[4.21 HF1] BUG - Visual bug in asteroid zones (OL / Murky Skies) - Being investigated

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Reprisal
Posts: 43
Joined: Sun, 18. May 14, 04:34

[4.21 HF1] BUG - Visual bug in asteroid zones (OL / Murky Skies) - Being investigated

Post by Reprisal » Sun, 24. Sep 17, 04:49

VR: Vive through SteamVR
GPU: Aorus (Gigabyte) GTX 1080 Ti Xtreme 11GB
Driver Version: 385.69
Supersampling: Video is 2.0, tested with 0.9 and 1.0, same result.
Windows 10 Home - 10.0.15063 Build 15063
i7-7700K CPU @ stock speed
16.0 GB DDR4-3600 RAM

Video: https://youtu.be/H07ZsNnVJQ0?t=35

Savegame: https://drive.google.com/file/d/0ByB1Zk ... sp=sharing

Savegame Extensions: (The issue happens without these extensions)
alexalsp_cheat_menu
show skills
xenonhunt3

The bug seems to be related to zones with a lot of asteroids in them, as there is another system where it occurs (DeVries?). This issue has been occurring on my current PC and old PC, across 2 different GPUs (1070 and 1080Ti), 3+ GPU driver versions and prior to the 4.21 update.

Bazza
Posts: 747
Joined: Fri, 22. Aug 03, 09:49

Post by Bazza » Sun, 24. Sep 17, 06:41

I've had the same thing in Devries. I have same driver and exact same Video card (Aorus xtreme). CPU is i7 3770K@4.5
Win7 64bit. 8gig ram.
ZORK, IW2:EOC, GIANTS, NOLF 1, Runaway, Gothic I&II, Mafia, Arx Fatalis, Divine Divinity, Vietcong... I Loved Those Games

rboerdijk
EGOSOFT
EGOSOFT
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Joined: Fri, 11. Jan 13, 15:26

Post by rboerdijk » Tue, 26. Sep 17, 10:14

I have an idea of what could be happening, but when loading the savegame I don't get the situation shown in the video...

Could it be that you guys "cheated" the view/lod-distances in the config.xml to something beyond 100% (which is the max you can set in the options-menu)?

On a sidenote, if you observe a situation like this it would be cool to also get
- the options.xml, so I definitely have the same settings
- a screenshot, specifically the matching .txt file ( which contains universe-coordinates, which make it very easy for me to jump to the _exact_ spot ).

Bazza
Posts: 747
Joined: Fri, 22. Aug 03, 09:49

Post by Bazza » Tue, 26. Sep 17, 11:19

rboerdijk wrote:I have an idea of what could be happening, but when loading the savegame I don't get the situation shown in the video...

Could it be that you guys "cheated" the view/lod-distances in the config.xml to something beyond 100% (which is the max you can set in the options-menu)?

On a sidenote, if you observe a situation like this it would be cool to also get
- the options.xml, so I definitely have the same settings
- a screenshot, specifically the matching .txt file ( which contains universe-coordinates, which make it very easy for me to jump to the _exact_ spot ).
Oh no, now that you mention it, I changed the lod and view distance to 200 due to the object pop-in. I completely forgot about that. Sorry! I changed lod back to 100 and it seems fine now. (Apart from the pop-in model detail :) )
ZORK, IW2:EOC, GIANTS, NOLF 1, Runaway, Gothic I&II, Mafia, Arx Fatalis, Divine Divinity, Vietcong... I Loved Those Games

rboerdijk
EGOSOFT
EGOSOFT
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Joined: Fri, 11. Jan 13, 15:26

Post by rboerdijk » Tue, 26. Sep 17, 11:37

Thanks for the feedback, so that does explain it :)

Unofficial suggestion: You are running into an engine limitation - but you could try and figure out what the threshold is, maybe 125 or 150 would still work...

Reprisal
Posts: 43
Joined: Sun, 18. May 14, 04:34

Post by Reprisal » Tue, 26. Sep 17, 12:35

Thank you for the reply.

I haven't edited the config file, I'm only used in game options.

Where is the options.xml located? I've found config.xml in:
\Documents\Egosoft\X Rebirth VR\randomnumber

Config.xml here

The screenshot and text file aren't the same as the video.

Screenshot

Screenshot text file

Lowering LOD to minimum doesn't fix it.

rboerdijk
EGOSOFT
EGOSOFT
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Post by rboerdijk » Fri, 29. Sep 17, 22:46

Yes, the config.xml is the correct file I meant :)

Try changing the view-distance to something smaller. I'll give it a try with your settings, but can do that earliest somewhere next week.

Bazza
Posts: 747
Joined: Fri, 22. Aug 03, 09:49

Post by Bazza » Sun, 1. Oct 17, 06:47

I have a feeling Supersampling also plays a role in this. Murky Skies is a good test spot as its really obvious. I did notice the effect seemed reduced the lower SS is set. Its still there at SS 1.0 though just less pronounced. With higher SS i couldn't play in this area at all.
ZORK, IW2:EOC, GIANTS, NOLF 1, Runaway, Gothic I&II, Mafia, Arx Fatalis, Divine Divinity, Vietcong... I Loved Those Games

Bazza
Posts: 747
Joined: Fri, 22. Aug 03, 09:49

Post by Bazza » Sun, 15. Oct 17, 09:24

Was there any progress on this?
ZORK, IW2:EOC, GIANTS, NOLF 1, Runaway, Gothic I&II, Mafia, Arx Fatalis, Divine Divinity, Vietcong... I Loved Those Games

rboerdijk
EGOSOFT
EGOSOFT
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Post by rboerdijk » Tue, 17. Oct 17, 14:06

I took another look, but I can't get the graphics artifacts to appear in murky skies (on ultra graphics quality).

There are however quite a lot of asteroids (too many to be feasible for VR), so I tuned it down by 50%. There are still many(!) remaining, so even this might not have been enough. It would be nice if you can give it a try when we release the next patch.

Bazza
Posts: 747
Joined: Fri, 22. Aug 03, 09:49

Post by Bazza » Tue, 17. Oct 17, 15:37

rboerdijk wrote:I took another look, but I can't get the graphics artifacts to appear in murky skies (on ultra graphics quality).

There are however quite a lot of asteroids (too many to be feasible for VR), so I tuned it down by 50%. There are still many(!) remaining, so even this might not have been enough. It would be nice if you can give it a try when we release the next patch.
Will do. Thanks for the feedback.
ZORK, IW2:EOC, GIANTS, NOLF 1, Runaway, Gothic I&II, Mafia, Arx Fatalis, Divine Divinity, Vietcong... I Loved Those Games

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