Yes, I wanted to use the CLS1 for this because it seems he has a look at the stocks of all mines and the complex and only loads wares if they are needed somewhere else. At the moment I set up a CLS2 to do a supply run. First he loads as much energy cells as he can. Then flies to the ore mine, unloads as much ec as possible and loads the free space full with ore. Then he flies to the silicon mine, unloads as much ec as he can (if he still has some left), loads full with silicon wafers then flies to the second silicon mine and does the same. At last he flies back to the complex, unloads as much ore and silicon wafers as possible, loads ec and so on. The problem with this is that I produce more ore and silicon then I need. So the complex runs full of ore and the freighter can't unload everything leaving less space for ec. With every cycle there is more ore in the freighter and therefore less space for energy cells. At some point the freighter is full with ore and can't ship ec to the mines. Not a problem for the ore mine, the complex is full of ore anyways. But the silicon mine also don't get energy cells which means no silicon wafers in the complex -> no crystals -> no energy cells and the production stops.Timsup2nothin wrote:I'm not sure, but from reading this it appears you are using CLS 1...the internal supplier. I use CLS 2 (external) for pretty much everything and can't really answer questions about CLS 1 very well. If you want to know how CLS 2 works there's a link to a guide in my sig.
Also, setting this up was a pain in the ass. You need a lots of clicks to add the waypoints. And I used a new untrained CLS for that (only 4 stations in the same sector, so he is capable to do this). But because you can just set 4 waypoints for the untrained CLS you can't add actions to existing waypoints once you added the fourth. I had to set the waypoints on one of my trained CAGs, then save it, load it at the untrained CLS and then edit every load/unload because of the higher cargo limit in the actual CLS.
I will have a look at your link to see if there is a better solution.
They are. I wanted to avoid moving the mines. I found it more challenging and interesting to set up a proper supply route with freighters. I was hoping CLS1 would be good enough to supply multiple stations at the same time. I mean, he is already at the mine and he has to fly back to the complex. Why shouldn't he load some ore and silicon wafers when he flies back? But it looks like this will be the way I'll do it. Otherwise I would need 3 freighters with 3 pilots who get paid for flying around with no cargo, half full or just sitting around doing nothing. Not gonna pay these lazy paranids for nothing.Are the Mines in same sector?