Litcube's Universe
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- Posts: 161
- Joined: Tue, 22. Aug 17, 13:14
I just read through 'Cmd.ShipTemplateOutfit.xml' and 'Lib.Cmd.Supply.xml'. It appears those commands weren't designed to handle wares that don't fall in the 'weapons', 'missiles', 'shield', 'tech' or 'energy' categories...
I'll wager that your TL is going off to buy ore because the cargo bay just isn't checked for wares not included in the categories above.
BUT : I have 0 experience with those commands as I never needed them and I'm afraid that only LU team members can give you a proper reply at this point.
:/
-lpa
I'll wager that your TL is going off to buy ore because the cargo bay just isn't checked for wares not included in the categories above.
BUT : I have 0 experience with those commands as I never needed them and I'm afraid that only LU team members can give you a proper reply at this point.
:/
-lpa
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- Posts: 7
- Joined: Sun, 3. Sep 17, 17:26
With the mod do prices increase while buying and selling? I was selling ore and actually lost money even though I was selling at 150 and bought at 80, I think the price was going down as I was selling it thus making me lose money. Was real weird. In the base game the price is fixed once you start selling.
Once you start selling? That's a weird way of saying it.JonRedcorn862 wrote:With the mod do prices increase while buying and selling? I was selling ore and actually lost money even though I was selling at 150 and bought at 80, I think the price was going down as I was selling it thus making me lose money. Was real weird. In the base game the price is fixed once you start selling.
The price is fixed per transaction, regardless of size of transaction. But it is always updated between transactions.
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris
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- Posts: 7
- Joined: Sun, 3. Sep 17, 17:26
Sorry I know that wasn't phrased well,Sirrobert wrote:Once you start selling? That's a weird way of saying it.JonRedcorn862 wrote:With the mod do prices increase while buying and selling? I was selling ore and actually lost money even though I was selling at 150 and bought at 80, I think the price was going down as I was selling it thus making me lose money. Was real weird. In the base game the price is fixed once you start selling.
The price is fixed per transaction, regardless of size of transaction. But it is always updated between transactions.
I am docked at the station I am selling at, I am holding the left arrow key to empty my hull, it appeared that the price was fluctuating while I was holding that key down, as in going down every time another piece of ore entered the inventory of the station. I posted on reddit I think I need to use the sell all key? Because doing the transfer technically one by one was causing the price to change.
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- Posts: 161
- Joined: Tue, 22. Aug 17, 13:14
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- Posts: 31
- Joined: Tue, 3. Jan 06, 00:11
Sorry if the wrong place but just installed LU and followed instructions all the way, and still got incorrect EXE.
I've read earlier posts saying this was normal -- just wanted to check if it still is and is the way to avoid it by doing -nosplash for target line?
Thanks in advance!
I've read earlier posts saying this was normal -- just wanted to check if it still is and is the way to avoid it by doing -nosplash for target line?
Thanks in advance!
Intel i5 4690k
MSI 4G GTx 970
Asrock z97x Killer
2x4GB Crucial Balllistix XT
w7
MSI 4G GTx 970
Asrock z97x Killer
2x4GB Crucial Balllistix XT
w7
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- Posts: 13
- Joined: Fri, 25. Aug 17, 22:37
Yes, I get that every time I run LU. No idea why but I have not noticed any issues.Redprodigy35 wrote:Sorry if the wrong place but just installed LU and followed instructions all the way, and still got incorrect EXE.
I've read earlier posts saying this was normal -- just wanted to check if it still is and is the way to avoid it by doing -nosplash for target line?
Thanks in advance!
Hey, going back to LU after a longer break.
Is there a map for music tracks used to every sector or how can I quickly check them manually so I can make my own adjustments?
How can I cap the number of combat tracks to 10 tracks only? Should deleting the unwanted ones do the trick?
Is there a map for music tracks used to every sector or how can I quickly check them manually so I can make my own adjustments?
How can I cap the number of combat tracks to 10 tracks only? Should deleting the unwanted ones do the trick?
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
We want the Boron back!
X, Y, Sector, Track
Code: Select all
This was a table of wrong information.
