System overide software
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System overide software
I found system override software, I bought it and found out its illegal....how do you use it?
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Re: System overide software
It allows you to take control of un-owned ships (such as after getting a pilot to bail) from inside your ship, without having to go out EVA in your space suit. Being illegal, if a cop scans you and you have it onboard, they will flag it as contraband, with the usual repercussions. If you want to avoid that...PowerTrip wrote:I found system override software, I bought it and found out its illegal....how do you use it?
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...you can buy another system which I've only seen for sale at the Duke's Buccaneers headquarters in Lasting Vengeance, just south of Heaven's Assertion. It's called something like "software signature scrambler", or something along those lines... It's quite pricey, but worth it as a friend for your SOS, if you plan to have it installed permanently.
Happy hunting
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Boron passenger: "You must hurry - my testicles are drying out!"
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Override
I never found the Override Software useful. A quick out-enter-dock usually works for me even in hostile environments. I tried it a few times. I had to get so close I bumped and damaged the ship I wanted. You need it when things are hostile. That's just when you don't to be immobile.
It was rumored at one time that you could take over ships with pilots with the Override software. I tried and couldn't.
I thought it might be useful when you boarded and captured M1s with a lot of M3s on board; that still belonged to the other guy. No luck there.
Parking the Override software inside is important. The Signal software doesn't work as advertised, if I recall correctly.
It was rumored at one time that you could take over ships with pilots with the Override software. I tried and couldn't.
I thought it might be useful when you boarded and captured M1s with a lot of M3s on board; that still belonged to the other guy. No luck there.
Parking the Override software inside is important. The Signal software doesn't work as advertised, if I recall correctly.
Bill in S.F., enjoying the game
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If I don't have time to safely hop out and claim something then I don't have time to protect some broken down hulk that I claimed with override software.
Just my opinion.
Just my opinion.
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Re: Override
In calm conditions, it's certainly an extravagance I found it very useful when quickly claiming bailed Xenon ships in Xenon sectors, though. It is therefore highly useful for the last (I think?) mission in the Corporation Troubles plot.Bill Huntington wrote:I never found the Override Software useful. A quick out-enter-dock usually works for me even in hostile environments. I tried it a few times. I had to get so close I bumped and damaged the ship I wanted. You need it when things are hostile. That's just when you don't to be immobile.
It works fine - I almost always buy the SOS at some point, but usually only when I can get the software signature gadget at the same time - I've been scanned countless times, never been busted when carrying both. (There is one quirk, though, which has to do with the sorting order of installed systems: when transferring these softwares between ships, the cloaking one can easily be overlooked and deemed missing, because it shows upnot where expected in the list - thus, it is quite easy to fail to transfer it along with the SOS, potentially leaving the latter unprotected from scans thereafter.)Bill Huntington wrote: The Signal software doesn't work as advertised, if I recall correctly.
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Boron passenger: "You must hurry - my testicles are drying out!"
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Born on Lave, raised on Freeport 7...
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The Write Stuff
Boron passenger: "You must hurry - my testicles are drying out!"
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Born on Lave, raised on Freeport 7...
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The Write Stuff
I just realized that I've bought SSS/SOS a while ago, but have still kept doing spacewalks. Forgot that I have the gadget.
IMO, SOS makes sense in a non-hostile situation. A sector has over time filled up with blue hulks and you want to quickly scoop them all up.
IMO, SOS makes sense in a non-hostile situation. A sector has over time filled up with blue hulks and you want to quickly scoop them all up.
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jlehtone wrote: I just realized that I've bought SSS/SOS a while ago, but have still kept doing spacewalks. Forgot that I have the gadget.
That's also a valid use, yup.jlehtone wrote:IMO, SOS makes sense in a non-hostile situation. A sector has over time filled up with blue hulks and you want to quickly scoop them all up.
In a nutshell, I consider SOS far from useless - sure, it's not a "must-have", but it's certainly a very "nice to have" (for someone who bothers with bailed hulks - sometimes I do, often I don't, at least in the mid/late game...) As for the distance "problem" some mentioned, it's really quite simple: don't fly *at* the target, but rather a close fly-by - once within range (when the "Claim" option lights up), just snag it and veer away to make sure - ship claimed without even having to slow down (well, after a bit of practice... )
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Boron passenger: "You must hurry - my testicles are drying out!"
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Born on Lave, raised on Freeport 7...
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The Write Stuff
Boron passenger: "You must hurry - my testicles are drying out!"
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Born on Lave, raised on Freeport 7...
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The Write Stuff
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[OT] @ Bill: "The Signal software doesn't work as advertised, if I recall correctly." You are thinking of Cargobay Shielding obtained from the Duke which is usually considered unreliable as a way of masking the carriage of contraband. [/OT]
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Thank you
Thank you, Allan. Yes, I was thinking of Cargo Bay Shielding as the item that didn't work. It's been a while.
Bill in S.F., enjoying the game
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I just want to add: The mentioned way to get the software signature scrambler only works in TC/AP in X3:R you have to search the blackboard of pirate stations for a sell-offer message.
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If all else fails, a magic trick is to equip it to a ship docked in a TM and the police will only scan the TM, and ignore the docked ships.
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