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[MOD] TAF! v1.2 (12 Dec. 2015)
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Captain Zorg





Joined: 30 Nov 2009
Posts: 165 on topic
Location: Getsu Fune
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PostPosted: Wed, 9. Mar 16, 10:56    Post subject: Reply with quote Print

UPDATE

I've located the subscribed file now that I got from Steam's Workshop. I really don't want any further arguments brought up from this topic, so I'm now withdrawing my request for the manual download.

Thank you to the moderators for allowing me to post on this thread.

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w.evans





Joined: 18 Nov 2014
Posts: 2918 on topic

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PostPosted: Wed, 9. Mar 16, 11:35    Post subject: Reply with quote Print

Scoob wrote:
TAF! is still showing in RED and cannot update though. Note: the description shown in-game is the new v1.2 one, yet no other files other than the content.xml appear to have been downloaded by Steam. Add to that, I don't have a "taf" folder, rather the aforementioned content.xml is in a folder called "ws_262382979".

Only time I've seen this is when I have a copy of the mod, or something else with the same ID, in my extensions folder and the mod downloads for some reason (update or something like that). Gets sorted out by unsubscribing, deleting all copies of it in the extensions folder including the ws_{somelongnumber} folder and whatever else might look like you didn't put it there, then resubscribing.

Come to think of it, I think the unsubscribe -> resubscribe steps might be unnecessary.

It seems that the mechanism for downloading from the workshop matches IDs and version numbers. If something doesn't make sense to it (for example, if there's something with the same ID but a higher version number than what it expects), it kinda freaks out and makes copies.

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sasho





Joined: 16 Apr 2016



PostPosted: Sat, 7. May 16, 14:51    Post subject: Reply with quote Print

do you mind uploading in on nexus mods as well?

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emk2z





Joined: 30 Jan 2014
Posts: 3 on topic

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PostPosted: Mon, 18. Jul 16, 10:11    Post subject: Reply with quote Print

Hi I'll be seen like necroing this thread... But Is there anyone who can supply the mod to me via PM or any other way.... I own the gog version of the game so steam workshop is a no go. Also I'd hope the mod author is still around and maybe he can upload his mod to nexus too.

Kind regards,

Edit.. I managed to figure a way to get the mod from steam. It appears there was a userscript to download mods using tampermonkey etc. Also there was a tool to extract DAT files
http://www.egosoft.com/X2/FORUM/viewtopic.php?p=4598149&highlight=

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Brinnie





Joined: 05 Jun 2006
Posts: 542 on topic
Location: Italy
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PostPosted: Thu, 7. Dec 17, 20:16    Post subject: Reply with quote Print

First of all thanks for a very useful mod.



I am having a problem with buying the trade software mkIII or even selling the mkII. When I try the game seems to crash, although it's not a total freeze it stills makes it impossible to continue without quitting.

I am posting here just in the off chance that this mod might be causing the crash. I don't have many mods installed and I thought if the crash is indeed caused by a mod it could be this one.

Is anybody using this mod having the same issue?

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Ezarkal





Joined: 22 Apr 2015

Location: On the bridge

PostPosted: Thu, 7. Dec 17, 21:50    Post subject: Reply with quote Print

While I never specifically tried to sell the Mk.II software, I never had any trouble buying the Mk.III while using this mod.


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I'm saying let's remove all the warning labels and let the problem solve itself out."
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Brinnie





Joined: 05 Jun 2006
Posts: 542 on topic
Location: Italy
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PostPosted: Fri, 8. Dec 17, 15:11    Post subject: Reply with quote Print

Thanks Ezarkal, then the problem I am experiencing must be due to something else.

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alexalsp





Joined: 18 Jul 2014
Posts: 579 on topic

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PostPosted: Tue, 12. Dec 17, 12:11    Post subject: Reply with quote Print

XR 4.30

Code:

[=ERROR=] 0.00 No matching node for path '//add_player_choice_sub[@text='{1002,3002}']' in patch file 'extensions\taf\md\npc_shiptrader.xml'. Skipping node.


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robcza





Joined: 03 Nov 2013
Posts: 4 on topic

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PostPosted: Sat, 16. Dec 17, 19:21    Post subject: Reply with quote Print

Yes, Help!

Mod won't work...

Does anyone have any replacement?

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iforgotmysocks





Joined: 08 Nov 2013



PostPosted: Sat, 16. Dec 17, 20:38    Post subject: Reply with quote Print

robcza wrote:
Yes, Help!

Mod won't work...

Does anyone have any replacement?


I could give u my script, but that automatically subscribes any non hostile stations for the player upon entering a zone and also unsubscribes stations if the faction itself sees u as hostile.

So quite a different concept as this one.

PM me if u'd like me to upload it.


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robcza





Joined: 03 Nov 2013
Posts: 4 on topic

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PostPosted: Sat, 16. Dec 17, 21:28    Post subject: Reply with quote Print

Of Course!

Thank you.

I started a new adventure and these agents are terribly annoying.

But the original script with the payment for the agent seems to me more real, so I am asking the author for improvement.

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iforgotmysocks





Joined: 08 Nov 2013



PostPosted: Sat, 16. Dec 17, 21:55    Post subject: Reply with quote Print

robcza wrote:
Of Course!

Thank you.

I started a new adventure and these agents are terribly annoying.

But the original script with the payment for the agent seems to me more real, so I am asking the author for improvement.


Np, u got it.

Ya, u're right. If he doesn't return i might publish mine on nexus and add a fee for every station added or something. Basicly the same but less hassle hence stations don't have to be contacted individually, but it's not worth the hassle if he fixes his mod. I usually keep my stuff to myself if other mods already offer comparable functionalities cuz it's less of a hassle in case i have to update lots of my mods with the same patch.


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robcza





Joined: 03 Nov 2013
Posts: 4 on topic

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PostPosted: Sat, 16. Dec 17, 22:13    Post subject: Reply with quote Print

But your works great in 4.30!

Thank you a lot, I'm going back to getting the cosmos. Smile

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alexalsp





Joined: 18 Jul 2014
Posts: 579 on topic

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PostPosted: Sun, 17. Dec 17, 01:35    Post subject: Reply with quote Print

In the NPC_Shiptrader.xml file, comment the line

Code:
<!-- <remove sel="//add_player_choice_sub[@text='{1002,3002}']"/> -->


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