Last edited by Litcube on Wed, 6. Sep 17, 08:54, edited 1 time in total.
Sector tracks start with a 8 and are followed by 4 digits that represent the coordinates of the sector. For instance 80000 (x: 00, y: 00) is Kingdom End.Sorkvild wrote:Hey, going back to LU after a longer break.
Is there a map for music tracks used to every sector or how can I quickly check them manually so I can make my own adjustments?
How can I cap the number of combat tracks to 10 tracks only? Should deleting the unwanted ones do the trick?
Combat tracks go from 01001 to to 01042. To reduce the number of combat musics, just repeat your tracks over these numbers (that's what I did, I have only 21 combat tracks, repeated twice).
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- Posts: 13
- Joined: Fri, 25. Aug 17, 22:37
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- Posts: 13
- Joined: Fri, 25. Aug 17, 22:37
[X3LU] Fleet management
Hi there! So I've started to building up a military force (after entirely too long, but to be fair, Phanon kinda shat itself for several days). However, I'm having trouble managing them effectively. Right now, all I have is two corvettes (Shuri type... Terran or gtfo ). I want them, as a group, to patrol my home sector, Z Alpha. I've found a couple ways to do this, none of which do exactly what I want.
Method 1:
Use one of the corvettes to form a fleet, then add the other. Order the fleet to defend the sector. This seems to result in the whole group moving to the center of the sector and sitting there doing frak-all. I don't know what happens when enemies show up, because they are rare (I like to be prepared... And to have obscene amounts of firepower, but that's coming later), but I can't imagine them being very useful at the center of the sector.
Method 2:
Put both ships into a wing and tell the wing to defend a position. This does not do what it says on the tin. They basically go everywhere but the position I defined. Moreover, they fly around at half speed like there's no incoming pirate, xenon, phanon, and ocv invasion coming Soon™ .
Method 3:
Frak the grouping systems. Take one ship, tell it to defend the sector. Any other ships you want in the group, just tell them to escort the patroling ship. This does what I want, but if I want to build a group of 30 ships (of various sizes and types) it gets really tedious to do that, especially if I want more groups to guard more sectors.
Does anyone know of a better way to handle groups of ships? I'm not really familiar with it, especially in LU.
Side note:
I can't find the Patrol Command Software anywhere. I'm sure it could be useful for getting, say, a wing to do what I want. Anyone know what happened to it?
Side note 2:
I can't seem to get a wing to defend a specific object, only a position that they completely ignore.
<Please ask questions about LU gameplay in the S&M LU thread. Merged. Alan Phipps>
Method 1:
Use one of the corvettes to form a fleet, then add the other. Order the fleet to defend the sector. This seems to result in the whole group moving to the center of the sector and sitting there doing frak-all. I don't know what happens when enemies show up, because they are rare (I like to be prepared... And to have obscene amounts of firepower, but that's coming later), but I can't imagine them being very useful at the center of the sector.
Method 2:
Put both ships into a wing and tell the wing to defend a position. This does not do what it says on the tin. They basically go everywhere but the position I defined. Moreover, they fly around at half speed like there's no incoming pirate, xenon, phanon, and ocv invasion coming Soon™ .
Method 3:
Frak the grouping systems. Take one ship, tell it to defend the sector. Any other ships you want in the group, just tell them to escort the patroling ship. This does what I want, but if I want to build a group of 30 ships (of various sizes and types) it gets really tedious to do that, especially if I want more groups to guard more sectors.
Does anyone know of a better way to handle groups of ships? I'm not really familiar with it, especially in LU.
Side note:
I can't find the Patrol Command Software anywhere. I'm sure it could be useful for getting, say, a wing to do what I want. Anyone know what happened to it?
Side note 2:
I can't seem to get a wing to defend a specific object, only a position that they completely ignore.
