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X3 AP - not a good start
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Timsup2nothin





Joined: 22 Jan 2009



PostPosted: Tue, 10. Oct 17, 17:42    Post subject: Reply with quote Print

Honved wrote:
My biggest gripe with SETA is that you can't sell it. About all you can do is install it on a hull you're selling, and I'm not even sure that it increases the value.


It does, but they are so cheap it isn't really worth the hassle of keeping track of where it is stored and getting it transferred to the salvaged hulk.


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jlehtone



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PostPosted: Tue, 10. Oct 17, 18:03    Post subject: Reply with quote Print

Timsup2nothin wrote:
Honved wrote:
My biggest gripe with SETA is that you can't sell it. About all you can do is install it on a hull you're selling, and I'm not even sure that it increases the value.

It does, but they are so cheap it isn't really worth the hassle of keeping track of where it is stored and getting it transferred to the salvaged hulk.

Indeed.

Some things are easy to figure out. Offer the same ship to Shipyard with and without SETA onboard. The price difference will show what you get.


I have a superstitious need to carry as many unnecessary upgrades in my ship as possible. Perhaps, one day, a fatal shot hits them and not my hide. (Not that it really helps; in those situations there tends to be enough shots for every item on my ship and then some.)


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Alan Phipps
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PostPosted: Tue, 10. Oct 17, 18:22    Post subject: Reply with quote Print

jlehtone wrote: "I have a superstitious need to carry as many unnecessary upgrades in my ship as possible.".

That is entirely practical rather than just superstition. It isn't that it might absorb an otherwise fatal shot but rather that carrying as many superfluous extensions as possible increases the chances of having one of those damaged rather than a critical one.

For example, when taking hull damage, losing a useless (to you) extension such as internal sentry lasers, hull polarisation, advanced firewall, etc instead of say your jumpdrive or boost extension might well allow you to escape a potentially fatal situation.


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jlehtone



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PostPosted: Tue, 10. Oct 17, 18:33    Post subject: Reply with quote Print

Shhh, don't jinx it! Oops

Spoiler
I.e. let Hub manager to find it out the hard way.
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Hub manager





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PostPosted: Tue, 10. Oct 17, 22:17    Post subject: Reply with quote Print

jlehtone wrote:
Shhh, don't jinx it! Oops

Spoiler
I.e. let Hub manager to find it out the hard way.
Spoiler


Oh i got the message

I`ll just leave you all to it and use the wiki instead

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Bill Huntington



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PostPosted: Tue, 10. Oct 17, 23:25    Post subject: reply Reply with quote Print

You haven't even got to the good stuff, Hub Manager. I checked the wiki some years ago. They miss a lot. They also miss the changes that happen with the different games of X series; or the updates. And the time you spend on the wiki would be better spent playing the game and figuring it out yourself.

In TC and AP capping other ships brings in money, $1 Mil and $ 3 at a time. Later in the game you can use your own marines and board ships, worth $40 to $90 Mil. There's a lot of details to both of those.

You've got to decide how to do your trading, with Sector Traders or Universal Traders. Then there's the new choices with CAG.

There's building your own stations. There's setting up your HQ and the gates.

Many of us have been here many months with a lot of game hours. We're still finding new things. Not on the wiki. Sometimes we find a new thing and report it. Or another pilot posts it here and we find out.

You haven't seen the thing where some pilots say something is cheating, or an 'exploit'. Or 'the devs didn't design the game to be played like that'. You can make up your own mind on that.

Welcome to AP, Hub Manager


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Last edited by Bill Huntington on Wed, 11. Oct 17, 18:52; edited 1 time in total
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TTD





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PostPosted: Wed, 11. Oct 17, 00:29    Post subject: Re: reply Reply with quote Print

Bill Huntington wrote:


Many of us have been here many months with a lot of game hours. We're still finding new things. Not on the wiki. Sometimes we find a new thing and report it. Or another pilot posts it here and we find out.

You haven't seen the thing where some pilots say something is cheating, or an 'exploit'. Or 'the devs didn't design the game to be played like that'. You can make up your own mind on that.



Months is an understatement !

You may find us on Steam and think we have not many hours up, but we played this series long before we got registered for it on Steam, and we often play with the N0-Steam.exe, so that we can play without Steam altering our games.

And yes, like I mentioned earlier, you might even find something in the game that no-one has found out yet.

This series may be old, but it's a long way from retirement, yet.
There are so many ways to play...including a form of multiplayer ...think correspondance chess, and you might get what I mean...
or just dig through the archives or ask me about it.


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ajime





Joined: 15 May 2017
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PostPosted: Wed, 11. Oct 17, 03:22    Post subject: Re: reply Reply with quote Print

Bill Huntington wrote:
You haven't even got to the good stuff, Hub Manager. I checked the wiki some years ago. They miss a lot. They also miss the changes that happen with the different games of X series; or the updates. And the time you spend on the wiki would be better spent playing the game and figuring it out yourself.

In TC and AP capping other ships brings in money, $1 Mil and $ 3 at a time. Later in the game you can your own marines and board ships, worth $40 to $90 Mil. There's a lot of details to both of those.

You've got to decide how to do your trading, with Sector Traders or Universal Traders. Then there's the new choices with CAG.

There's building your own stations. There's setting up your HQ and the gates.

