spoiler

As I was in bad condition, I dock to my Taranis to go to civilised sector for repairing.
The direct way between this sector and Nirin treaty is ± to boost in straight line in empty space and avoid all zones between. The Taranis seems to be obliged to go through all the intermediate sector plenty of rock.
Result : it bounces all the time and at a moment it do a crazy bouncing ballet in front of 3 well armed platform Wink (and yet destroyed not so long time before!). Before be able to manoeuvre for boosting it was practically destroyed...
Finaly, I reload the game and oblige the Taranis to jump by choosing a other sector as destination.
I will continue the exploration with the Taranis not far away but in trying to setup its travel OOZ.

I also hope something could be done about this.
At least when you are on a cap. ship if we can have a "jump" order even in the same zone it could be great (without need of mod).

Bye Smile


_________________
Activated mod 4.21b1
Iventory crafts items marked // ISC Balanced modified// TradeMenu Cargo Hold Filter // YAT // Extra Surplus Info
Off but cool: MarineRebalance // Titurel Fix // MCT // Enhanced Money Transfer
Back to top
View user's profile Send private message
Carl Sumner





Joined: 23 Feb 2004
Posts: 5110 on topic
Location: Amherst, VA, USA
Thank you for registering your game
PostPosted: Fri, 18. Mar 16, 04:01    Post subject: Reply with quote Print

I am seeing the capital ships trying to avoid the asteroids when I am near. But when in boost they just can't turn fast enough. Maybe they should drop out of boost when that close. But they are trying...

They will probably do more "tuning" soon...


_________________
Tinker

"If engineers built buildings the way programmers write programs, the first woodpecker that came along would destroy civilization!"
Back to top
View user's profile Send private message
ezra-r





Joined: 14 Oct 2005
Posts: 3062 on topic

Thank you for registering your game
PostPosted: Sun, 10. Dec 17, 16:47    Post subject: Reply with quote Print

Necro Alert! but within reason.

I haven't seen mentioned in the recent patches but in my latest playthrough this ping-pong issue seems to be fixed.

Flying around inside a Balor I see it crashes every obstacle in its path, like an ice breaker (can even hear the sound of rocks breaking), which finally makes the game worthy of playing this aspect again.

Congrats Egosoft for the great fix and credit where its due!


_________________
Ideas: * Revamp Miner Profession
X3 mods: Shielding Upgrade *Pirate Patrols,Khaa'k Invasions
Creative: Nula The Xenon
Back to top
View user's profile Send private message
RAVEN.myst





Joined: 20 Jun 2011
Posts: 2572 on topic

Thank you for registering your game
PostPosted: Sun, 10. Dec 17, 16:51    Post subject: Reply with quote Print

Yup, it was fixed in 4.10, and most welcome it was - and yes, the obliteration of asteroids, which arguably is a bit cheesy, is undeniably satisfying Very Happy Zooming all the way out in external view still bypasses collision detection, for those who prefer that - win-win.


_________________
-
Boron passenger: "You must hurry - my testicles are drying out!"
-
Born on Lave, raised on Freeport 7...
-
The Write Stuff
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic Goto page Previous  1, 2
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
Control Panel
Login Data
The time now is Wed, 18. Jul 18, 20:13

All times are GMT + 2 Hours

[ Disclaimer / Impressum ] | [ Privacy Policy / Datenschutz ]

Board Security

Copyright © EGOSOFT 1989-2018
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.09461 seconds, sql queries = 27