That's the idea! My overall scheme- er 'business plan' is to create a company called Pirate Sector Exports aka Pirsex (which may sound similar to Bowex from Freelancer, which is intentional ) which primarily monopolizes the Space Fuel, IBL and PBG forges in Yaki and all pirate space for maximum profitsss. I'm going to have a TM per forge that buys the guns at minimum, jumps to the closest equipment dock, off-loads to a 'tank', and then jumps back so I can manually sell them at my convenience.Oh, incidentally, since you will be servicing the Yaki production, you will gain access to IBLs should you want to use them - if not, you can buy them up when the factories are full (thus getting best purchase price) and flog them off to equipment docks. Also, keep in mind that that particular market is rather limited, but don't let that discourage you - all your freighters should be using jumpdrives, so you are not limited to serving the factories in Weaver's Tempest; you can take your trade far afield (you'll get to passively improve your Paranid reputation quite nicely, since they are your next-nearest neighbours.)
Those are some potentially very damaging disadvantages But I must say, I'm glad to see that spamming factories isn't nearly as OP as it could have been. Kudos to the devs for this bit of balance!Well, chip superplexes like that certainly are profitable, but have a few disadvantages
I like this! I personally roleplay according to 'companies'. In this one, as ive said, I'm taking over the pirate economy and that's all I'll be doing.The challenge will be in securing these high-risk high-reward shipments as they traverse the sectors in between jumps. Looking forward to building my 'defense force'I only ever own assets of my chosen starting race (a personal role-playing choice and constraint, to make the game more interesting for me - this way, whichever race I play with I have to make do with whatever they offer, be it good or bad, instead of always simply using that which I find optimal)