<Please ask questions about LU gameplay in the S&M LU thread. Merged. Alan Phipps>
You're right! Here's the real one:
x, y, Sector, Track
x, y, Sector, Track
Code: Select all
11 9 11 9 Acquisition Repository 81109
8 6 8 6 Akeela's Beacon 80806
7 6 7 6 Aladna Hill 80706
2 1 2 1 Antigone Memorial 80201
22 1 22 1 Ares iota 82201
1 3 1 3 Argon Prime 80103
14 8 14 8 Argon Sector M148 81408
12 10 12 10 Asteroid Belt 81210
3 2 3 2 Atreus' Clouds 80302
14 4 14 4 Avarice 81404
3 10 3 10 Bad Debt 80310
4 3 4 3 Bala Gi's Joy 80403
3 13 3 13 Barren Shores 80313
18 7 18 7 Belt of Aguilar 81807
15 6 15 6 Black Hole Sun 81506
5 3 5 3 Blue Profit 80503
5 10 5 10 Blue Storm 80510
18 2 18 2 Bluish Snout 81802
4 5 4 5 Brennan's Triumph 80405
18 12 18 12 Bright Profit 81812
9 13 9 13 Cardinal's Domain 80913
4 0 4 0 Ceo's Buckzoid 80400
9 9 9 9 Ceo's Doubt 80909
5 4 5 4 Ceo's Sprite 80504
19 2 19 2 Cerberus alpha 81902
9 3 9 3 Cho's Defeat 80903
13 5 13 5 Circle of Labour 81305
6 11 6 11 Clarity's End 80611
0 2 0 2 Cloudbase North West 80002
2 5 2 5 Cloudbase South East 80205
0 5 0 5 Cloudbase South West 80005
20 3 20 3 Cobra gamma 82003
5 5 5 5 Company Pride 80505
18 13 18 13 Company Strength 81813
9 15 9 15 Consecrated Fire 80915
15 15 15 15 Contorted Dominion 81515
9 5 9 5 Creditania 80905
4 6 4 6 Danna's Chance 80406
1 13 1 13 Dark Waters 80113
0 13 0 13 Depths of Silence 80013
8 12 8 12 Desecrated Skies 80812
18 16 18 16 Distant Clouds 81816
11 14 11 14 Duke's Citadel 81114
2 7 2 7 Duke's Domain 80207
1 9 1 9 Duke's Vision 80109
15 11 15 11 Earth 81511
10 7 10 7 Eighteen Billion 81007
3 4 3 4 Elena's Fortune 80304
14 5 14 5 Elysium of Light 81405
0 6 0 6 Emperor Mines 80006
7 15 7 15 Emperor's Pride 80715
3 7 3 7 Emperor's Ridge 80307
2 9 2 9 Emperor's Wisdom 80209
1 7 1 7 Empire's Edge 80107
16 15 16 15 Faded Dreams 81615
16 4 16 4 Family Njy 81604
7 2 7 2 Family Pride 80702
6 4 6 4 Family Rhonkar 80604
2 12 2 12 Family Rhy 80212
18 4 18 4 Family Ryk 81804
14 3 14 3 Family Tkr 81403
6 0 6 0 Family Whi 80600
6 1 6 1 Family Zein 80601
18 5 18 5 Family Zyarth 81805
14 7 14 7 Far Point 81407
3 3 3 3 Farnham's Legend 80303
4 7 4 7 Freedom's Reach 80407
9 14 9 14 Friar's Retreat 80914
17 9 17 9 Gaian Star 81709
21 1 21 1 Gannet kappa 82101
17 1 17 1 Getsu Fune 81701
16 3 16 3 Ghinn's Escape 81603
19 7 19 7 Grand Exchange 81907
2 14 2 14 Great Reef 80214
8 9 8 9 Great Trench 80809
5 2 5 2 Greater Profit 80502
7 10 7 10 Gunne's Crusade 80710
6 6 6 6 Hatikvah's Faith 80606
10 15 10 15 Heaven's Assertion 81015
20 4 20 4 Helios delta 82004
14 9 14 9 Heretic's End 81409
1 2 1 2 Herron's Nebula 80102
17 3 17 3 Hila's Joy 81703
18 14 18 14 Hollow Infinity 81814
1 4 1 4 Home of Light 80104
