Sorry, I wasn't very clear. Just to clarify: I'm not advocating shield-management with IonDs (as Triaxx2 points out, that's a quick way to kill marines in pods, for one thing), but *only* to fry off turrets and defensive subsystems, such as Hull Polarising Device (which on ATF ships makes them REALLY tough to penetrate), Advanced Firewall Software, and Internal Sentry Lasers. Once your marines are sufficiently trained, they will be able to overcome such countermeasures.Triaxx2 wrote:I recommend against Ion Disruptors unless you're facing the anti-boarding enhancements, such as Internal Sentry Lasers or Hull Plating. Chances are you'll get better loot and have better odds of not accidentally killing your marines just by managing the shields with your own guns.
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Boron passenger: "You must hurry - my testicles are drying out!"
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Born on Lave, raised on Freeport 7...
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The Write Stuff
Boron passenger: "You must hurry - my testicles are drying out!"
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Born on Lave, raised on Freeport 7...
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The Write Stuff
Ah, yeah. Actually I think ATF ships are all but unbreachable with HPD on board.
IonD will also kill free floating marines with frightening effciency, since it'll arcc between them. Been there, done that, seen the little pops worth millions of credits.
IonD will also kill free floating marines with frightening effciency, since it'll arcc between them. Been there, done that, seen the little pops worth millions of credits.
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APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
Basically, if a ship has all of those defensive systems, either it's something rare and special for it to be worth the tedious Ion-D treatment, or else it's easier to simply look for another target. One scan should tell you whether the target is going to need such special treatment or not.
One should prferably have a secondary weapon on another firing circuit that does controllable damage (I like PRGs against smaller targets due to high bullet speed and limited "per bullet" damage, so there's not a lot of potential damage enroute after you stop firing), so you can suppress shields after launching your marines, without fear of frying them in the process.
The difference between "spacewalk" boarding and using an M7M with boarding pods is one of night and day. I spent the better part of a day reloading boarding attempts on an M7 with my TP and M6 (over 50 tries before I manged to successfullly board, breach, clear, and capture it), but captured an M7 on my first attempt with boarding pods. The pods are easier to land on the target from a safer distance, plus give a bonus to hull penetration.
One should prferably have a secondary weapon on another firing circuit that does controllable damage (I like PRGs against smaller targets due to high bullet speed and limited "per bullet" damage, so there's not a lot of potential damage enroute after you stop firing), so you can suppress shields after launching your marines, without fear of frying them in the process.
The difference between "spacewalk" boarding and using an M7M with boarding pods is one of night and day. I spent the better part of a day reloading boarding attempts on an M7 with my TP and M6 (over 50 tries before I manged to successfullly board, breach, clear, and capture it), but captured an M7 on my first attempt with boarding pods. The pods are easier to land on the target from a safer distance, plus give a bonus to hull penetration.
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"I spent the better part of a day reloading boarding attempts on an M7 with my TP and M6 (over 50 tries before I manged to successfullly board, breach, clear, and capture it), but captured an M7 on my first attempt with boarding pods."
Which eventual success was the more satisfying though? It is sometimes worth the time and bother spent on an operation with a remote chance of success, but not every time maybe.
I still find M6 spacewalk boarding very satisfying when you get it right.
Which eventual success was the more satisfying though? It is sometimes worth the time and bother spent on an operation with a remote chance of success, but not every time maybe.
I still find M6 spacewalk boarding very satisfying when you get it right.
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Personally, I find "reload boarding" to not be very satisfying no matter what particular details are in the process.Alan Phipps wrote:"I spent the better part of a day reloading boarding attempts on an M7 with my TP and M6 (over 50 tries before I manged to successfullly board, breach, clear, and capture it), but captured an M7 on my first attempt with boarding pods."
Which eventual success was the more satisfying though? It is sometimes worth the time and bother spent on an operation with a remote chance of success, but not every time maybe.
I still find M6 spacewalk boarding very satisfying when you get it right.
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On Her Majesty's Secret Service-Dead is Dead, and he is DEAD
Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress
HEY! AP!! That's new!!!
On Her Majesty's Secret Service-Dead is Dead, and he is DEAD
Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress
HEY! AP!! That's new!!!
Space Walk Boarding is the sort of thing I save specifically for M6's and TM's.
Saving when boarding in my experience should be done when they tell you they've taken a deck. I believe it changed to rolling all the dice when they start breaching in AP, so there's no point there.
Saving when boarding in my experience should be done when they tell you they've taken a deck. I believe it changed to rolling all the dice when they start breaching in AP, so there's no point there.
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
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I dunno. I associate tedium with reloading because it is effectively just doing the same thing over and over and hoping it goes better. I will generally save before I try a really hard boarding op. If I clearly screw it up somehow I might try it a second time, but generally if it just doesn't go well I will reload and go do something else. When the hard boarding op goes well I'm usually too happy to recognize anything tedious about it.jlehtone wrote:Would you agree that all possible paths (save incredible luck) to I, Xenon I, are somewhat tedious?Timsup2nothin wrote:Personally, I find "reload boarding" to not be very satisfying no matter what particular details are in the process.
Considering the I is just a ship like the rest.