Many of us have been here many months with a lot of game hours. We're still finding new things. Not on the wiki. Sometimes we find a new thing and report it. Or another pilot posts it here and we find out.

You haven't seen the thing where some pilots say something is cheating, or an 'exploit'. Or 'the devs didn't design the game to be played like that'. You can make up your own mind on that.

Welcome to AP, Hub Manager
I remembered reading wiki saying 3 Split docking hook. i kinda remembered the old version which has 3 but now im seeing only 2. hmm Oops

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Nanook
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PostPosted: Wed, 11. Oct 17, 21:20    Post subject: Reply with quote Print

Hub manager wrote:
jlehtone wrote:
Shhh, don't jinx it! Oops

Spoiler
I.e. let Hub manager to find it out the hard way.
Spoiler


Oh i got the message

I`ll just leave you all to it and use the wiki instead


Don't let the old farts on the forum put you off. We generally try to be very helpful to new players, unlike, it seems, many of those posting in your thread. Please feel free to ask anything with which you need help.

As for most of the rest of you, shame on you! Telling a new player that they need to find out everything on their own or do things the hard way while they're still learning the basics of the game is just not helpful. This forum used to be better than that. And a couple of you even went so far as to try derailing the thread with your petty arguments. Give the new guy a break! Rolling Eyes

And Hub Manager, welcome to the forum. Very Happy


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Triaxx2





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PostPosted: Thu, 12. Oct 17, 03:56    Post subject: Reply with quote Print

Okay, so a few things: The series tagline is: Trade Fight Build Think. That last one is absolutely the most important thing. Think before you make a trade. Think before you start a fight or get into one going. Think before you build a station somewhere. Always be thinking both about your actions and their potential consequences.

Explore, everywhere. Get yourself something fast, a Teladi Kestrel, or any sort of M5 Raider Variant. (If you get a Kestrel, you'll have to find some place that sells the Triplex Scanner.) Spend some time going into sectors and sweeping back and forth using the sensors to find everything. This isn't perfect, because sometimes the AI will show up and destroy stations, or sometimes the engine will remove ones that aren't selling. The tractor beam stations almost always get killed because the player is the only one to ever buy them because no one else can use them. (This may have been corrected by a patch, but I don't know.)

Learn to fight. This seems a given, but learning how the ships you're flying respond, and how enemies fly. And pick a style that suits you. Dogfight if you're comfortable, use missiles if you're not. If you don't like to fight yourself, learn to use the Wings. (I suggest put one ship in the wing and tell the rest to protect that one.)

If you don't mind fighting, but don't want to be spinning around, then capital ships might be your thing, where you can just float around and let the turrets deal with it.


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Raztax





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PostPosted: Tue, 17. Oct 17, 20:08    Post subject: Reply with quote Print

Hub manager wrote:

The other starts all seem to make me an enemy to someone or another.

might be a moot point though,i just tried navigating the user interface

and stopped playing Laughing



Seriously, watch some tutorials on Youtube and give the game some time. There is a generally steep learning curve at first, but if you like this type of game at all, stick with it. The rewards are worth it!

This is a fantastic game imo, but you will not learn it in an hour. To be honest I would have been very surprised if your very first start did go well.

I usually go with the Humble Merchant start like you did. When I got to the point in the tutorial where you have to start shooting, I just ignore the rest of it and went on my way, started trading some energy cells and now I am almost 700 hours in.

It would be a loss to walk away without even trying to learn the UI. It's big and can be daunting, but with some time you can learn it too!

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Nanook
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PostPosted: Tue, 17. Oct 17, 20:36    Post subject: Reply with quote Print

Sadly, the OP seems to have left us due to the comments of a few posters. Sad


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Raztax





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PostPosted: Tue, 17. Oct 17, 20:54    Post subject: Reply with quote Print

Nanook wrote:
Sadly, the OP seems to have left us due to the comments of a few posters. Sad



That is really too bad. It's sad to look at Steam charts and see how few people are playing this game. New players now would be great for when X4 is released.

Seeing the current numbers, I am surprised there will even be an X4.
Very happy, but surprised.

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Timsup2nothin





Joined: 22 Jan 2009



PostPosted: Wed, 18. Oct 17, 00:27    Post subject: Reply with quote Print

Raztax wrote:
Nanook wrote:
Sadly, the OP seems to have left us due to the comments of a few posters. Sad



That is really too bad. It's sad to look at Steam charts and see how few people are playing this game. New players now would be great for when X4 is released.

Seeing the current numbers, I am surprised there will even be an X4.
Very happy, but surprised.


Not everyone plays on steam. In fact I'd guess that a majority of people who play predate the games being available on steam, other than AP, which I for one didn't play until I could get it on GoG.

Now, there's something Egosoft might take note of regarding X4.


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Trapper Tim's Guide to CLS 2

On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

HEY! AP!! That's new!!!
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Timsup2nothin





Joined: 22 Jan 2009



PostPosted: Wed, 18. Oct 17, 00:59    Post subject: Reply with quote Print

Nanook wrote:
Sadly, the OP seems to have left us due to the comments of a few posters. Sad


At a guess, the reason the OP has left us is contained in his "this game sux" opening post.


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Trapper Tim's Guide to CLS 2

On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

HEY! AP!! That's new!!!
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