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Automating delivery from TL with CLS
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zazie



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Joined: 07 Mar 2005
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PostPosted: Tue, 31. Oct 17, 10:55    Post subject: Reply with quote Print

It still works in X3TC. I did the Hub-plot once this way, after having gotten the hint by Lucike himself (years ago, in a German thread).
I did not use a TL though, but the approach is the same: I used Mistral SF buying Ore and delivering it to the Hub. The unload-process was 'managed' by the 'wait one mizura'-loop.
btw: you can save such CLS-settings (within the CLS-Software) and load it to another TS of same type. It makes it rather easy have several trading ships running the settings you need.

(On a side note: I copied the formula with those {-brackets directly from Lucikes site. Can't check if the 'grammar' has been changed atm. But the principle is still working.)

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Triaxx2





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PostPosted: Tue, 31. Oct 17, 18:33    Post subject: Reply with quote Print

Yes, I also use that to deliver fuel to a ship parked at the Legend's Home Shipyard so newly bought ships don't have to go hunting fuel before using their jump drives. Get bought, get fuel, get gone.


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Alan Phipps
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PostPosted: Tue, 31. Oct 17, 18:51    Post subject: Reply with quote Print

Heh, delivery to docked ships is another new thing that I have just learned of after umpteen years of playing X3 games. Don't you just love these games and their ability to keep on surprising you?


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RAVEN.myst





Joined: 20 Jun 2011
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PostPosted: Tue, 31. Oct 17, 19:06    Post subject: Reply with quote Print

Alan Phipps wrote:
Don't you just love these games and their ability to keep on surprising you?

Indeed Smile After my own umpteen years of playing them, I'm also still finding things to experiment around with, to improve, to develop - reasons to keep playing/replaying, to put it simply.


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Timsup2nothin





Joined: 22 Jan 2009



PostPosted: Tue, 31. Oct 17, 19:26    Post subject: Reply with quote Print

RAVEN.myst wrote:
Alan Phipps wrote:
Don't you just love these games and their ability to keep on surprising you?

Indeed Smile After my own umpteen years of playing them, I'm also still finding things to experiment around with, to improve, to develop - reasons to keep playing/replaying, to put it simply.


Plus one.


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Raztax





Joined: 28 May 2013
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PostPosted: Wed, 1. Nov 17, 20:31    Post subject: Reply with quote Print

Alan Phipps wrote:
Heh, delivery to docked ships is another new thing that I have just learned of after umpteen years of playing X3 games. Don't you just love these games and their ability to keep on surprising you?


I have not been playing as long as a lot of you have, but after just shy of 800 hours of play, I'm glad that I am not the only one that still learns new things. It is one of the things that I love about X3

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