Trapper Tim's Guide to CLS 2
On Her Majesty's Secret Service-Dead is Dead, and he is DEAD
Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress
HEY! AP!! That's new!!!
On Her Majesty's Secret Service-Dead is Dead, and he is DEAD
Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress
HEY! AP!! That's new!!!
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Boarning Xenon
Boarding the Xenon is made unnaturally hard by the programmers. They gave us a challenge. Even if you do everything exactly right you still fail much of time boarding the Xenon capitals. If you fail you've lost 20+ marines that you've trained for game days to 4 x 100.
Usually I justify repeated boarding attempts because I've done something wrong, or figure out a better way to do it. But it's just necessary with your excellent marines and Xenon capitals. The alternative is not to do it.
Usually I justify repeated boarding attempts because I've done something wrong, or figure out a better way to do it. But it's just necessary with your excellent marines and Xenon capitals. The alternative is not to do it.
Last edited by Bill Huntington on Tue, 17. Oct 17, 17:54, edited 1 time in total.
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Re: Boarning Xenon
Like I said, I do save before making the attempt, and will reload if it doesn't work. I just go do something else when I reload rather than just doing the same thing and hoping it turns out differently.Bill Huntington wrote:Boarding the Xenon is made unnaturally hard by the programmers. The gave us a challenge. Even if you do everything exactly right you still fail much of time boarding the Xenon capitals. If you fail you've lost 20+ marines that you've trained for game days to 4 x 100.
Usually I justify repeated boarding attempts because I've done something wrong, or figure out a better way to do it. But it's just necessary with your excellent marines and Xenon capitals. The alternative is not to do it.
Trapper Tim's Guide to CLS 2
On Her Majesty's Secret Service-Dead is Dead, and he is DEAD
Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress
HEY! AP!! That's new!!!
On Her Majesty's Secret Service-Dead is Dead, and he is DEAD
Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress
HEY! AP!! That's new!!!
So many valid paths ...
A) Do nothing. Not now. Not ever. Low risk, low reward.
B)
A) Do nothing. Not now. Not ever. Low risk, low reward.
B)
- Make an attempt
- Reload on failure
- Return to step 1 immediately
- Make an attempt
- Reload on failure
- Do something else and at some point return to step 1
- Make an attempt
- Dead is dead and you can keep all the pieces
- Make an attempt
- Reload on success
- Do something else
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Success after repeated failure was the more satisfying, but once you've found the easier way, there's no going back.Alan Phipps wrote:Which eventual success was the more satisfying though? It is sometimes worth the time and bother spent on an operation with a remote chance of success, but not every time maybe.
I'm reminded of the conversation:
Q: "Why are you repeatedly pounding your head against the wall?"
A: "Because it feels so great when I stop."
Personally, I don't need the abuse. If it had taken 3-5 tries, failures, and reloads, that would still have given nearly the same sense of satisfaction, without most of the suffering. If the odds were 25-50%, I'd even be willing to accept the failures and continue on, but with a 2% success rate I'm not willing to lose 500 marines to take a ship that's worth the cost of training 30 of them. While I don't like to reload, funky game mechanics like this make it all but necessary.
As for the line:
E) Make an attempt
Reload on success
I've accidentally done that, probably out of force of habit after hitting the "reload" button so many times. NOT a happy moment at all.
That gets close to the We did it! ... CTD ... forgot to saveHonved wrote:I've accidentally done that, probably out of force of habit after hitting the "reload" button so many times. NOT a happy moment at all.
Intentional reload as in (Proof od Concept) testing that for reason or another does fit into the "story of the real game".
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F)jlehtone wrote:So many valid paths ...
A) Do nothing. Not now. Not ever. Low risk, low reward.
B)C)
- Make an attempt
- Reload on failure
- Return to step 1 immediately
D)
- Make an attempt
- Reload on failure
- Do something else and at some point return to step 1
E)
- Make an attempt
- Dead is dead and you can keep all the pieces
F)
- Make an attempt
- Reload on success
- Do something else
[*]Make an attempt.
[*]After Successful, Do something else.
[*]Rammed an asteriod accidentally and realizes your last save was before the boarding after lapse of 2 hours.
I find that sometimes funny as to why I forget to save after I have done something that feels important, I also got a message from the argon goverment that warns me about Pirates or Yaki that boarded a Titan,Mammoth or Colossus(one of those three) and stole it.I entered Thuruk's beard while escorting my newly bought Titan,turns out I got my ass handed to me by pirates with this PBE flamethrower weapons.But the point is I actually managed to get 2 Vali's with like 2-3 weapons on each one lol and forgot to save so now I don't have it anymore since pirates interferred with my nice and calm escort.I noticed that Solano's are well balanced and I like them alot they can hold their own against heavier fighter ships,I do belive that I will make the Nova's and Solano's my MAIN fighter classes thinking about like a Colossus packed with those 2 types of fighters,I like split ships as well but there is something wrong there.Next time I'm going to use Solano's to help me board the vali and MAYBE Aegir,I just want them to distract the other ships( No offence I don't want to blow up Terran ships since gaining rep with them is already harder than it already is,and I just hate flying that long distance for rep and MAML Ammo)I'm not sure if ATF is also a part of Terran rep,but still it's still the same species and in the same sectors.
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