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[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
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insolent1





Joined: 15 Dec 2008
Posts: 766 on topic

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PostPosted: Sat, 9. Sep 17, 15:43    Post subject: Reply with quote Print

paulwheeler wrote:
Can't believe there are people still playing this mod 6 years after we released it.


You should not be surprised as its the best combat mod(personal combat and money from it) for x3, LU is more for fleet actions and xtended has a bit of a boring universe until the invasions start happening(its also a bit too balanced)

Quote:
Can capital ships bail without boarding? If not, is there a way to change this?


You can use the npc bail plugin for large ship bailing but I would not recommend it in XRM as there is so much combat it would make it absurdly easy(large ships everywhere)

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BlackArchon





Joined: 04 Feb 2004
Posts: 848 on topic
Location: Germany
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PostPosted: Sat, 9. Sep 17, 16:35    Post subject: Reply with quote Print

paulwheeler wrote:
Can't believe there are people still playing this mod 6 years after we released it.

As you may have now all guessed, development of this mod has ceased. Ive not fired up x3 for a couple of years now (I've got back into writing music in a big way - so no time for these in depth games any more)

I apologise for the broken download links. I will try and remember to get them back up and working again.
I really want to thank you for XRM. This and LU give me a perfect symbiosis for my X3 needs: If I want to have action and constant combat without the need to constantly care about empire management (or other threats like Phanon and the OCV), I choose XRM. Especially in days and weeks where my work is more mentally exhausting, I really appreciate XRM after work. Smile

This race-specific, really distinctive combat feeling is what lets me return to XRM every time.

And with my combat performance patch, I can really enjoy bigger fleet battles, because the game's performance isn't dropping so low.


_________________
All ships, weapons, missiles and more for XRM, LU, AP 3.1 and TC 3.2
[X3LU] Modifications (audio, visual, gameplay)
[XRM] CPP - combat performance patch
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SimB





Joined: 15 Dec 2005
Posts: 170 on topic

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PostPosted: Thu, 14. Sep 17, 11:46    Post subject: Reply with quote Print

Is there a list where I can see which M7 / M1 / M2 can also dock TS / M6 ships?

I want to upgrad from my M6 Centaur Sentinel to a M7 Cerberus or M1 Galleon, but then I also need a TS / M6 dock on it.


PS: Great mod. Having loads of fun on my current playthrough!

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Rutka





Joined: 31 May 2013
Posts: 6 on topic

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PostPosted: Thu, 14. Sep 17, 17:36    Post subject: Reply with quote Print

https://forum.egosoft.com/viewtopic.php?p=4527544#4527544

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BlackArchon





Joined: 04 Feb 2004
Posts: 848 on topic
Location: Germany
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PostPosted: Thu, 14. Sep 17, 19:35    Post subject: Reply with quote Print

Rutka wrote:
https://forum.egosoft.com/viewtopic.php?p=4527544#4527544
You have linked the special LU version of zanzal's great "Ship browser" script - the default version works fine for XRM, which can be found here: https://forum.egosoft.com/viewtopic.php?p=4341419#4341419


_________________
All ships, weapons, missiles and more for XRM, LU, AP 3.1 and TC 3.2
[X3LU] Modifications (audio, visual, gameplay)
[XRM] CPP - combat performance patch
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SimB





Joined: 15 Dec 2005
Posts: 170 on topic

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PostPosted: Fri, 15. Sep 17, 12:22    Post subject: Reply with quote Print

BlackArchon wrote:
Rutka wrote:
https://forum.egosoft.com/viewtopic.php?p=4527544#4527544
You have linked the special LU version of zanzal's great "Ship browser" script - the default version works fine for XRM, which can be found here: https://forum.egosoft.com/viewtopic.php?p=4341419#4341419


Thank you! Will try it out immediately. Thumb up

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