Modular Station Building
Moderator: Moderators for English X Forum
https://www.egosoft.com/games/x4/screen ... en_009.jpg
doesn't look like cubes to me
https://www.egosoft.com/games/x4/screen ... en_010.jpg
https://www.egosoft.com/games/x4/screen ... en_014.jpg
still quite detailed but it looks less detailed than XR. and clearly terran inspired.
http://www.ex-astris-scientia.org/schem ... cedock.jpg
also am i the only one seeing the similarity.
doesn't look like cubes to me
https://www.egosoft.com/games/x4/screen ... en_010.jpg
https://www.egosoft.com/games/x4/screen ... en_014.jpg
still quite detailed but it looks less detailed than XR. and clearly terran inspired.
http://www.ex-astris-scientia.org/schem ... cedock.jpg
also am i the only one seeing the similarity.
- Killjaeden
- Posts: 5366
- Joined: Sun, 3. Sep 06, 18:19
It looks like pretty much like the same system for modular stations we used for XTC... except that you can now assemble it ingame, instead of artists having to "hardcode" it per station type.
A living section near the center, with main modules in various shapes attached, plus some extra modules (e.g. storage), connected by few 'connectors' pieces that serve as spacers, junctions or curves to alter the look and provide more connection points.
If you squint you can make out the individual pieces
Not the greatest lighting or resolution admittedly
[ external image ]
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
- Vandragorax
- Posts: 1183
- Joined: Fri, 13. Feb 04, 04:25
Yes exactly, I like itKilljaeden wrote: It looks like pretty much like the same system for modular stations we used for XTC... except that you can now assemble it ingame, instead of artists having to "hardcode" it per station type.
A living section near the center, with main modules in various shapes attached, plus some extra modules (e.g. storage), connected by few 'connectors' pieces that serve as spacers, junctions or curves to alter the look and provide more connection points.
Also Blueprints and Construction plans as CBJ describes them above gets a big +1
CBJ, it will be in X4 the possibility to build "Octopuss" type stations?CBJ wrote:You're both right and wrong. You're right because the things we call Blueprints allow you to build specific modules, but you're wrong because the game also allows you to do roughly what BlackDemon described using a different kind of "blueprints" known as Construction Plans.PowerPC603 wrote:As far as I understood the video, blueprints don't work as you describe it here (designing a prototype for some complex to repeat the same setup later on).
When you start the game, you only have access to a few modules to build (for example: small power plant and some small food plant).
When you explore and find new npc stations and modules dotted around the universe, you can scan those modules from an npc complex to receive a blueprint of that specific module type (example: crystal fab).
When you have the blueprint, you can implement that module type in your own complexes because you learned how to build that module type by scanning an existing one, owned by npc's.
That's how I understood it.
And just to clarify, while there are indeed limits on the space occupied by a station, and limitations on the ways any given pair of modules can be joined together, it is not a case of putting together little cubes to make bigger cubes as some people seem to think.
https://imgur.com/a/xmnBz
-
- EGOSOFT
- Posts: 13093
- Joined: Sat, 9. Nov 02, 11:45
Sounds sweet!
I'm quite eager to see that.
@ antoniut: From what mod is that station in the screenshot? It looks nice!
I'm quite eager to see that.
@ antoniut: From what mod is that station in the screenshot? It looks nice!
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.
Some people never develop beyond this stage.
This means that at one point you were nothing but an asshole.
Some people never develop beyond this stage.
-
- Posts: 2585
- Joined: Mon, 20. Jun 11, 13:16
In one of those screenshots, I see L/XL shipyard docks - am I correct in inferring that we'll get to build player-owned shipyards? I would SERIOUSLY like that! The only other time we've seen something resembling that has been the PHQ in the X3s, and even then in vanilla we were limited to one, and it operated differently to NPC shipyards. Having player-owned SYs function similarly to NPC-owned ones in XR would be great - supplying the resources and the like...
-
Boron passenger: "You must hurry - my testicles are drying out!"
-
Born on Lave, raised on Freeport 7...
-
The Write Stuff
Boron passenger: "You must hurry - my testicles are drying out!"
-
Born on Lave, raised on Freeport 7...
-
The Write Stuff
If i remember correctly player shipyard were confirmed in German presentation.RAVEN.myst wrote:In one of those screenshots, I see L/XL shipyard docks - am I correct in inferring that we'll get to build player-owned shipyards? I would SERIOUSLY like that! The only other time we've seen something resembling that has been the PHQ in the X3s, and even then in vanilla we were limited to one, and it operated differently to NPC shipyards. Having player-owned SYs function similarly to NPC-owned ones in XR would be great - supplying the resources and the like...
