Sorry I have to disagree. What is it that you are implying here?And yes XR was a giant failure
That I must be some kind of idiot to have enjoyed playing the game?
I have no idea if you own the game or how many hours of X:Rebirth you have played, and are therefore speaking from experience.
This I think is disingenuous, you pluck a number like 10 out of thin air.When i see collision avoidance issues i saw already in X3, except 10 times amplified in the "successor"
Now if recall correctly CBJ once posted that certain areas of the AI could not be improved upon in X:3 as the engine was single threaded.
That now they had a multi-threaded engine that was a lot that could now
be done to improve the AI.
As a software developer, I am going to make a big assumption here, that
with Rebirth they did not throw away the original AI code from X:3 but used
that as the basis for the AI in Rebirth. Maybe what you are seeing is the
old AI code being shown off in all of its glory!
There is some stuff in Rebirth that I think could have been done a whole lotbut the game design is just plain bad in many areas
better.
The is also a whole load of stuff in X:3 that I think could have been done better. X:3 also has a huge amount of (what was originally) modded stuff added to it to improve over the Egosoft original.
So from my perspective we could apply the quote above to both X:3 and X:Rebirth.