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[Index] Unbalanced Script & Mod Library : Post any cheat requests here
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PheonixCA





Joined: 28 Jan 2017



PostPosted: Sat, 28. Jan 17, 05:59    Post subject: Best cash cheat scripts? Reply with quote Print

Title.

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JESS 246





Joined: 03 Jul 2006
Posts: 475 on topic

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PostPosted: Sat, 28. Jan 17, 09:55    Post subject: Reply with quote Print

Try this link to a cheat nod somewhere in it theres a cash cheat amonge others http://forum.egosoft.com/viewtopic.php?t=216691

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Diggz





Joined: 02 Apr 2010
Posts: 21 on topic

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PostPosted: Sun, 26. Mar 17, 20:20    Post subject: Reply with quote Print

I'm having difficulty trying to find the proper commands in the X3 ingame script editor, it's a maze.

I'd like a cheat that runs passively and checks every minute or so for player stations, and removes all resources other than E-Cells. I think this would be very good for a Mayhem playthrough.


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acheron1989





Joined: 29 Jun 2017



PostPosted: Thu, 29. Jun 17, 02:25    Post subject: Better Missiles Reply with quote Print

Is there any way to get a mod to modify Poltergeist missiles to deal more damage, or Typhoon missiles to auto-lock similar to Poltergeists? Thank you in advance.

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SirDeathwalker





Joined: 06 Aug 2010
Posts: 288 on topic

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PostPosted: Fri, 30. Jun 17, 06:42    Post subject: Reply with quote Print

I use flail barrage missiles or ghoul missiles for terran, they swarm like wasps and poltergeists, but do better damage

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acheron1989





Joined: 29 Jun 2017



PostPosted: Thu, 6. Jul 17, 02:32    Post subject: Reply with quote Print

I am at war with Terrans, so Ghouls are out of the question. I need a Swarm missile I can fire with no target selected that will Auto-Seek enemies like the poltergeist.

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Cycrow
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Joined: 15 Nov 2004
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PostPosted: Thu, 6. Jul 17, 11:38    Post subject: Reply with quote Print

Modifying missiles is pretty easy. Just download the X3 Editor 2 then open tMissiles, then make the changes in there.

Another option would be to Modify TShips instead, and add the other missiles to the ships you use


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SirDeathwalker





Joined: 06 Aug 2010
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PostPosted: Sun, 9. Jul 17, 21:05    Post subject: Reply with quote Print

I like watching the Flail Barrage Missiles 'Shoal' as they track from 1 target to another. It was insane when I loaded them on one of the missile frigates (Cobras I think) I popped in to the sector that was giving me a warning my ships were under attack, and there were what looked like hundreds of missiles tracking targets.... I never got a shot off myself before all the bad guys were destroyed.

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mr.WHO





Joined: 12 Oct 2006
Posts: 2708 on topic
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PostPosted: Sun, 27. Aug 17, 20:39    Post subject: Reply with quote Print

Does anyone know in cheat package script become unworking after AP 3.2 update?

If yes the can someone send me the latest version of cheat script in .zip or .rar format?

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suxkar





Joined: 26 Jul 2017
Posts: 6 on topic

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PostPosted: Mon, 28. Aug 17, 18:37    Post subject: Reply with quote Print

Hello everyone!
I am in need of what should be a very easy "cheat".
I need to know the numerical value representing the relation to a race.
I've been seraching around and trying with no success with the script editor, for some reason i always get "null" as a result. I have VERY basic knowledge of how it works.
So, could anyone suggest a script for it? I only need to get the number somehow, be it a message or a subtitle line. Even a line of code written here would be enough!
Thanks in advance!

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X2-Illuminatus
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MEDALMEDALMEDAL

Joined: 02 Apr 2006
Posts: 20454 on topic

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PostPosted: Mon, 28. Aug 17, 19:14    Post subject: Reply with quote Print

The "get notoriety to race" or the "get notoriety from race ... to race ..." commands in the General Object Commands section are what you're looking for. If the return value is 0 or null, try switching the races. I remember vaguely that the latter of the two commands doesn't except the player race at the first race position.

mr.WHO wrote:
Does anyone know in cheat package script become unworking after AP 3.2 update?


I wouldn't know a reason why the cheat package shouldn't work anymore with the latest update.


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mr.WHO





Joined: 12 Oct 2006
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PostPosted: Mon, 28. Aug 17, 20:51    Post subject: Reply with quote Print

Ok then it's mean it's the mod I'm using fault (Star Wars mod):
http://www.moddb.com/mods/mikhail-skatchkov

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suxkar





Joined: 26 Jul 2017
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PostPosted: Tue, 29. Aug 17, 14:11    Post subject: Reply with quote Print

X2-Illuminatus wrote:
I remember vaguely that the latter of the two commands doesn't except the player race at the first race position.


That was precisely the problem, now it works properly.

Thanks a lot!

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suxkar





Joined: 26 Jul 2017
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PostPosted: Thu, 31. Aug 17, 10:26    Post subject: Reply with quote Print

I have another question to ask, if possible.
Is there already a script that has the autopilot keep on buying a specific ware? Like a perpetual "Remote best buy".
I looked around but the keywords for this search are a bit tricky..
I tried with Commodity Logistics but I can't seem to make it work..

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DrBullwinkle





Joined: 17 Dec 2011
Posts: 5705 on topic
Location: Boston, USA
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PostPosted: Thu, 12. Oct 17, 16:30    Post subject: Reply with quote Print

suxkar wrote:
Is there already a script that has the autopilot keep on buying a specific ware? Like a perpetual "Remote best buy".


I use ThisIsHarsh's Manual Trade Extension for that.

I believe it is possible to also do it with Commodity Logistic Support, although the setup is not obvious. There are CLS experts on the Universe forum who might be able to help if you prefer to do it that way.


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