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[SCRIPT][AP/TC] Improved Races 2.0 v1.08 (6'th-June-12)
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Iceciro





Joined: 23 Jul 2011
Posts: 40 on topic

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PostPosted: Sat, 19. Aug 17, 22:55    Post subject: Reply with quote Print

I can absolutely report the same occasional stalled fighter.

I'm not sure where it comes from, but we're running very similar scripts.

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Azulius





Joined: 02 May 2011
Posts: 6 on topic

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PostPosted: Mon, 28. Aug 17, 02:17    Post subject: Reply with quote Print

ir2 have improved khaak 1.1 integrated ? if not, any idea where i can get it ? all links i found are dead. and i would really like to play like 1 of them

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X2-Illuminatus
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MEDALMEDALMEDAL

Joined: 02 Apr 2006
Posts: 20390 on topic

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PostPosted: Mon, 28. Aug 17, 09:47    Post subject: Reply with quote Print

It would help a lot, if you would tell us what game you're playing, because I just replied to your other post in the X3R forum, where you can find a working download link. However, that's of course the X3R variant, which isn't compatible with X3TC/AP. Likewise, a script created for X3TC/AP won't work in X3R.


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Azulius





Joined: 02 May 2011
Posts: 6 on topic

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PostPosted: Mon, 28. Aug 17, 13:16    Post subject: Reply with quote Print

oo sorry i absolutelly forgot there is also x3r. i play x3ap. i found working link for improved khaak 2 but there is no option to play as khaak, and if i understand it well 1.1 was giving this option. but for some reason any link for it is not working for me

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Nayder





Joined: 02 Jan 2013



PostPosted: Wed, 30. Aug 17, 16:18    Post subject: Reply with quote Print

Hi,

Is it possible to make this mod compatible with litcube?

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FriendlyFirePhoenix





Joined: 14 Feb 2017
Posts: 41 on topic

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PostPosted: Wed, 30. Aug 17, 17:10    Post subject: Reply with quote Print

@Nayder yep, it would just take a colossal amount of work by a skilled scripter.

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Nayder





Joined: 02 Jan 2013



PostPosted: Wed, 30. Aug 17, 23:41    Post subject: Reply with quote Print

@FriendlyFirePhoenix
I don't think so in fact.
I saw this thread yesterday :
https://forum.egosoft.com/viewtopic.php?t=273973
And i saw this line:
You can set relations between races (with several exceptions), and TrueRelations system mentioned above will take those settings into account. Race1 is also covered here, so you can adjust Litcube's Phanon Corporation relations with other races

Anyway, i tested it, and it doesn't work, but still, it picked my curiosity.

Sadly it's pretty hard to find any information about that... I found not less than 4 different threads for 4 different Improved Race mod version, and i am totally lost about it...

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FriendlyFirePhoenix





Joined: 14 Feb 2017
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PostPosted: Thu, 31. Aug 17, 06:14    Post subject: Reply with quote Print

@Nayder Litcube makes massive changes to the game right down to the engine level. There is way more to it than just Phanon. Look at any of the mods which have been made compatible with Litcube and you'll see it's not a trivial task. djrygar's original comment was referring to the standalone Phanon mod made before Litcube's Universe. That standalone mod is still available and can be used with IR2. I will tell you though that these days, IR2 is a bit janky. Even without considering Litcube compatibility, it has serious standalone issues which need fixing. The only part of it I'm currently using is True Relations. For invasions I'm using Military Base Response Revamp recently updated by TechSY930.

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Mapo01





Joined: 08 Sep 2017



PostPosted: Fri, 8. Sep 17, 21:05    Post subject: Reply with quote Print

Hi guys,

sorry to bother you but after the istallation of the mod via plugin manager split shipyards started to sell an argon mammoth instead of split pteranodon... any possible fix please? Thanks in advance

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Skidmarc





Joined: 22 Aug 2014
Posts: 1 on topic
Location: United States
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PostPosted: Mon, 2. Oct 17, 08:30    Post subject: Reply with quote Print

I've encountered a bug when I'm on the the "Highway Patrol" mission. When the Tokyo jumps in I or the NPCs can't seem to destroy it. It will only go down to about 90% hull and then stop taking damage. I suspect it has something to do with the plot protection feature.

https://imgur.com/a/uKLt2

What I've tried:

Disabling Plot protection
Disabling and reloading save
Disabling and Restarting game
Clean Universe and restart game
Disabling entire script from the manager
Reenabling script and turning plot protection on and off.

I can't progress beyond the mission because the Tokyo wont die. I even tried installing a script to kill my current target but unfortunately the game doesnt like it and wont complete the mission.

Any suggestions would be appreciated.

Cheers
Josh


Edit: I was too far away from the ship. When I got closer it started taking damage. I'll leave my post up for someone to read if they run into the same situation.

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djrygar





Joined: 10 Aug 2009
Posts: 1750 on topic
Location: Wroclaw / Poland
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PostPosted: Wed, 4. Oct 17, 03:59    Post subject: Reply with quote Print

@Skidmarc

this is how Mission Director protects ships it creates - it makes them invulnerable (sometimes temporary sometimes permanently - in case of plotline ships)

Plot protection simply excludes some TC plot-related sectors from invasion. Useless in AP (unless Jack added new ones to the list).


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Jack08





Joined: 25 Dec 2005
Posts: 2956 on topic
Location: Australia
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PostPosted: Wed, 4. Oct 17, 04:08    Post subject: Reply with quote Print

djrygar wrote:
(unless Jack added new ones to the list).


I doubt it (i dont remember), i never played the AP plot to know them haha.


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GDI-BOSS





Joined: 27 Dec 2006
Posts: 553 on topic
Location: Cuartel General GDI - Estrella Guia
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PostPosted: Sun, 15. Oct 17, 20:56    Post subject: Reply with quote Print

Hi guys,any know when improved khaak is availabe with IR2.0?

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