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[v3.0 TO] Neutral Faction executing unprovoked attacks???
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TonyEvans





Joined: 15 Jan 2012
Posts: 911 on topic

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PostPosted: Thu, 1. Jan 15, 22:00    Post subject: Reply with quote Print

Be nice if we had the old option to set factions/races to Hostile like we could in older games. Or allow ships to adjust their IFF settings as needed when attacked by, for example, "neutral" enemies.

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MrScubaSteve





Joined: 30 Dec 2014



PostPosted: Fri, 2. Jan 15, 01:15    Post subject: Reply with quote Print

TonyEvans wrote:
Be nice if we had the old option to set factions/races to Hostile like we could in older games. Or allow ships to adjust their IFF settings as needed when attacked by, for example, "neutral" enemies.

If you keep killing their stuff they'll be hostile after a while. Wink

Rest could be managed through savegame editing. Until it gets fixed I mean. Through the savegame you have direct control over faction relations. Even the relation between other factions.

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randomuser





Joined: 17 Feb 2013



PostPosted: Fri, 2. Jan 15, 14:47    Post subject: Reply with quote Print

it would be fine if the attacks would stop at +15 rep instead of never.
would fit the pirate thing too.

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Syock





Joined: 29 Jul 2008



PostPosted: Sun, 19. Apr 15, 00:07    Post subject: Reply with quote Print

MrScubaSteve wrote:

If any of you ends up trying this, please let me know how it went. Smile


Thank you for finding this MrScubaSteve!

I edited the standings under the Teladi faction only, and it worked instantly.

It is really a brute force workaround. The pirate behavior in X3 Teladi space was very well balanced. The pirates here are just stupid, so the brute force solution is needed for the time being.


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randomuser





Joined: 17 Feb 2013



PostPosted: Fri, 22. Sep 17, 16:29    Post subject: Reply with quote Print

guess they ll keep killing or stuff at 30 rep even after 4.21 ;/

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Sparky Sparkycorp
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Joined: 30 Mar 2004
Posts: 6685 on topic
Location: UK
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PostPosted: Fri, 22. Sep 17, 16:35    Post subject: Reply with quote Print

randomuser wrote:
guess they ll keep killing or stuff at 30 rep even after 4.21 ;/

Welcome back to the forum but please do not bump 2.5 year old threads. Feel free to create a new one if you would like to provide feedback on this topic.

Ultimately though, this is the way the game mechanic was designed rather than a bug so it may not change.

If you wish to trade safely in FoO knowing they will shoot civilian ships, you could board Phoenix Mauraders piloted by generic assassination mission pirate targets. That won't damage your rep and those local factions won't attack friendly Fight Ships. The Phoenix Maurader is a Fight Ship with a small universal cargobay.


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