-
- Moderator (English)
- Posts: 30434
- Joined: Fri, 16. Apr 04, 19:21
A Q&A Sticky entry, should it help:
Q. Will the modules available to players include full shipyard build bays, from S to XL craft? Will there be any limit to the number of modules a given station can have? Will we be able to build new station modules in 3D, or just 2D? (I'm thinking about more vertical designs like the Licensed distillery in Omicron Lyrae in rebirth, for example.
A. I can't give a list of the exact modules available as it's still subject to change. Yes, but limits are currently more on the space the station takes up rather than the number of modules. Some modules are likely to have connectors on the top and/or bottom.
Q. Will the modules available to players include full shipyard build bays, from S to XL craft? Will there be any limit to the number of modules a given station can have? Will we be able to build new station modules in 3D, or just 2D? (I'm thinking about more vertical designs like the Licensed distillery in Omicron Lyrae in rebirth, for example.
A. I can't give a list of the exact modules available as it's still subject to change. Yes, but limits are currently more on the space the station takes up rather than the number of modules. Some modules are likely to have connectors on the top and/or bottom.
A dog has a master; a cat has domestic staff.
- Crimsonraziel
- Posts: 1001
- Joined: Sun, 27. Jul 08, 16:12
Bernd Lehan said it in the Q&A on TVCD's Youtube channel. (german)Alan Phipps wrote:Where was that said and can you provide a link or reference please? All the Q&A in the Index Sticky imply that mining aspects are still pretty much undecided or under development. Also X Rebirth had specialist mineral mining complexes and gas mining complexes although those were all NPC owned.Crimsonraziel wrote:Nope, no asteroid-stations/modules for mining they said.
Don't make me hungry. You wouldn't like me when I'm hungry!
#MakeNishalaGreatAgain #BoronLivesMatter ✓
#LoveAldrin #FreeAlbion #ReturnOfMegalodon
#LoveAldrin #FreeAlbion #ReturnOfMegalodon
Thats right. Bernd said there will be NO mining stations like in X2/X3. Just mobile mining with ships.Crimsonraziel wrote:Bernd Lehan said it in the Q&A on TVCD's Youtube channel. (german)Alan Phipps wrote:Where was that said and can you provide a link or reference please? All the Q&A in the Index Sticky imply that mining aspects are still pretty much undecided or under development. Also X Rebirth had specialist mineral mining complexes and gas mining complexes although those were all NPC owned.Crimsonraziel wrote:Nope, no asteroid-stations/modules for mining they said.
Does anyone know if asteroids will respawn or will we have (in a very late gane) a situation where no more ressources can be preduces because all asterois have been used up?
-
- Posts: 406
- Joined: Sat, 27. Feb 16, 09:37
I found station building in XR to be far simpler and more streamlined than in X3DaMuncha wrote:Well I tried station building in XR as part of the main story, but it just wouldnt build, I gave it what it needed but it took such a long time to get a % and then stopped, I gave it money for new supplies but it wouldnt buy anythign it needed, I tried to give it some supplies and more money and it just wasted the money and wouldnt take the supplies.
Station building in XR was a complete fail.
given the choice between the 2 .. i would much prefer a XR style building system for x4
Same in here. The only thing that was missing (appart from the completely free choice of module we'll see in X4) was the ability to queue up multiple stages in a row. I hope we'll have something like that in X4RodentofDoom wrote:I found station building in XR to be far simpler and more streamlined than in X3DaMuncha wrote:Well I tried station building in XR as part of the main story, but it just wouldnt build, I gave it what it needed but it took such a long time to get a % and then stopped, I gave it money for new supplies but it wouldnt buy anythign it needed, I tried to give it some supplies and more money and it just wasted the money and wouldnt take the supplies.
Station building in XR was a complete fail.
given the choice between the 2 .. i would much prefer a XR style building system for x4
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.
Some people never develop beyond this stage.
This means that at one point you were nothing but an asshole.
Some people never develop beyond this stage.
i assume they will re spawn after awhile like in XR.Lc4Hunter wrote:Thats right. Bernd said there will be NO mining stations like in X2/X3. Just mobile mining with ships.Crimsonraziel wrote:Bernd Lehan said it in the Q&A on TVCD's Youtube channel. (german)Alan Phipps wrote:Where was that said and can you provide a link or reference please? All the Q&A in the Index Sticky imply that mining aspects are still pretty much undecided or under development. Also X Rebirth had specialist mineral mining complexes and gas mining complexes although those were all NPC owned.Crimsonraziel wrote:Nope, no asteroid-stations/modules for mining they said.
Does anyone know if asteroids will respawn or will we have (in a very late gane) a situation where no more ressources can be preduces because all asterois have been used up?