[4.21 HF1] BUG - Visual bug in asteroid zones (OL / Murky Skies) - Being investigated
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[4.21 HF1] BUG - Visual bug in asteroid zones (OL / Murky Skies) - Being investigated
VR: Vive through SteamVR
GPU: Aorus (Gigabyte) GTX 1080 Ti Xtreme 11GB
Driver Version: 385.69
Supersampling: Video is 2.0, tested with 0.9 and 1.0, same result.
Windows 10 Home - 10.0.15063 Build 15063
i7-7700K CPU @ stock speed
16.0 GB DDR4-3600 RAM
Video: https://youtu.be/H07ZsNnVJQ0?t=35
Savegame: https://drive.google.com/file/d/0ByB1Zk ... sp=sharing
Savegame Extensions: (The issue happens without these extensions)
alexalsp_cheat_menu
show skills
xenonhunt3
The bug seems to be related to zones with a lot of asteroids in them, as there is another system where it occurs (DeVries?). This issue has been occurring on my current PC and old PC, across 2 different GPUs (1070 and 1080Ti), 3+ GPU driver versions and prior to the 4.21 update.
GPU: Aorus (Gigabyte) GTX 1080 Ti Xtreme 11GB
Driver Version: 385.69
Supersampling: Video is 2.0, tested with 0.9 and 1.0, same result.
Windows 10 Home - 10.0.15063 Build 15063
i7-7700K CPU @ stock speed
16.0 GB DDR4-3600 RAM
Video: https://youtu.be/H07ZsNnVJQ0?t=35
Savegame: https://drive.google.com/file/d/0ByB1Zk ... sp=sharing
Savegame Extensions: (The issue happens without these extensions)
alexalsp_cheat_menu
show skills
xenonhunt3
The bug seems to be related to zones with a lot of asteroids in them, as there is another system where it occurs (DeVries?). This issue has been occurring on my current PC and old PC, across 2 different GPUs (1070 and 1080Ti), 3+ GPU driver versions and prior to the 4.21 update.
I have an idea of what could be happening, but when loading the savegame I don't get the situation shown in the video...
Could it be that you guys "cheated" the view/lod-distances in the config.xml to something beyond 100% (which is the max you can set in the options-menu)?
On a sidenote, if you observe a situation like this it would be cool to also get
- the options.xml, so I definitely have the same settings
- a screenshot, specifically the matching .txt file ( which contains universe-coordinates, which make it very easy for me to jump to the _exact_ spot ).
Could it be that you guys "cheated" the view/lod-distances in the config.xml to something beyond 100% (which is the max you can set in the options-menu)?
On a sidenote, if you observe a situation like this it would be cool to also get
- the options.xml, so I definitely have the same settings
- a screenshot, specifically the matching .txt file ( which contains universe-coordinates, which make it very easy for me to jump to the _exact_ spot ).
Oh no, now that you mention it, I changed the lod and view distance to 200 due to the object pop-in. I completely forgot about that. Sorry! I changed lod back to 100 and it seems fine now. (Apart from the pop-in model detail )rboerdijk wrote:I have an idea of what could be happening, but when loading the savegame I don't get the situation shown in the video...
Could it be that you guys "cheated" the view/lod-distances in the config.xml to something beyond 100% (which is the max you can set in the options-menu)?
On a sidenote, if you observe a situation like this it would be cool to also get
- the options.xml, so I definitely have the same settings
- a screenshot, specifically the matching .txt file ( which contains universe-coordinates, which make it very easy for me to jump to the _exact_ spot ).
ZORK, IW2:EOC, GIANTS, NOLF 1, Runaway, Gothic I&II, Mafia, Arx Fatalis, Divine Divinity, Vietcong... I Loved Those Games
Thank you for the reply.
I haven't edited the config file, I'm only used in game options.
Where is the options.xml located? I've found config.xml in:
\Documents\Egosoft\X Rebirth VR\randomnumber
Config.xml here
The screenshot and text file aren't the same as the video.
Screenshot
Screenshot text file
Lowering LOD to minimum doesn't fix it.
I haven't edited the config file, I'm only used in game options.
Where is the options.xml located? I've found config.xml in:
\Documents\Egosoft\X Rebirth VR\randomnumber
Config.xml here
The screenshot and text file aren't the same as the video.
Screenshot
Screenshot text file
Lowering LOD to minimum doesn't fix it.
I have a feeling Supersampling also plays a role in this. Murky Skies is a good test spot as its really obvious. I did notice the effect seemed reduced the lower SS is set. Its still there at SS 1.0 though just less pronounced. With higher SS i couldn't play in this area at all.
ZORK, IW2:EOC, GIANTS, NOLF 1, Runaway, Gothic I&II, Mafia, Arx Fatalis, Divine Divinity, Vietcong... I Loved Those Games
I took another look, but I can't get the graphics artifacts to appear in murky skies (on ultra graphics quality).
There are however quite a lot of asteroids (too many to be feasible for VR), so I tuned it down by 50%. There are still many(!) remaining, so even this might not have been enough. It would be nice if you can give it a try when we release the next patch.
There are however quite a lot of asteroids (too many to be feasible for VR), so I tuned it down by 50%. There are still many(!) remaining, so even this might not have been enough. It would be nice if you can give it a try when we release the next patch.
Will do. Thanks for the feedback.rboerdijk wrote:I took another look, but I can't get the graphics artifacts to appear in murky skies (on ultra graphics quality).
There are however quite a lot of asteroids (too many to be feasible for VR), so I tuned it down by 50%. There are still many(!) remaining, so even this might not have been enough. It would be nice if you can give it a try when we release the next patch.
ZORK, IW2:EOC, GIANTS, NOLF 1, Runaway, Gothic I&II, Mafia, Arx Fatalis, Divine Divinity, Vietcong... I Loved Those Games