[X3TC] Neewbie in need of help

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Triaxx2
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Post by Triaxx2 » Mon, 16. Oct 17, 21:33

Space Walk Boarding is the sort of thing I save specifically for M6's and TM's.

Saving when boarding in my experience should be done when they tell you they've taken a deck. I believe it changed to rolling all the dice when they start breaching in AP, so there's no point there.
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jlehtone
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Post by jlehtone » Mon, 16. Oct 17, 22:09

Timsup2nothin wrote:Personally, I find "reload boarding" to not be very satisfying no matter what particular details are in the process.
Would you agree that all possible paths (save incredible luck) to I, Xenon I, are somewhat tedious?

Considering the I is just a ship like the rest.

Timsup2nothin
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Post by Timsup2nothin » Tue, 17. Oct 17, 01:31

jlehtone wrote:
Timsup2nothin wrote:Personally, I find "reload boarding" to not be very satisfying no matter what particular details are in the process.
Would you agree that all possible paths (save incredible luck) to I, Xenon I, are somewhat tedious?

Considering the I is just a ship like the rest.
I dunno. I associate tedium with reloading because it is effectively just doing the same thing over and over and hoping it goes better. I will generally save before I try a really hard boarding op. If I clearly screw it up somehow I might try it a second time, but generally if it just doesn't go well I will reload and go do something else. When the hard boarding op goes well I'm usually too happy to recognize anything tedious about it.
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Bill Huntington
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Boarning Xenon

Post by Bill Huntington » Tue, 17. Oct 17, 06:00

Boarding the Xenon is made unnaturally hard by the programmers. They gave us a challenge. Even if you do everything exactly right you still fail much of time boarding the Xenon capitals. If you fail you've lost 20+ marines that you've trained for game days to 4 x 100.

Usually I justify repeated boarding attempts because I've done something wrong, or figure out a better way to do it. But it's just necessary with your excellent marines and Xenon capitals. The alternative is not to do it.
Last edited by Bill Huntington on Tue, 17. Oct 17, 17:54, edited 1 time in total.
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Timsup2nothin
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Re: Boarning Xenon

Post by Timsup2nothin » Tue, 17. Oct 17, 08:20

Bill Huntington wrote:Boarding the Xenon is made unnaturally hard by the programmers. The gave us a challenge. Even if you do everything exactly right you still fail much of time boarding the Xenon capitals. If you fail you've lost 20+ marines that you've trained for game days to 4 x 100.

Usually I justify repeated boarding attempts because I've done something wrong, or figure out a better way to do it. But it's just necessary with your excellent marines and Xenon capitals. The alternative is not to do it.
Like I said, I do save before making the attempt, and will reload if it doesn't work. I just go do something else when I reload rather than just doing the same thing and hoping it turns out differently.
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On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

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jlehtone
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Post by jlehtone » Tue, 17. Oct 17, 16:50

So many valid paths ...

A) Do nothing. Not now. Not ever. Low risk, low reward.

B)
  1. Make an attempt
  2. Reload on failure
  3. Return to step 1 immediately
C)
  1. Make an attempt
  2. Reload on failure
  3. Do something else and at some point return to step 1
D)
  1. Make an attempt
  2. Dead is dead and you can keep all the pieces
E)
  1. Make an attempt
  2. Reload on success
  3. Do something else
F) :?
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RAVEN.myst
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Post by RAVEN.myst » Tue, 17. Oct 17, 17:20

jlehtone wrote: E) Make an attempt
Reload on success
LOL! This one tickles me...
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Honved
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Post by Honved » Wed, 18. Oct 17, 15:38

Alan Phipps wrote:Which eventual success was the more satisfying though? It is sometimes worth the time and bother spent on an operation with a remote chance of success, but not every time maybe.
Success after repeated failure was the more satisfying, but once you've found the easier way, there's no going back.

I'm reminded of the conversation:
Q: "Why are you repeatedly pounding your head against the wall?"
A: "Because it feels so great when I stop."

Personally, I don't need the abuse. If it had taken 3-5 tries, failures, and reloads, that would still have given nearly the same sense of satisfaction, without most of the suffering. If the odds were 25-50%, I'd even be willing to accept the failures and continue on, but with a 2% success rate I'm not willing to lose 500 marines to take a ship that's worth the cost of training 30 of them. While I don't like to reload, funky game mechanics like this make it all but necessary.

As for the line:

E) Make an attempt
Reload on success

I've accidentally done that, probably out of force of habit after hitting the "reload" button so many times. NOT a happy moment at all.

jlehtone
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Post by jlehtone » Wed, 18. Oct 17, 16:51

Honved wrote:I've accidentally done that, probably out of force of habit after hitting the "reload" button so many times. NOT a happy moment at all.
That gets close to the We did it! ... CTD ... forgot to save :headbang:


Intentional reload as in (Proof od Concept) testing that for reason or another does fit into the "story of the real game".
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RainerPrem
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Post by RainerPrem » Thu, 19. Oct 17, 05:30

Hi,

yeah, the "not saving after success"-syndrome hits me from time to time as well...

cu
Rainer

ajime
Posts: 159
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Post by ajime » Thu, 19. Oct 17, 09:56

jlehtone wrote:So many valid paths ...

A) Do nothing. Not now. Not ever. Low risk, low reward.

B)
  1. Make an attempt
  2. Reload on failure
  3. Return to step 1 immediately
C)
  1. Make an attempt
  2. Reload on failure
  3. Do something else and at some point return to step 1
D)
  1. Make an attempt
  2. Dead is dead and you can keep all the pieces
E)
  1. Make an attempt
  2. Reload on success
  3. Do something else
F) :?
F)
[*]Make an attempt.
[*]After Successful, Do something else.
[*]Rammed an asteriod accidentally and realizes your last save was before the boarding after lapse of 2 hours. :headbang:

Star Fall
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Post by Star Fall » Tue, 24. Oct 17, 15:51

:rofl: I find that sometimes funny as to why I forget to save after I have done something that feels important, I also got a message from the argon goverment that warns me about Pirates or Yaki that boarded a Titan,Mammoth or Colossus(one of those three) and stole it.I entered Thuruk's beard while escorting my newly bought Titan,turns out I got my ass handed to me by pirates with this PBE flamethrower weapons.But the point is I actually managed to get 2 Vali's with like 2-3 weapons on each one lol and forgot to save so now I don't have it anymore since pirates interferred with my nice and calm escort.I noticed that Solano's are well balanced and I like them alot they can hold their own against heavier fighter ships,I do belive that I will make the Nova's and Solano's my MAIN fighter classes thinking about like a Colossus packed with those 2 types of fighters,I like split ships as well but there is something wrong there.Next time I'm going to use Solano's to help me board the vali and MAYBE Aegir,I just want them to distract the other ships( No offence I don't want to blow up Terran ships since gaining rep with them is already harder than it already is,and I just hate flying that long distance for rep and MAML Ammo)I'm not sure if ATF is also a part of Terran rep,but still it's still the same species and in the same sectors.
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