14 2 14 2 Home of Opportunity 81402
11 8 11 8 Homily of Perpetuity 81108
10 8 10 8 Ianamus Zura 81008
16 8 16 8 Interworlds 81608
12 11 12 11 Jupiter 81211
11 11 11 11 Jupiter 2 81111
10 11 10 11 Jupiter 3 81011
21 4 21 4 Kea epsilon 82104
0 0 0 0 Kingdom End 80000
21 2 21 2 Kraken eta 82102
17 12 17 12 Kuiper Belt 81712
10 16 10 16 Lasting Vengeance 81016
8 7 8 7 Legend's Home 80807
7 7 7 7 Light of Heart 80707
5 8 5 8 Light Water 80508
9 10 9 10 LooManckStrat's Legacy 80910
18 10 18 10 Lost Order 81810
6 9 6 9 Lucky Planets 80609
19 9 19 9 Maelstrom 81909
21 3 21 3 Magnetar zeta 82103
10 10 10 10 Magrathea 81010
13 10 13 10 Mars 81310
3 0 3 0 Menelaus' Frontier 80300
18 15 18 15 Menelaus' Oasis 81815
18 1 18 1 Menelaus' Paradise 81801
18 9 18 9 Mercenaries' Rift 81809
19 8 19 8 Merchant Haven 81908
13 9 13 9 Mercury 81309
9 11 9 11 Mi Ton's Refuge 80911
17 7 17 7 Midnight Star 81707
14 1 14 1 Mines of Fortune 81401
3 11 3 11 Ministry of Finance 80311
2 15 2 15 Mists of Elysium 80215
7 8 7 8 Montalaar 80708
9 12 9 12 Moo-Kye's Revenge 80912
15 7 15 7 Nathan's Voyage 81507
16 12 16 12 Neptune 81612
9 8 9 8 New Income 80908
17 4 17 4 Njy's Deception 81704
5 6 5 6 Nopileos' Memorial 80506
12 6 12 6 Nyana's Hideout 81206
18 3 18 3 Ocean of Fantasy 81803
7 12 7 12 Ocelot 80712
0 8 0 8 Ocracoke's Storm 80008
4 4 4 4 Olmancketslat's Treaty 80404
13 6 13 6 Omicron Lyrae 81306
17 11 17 11 Oort Cloud 81711
1 5 1 5 Ore Belt 80105
5 12 5 12 Overmasters 80512
1 6 1 6 Paranid Prime 80106
14 15 14 15 Patriarch's Conclusion 81415
9 4 9 4 Patriarch's Keep 80904
9 2 9 2 Patriarch's Retreat 80902
8 11 8 11 Perdition's End 80811
12 14 12 14 Perpetual Sin 81214
19 3 19 3 Pike beta 81903
16 13 16 13 Pluto 81613
3 8 3 8 Pontifex' Realm 80308
10 14 10 14 Pontifex' Seclusion 81014
1 1 1 1 Power Circle 80101
4 9 4 9 Preacher's Refuge 80409
1 8 1 8 Preacher's Void 80108
2 4 2 4 President's End 80204
8 13 8 13 Priest Refuge 80813
2 6 2 6 Priest Rings 80206
3 6 3 6 Priest's Pity 80306
10 5 10 5 Profit Center Alpha 81005
4 1 4 1 Profit Share 80401
11 5 11 5 PTNI Headquarters 81105
17 15 17 15 Queen's Harbour 81715
17 14 17 14 Queen's Retribution 81714
2 0 2 0 Queen's Space 80200
0 4 0 4 Red Light 80004
2 13 2 13 Reservoir of Tranquillity 80213
7 3 7 3 Rhonkar's Clouds 80703
6 3 6 3 Rhonkar's Fire 80603
8 2 8 2 Rhonkar's Might 80802
4 11 4 11 Rhonkar's Trial 80411
1 11 1 11 Rhy's Crusade 80111
2 11 2 11 Rhy's Desire 80211
0 3 0 3 Ringo Moon 80003
1 0 1 0 Rolk's Drift 80100
3 1 3 1 Rolk's Fate 80301
7 9 7 9 Rolk's Legacy 80709
10 13 10 13 Sacred Relic 81013
17 13 17 13 Sanctity of Corruption 81713
12 12 12 12 Saturn 81212
11 12 11 12 Saturn 2 81112
10 12 10 12 Saturn 3 81012
0 7 0 7 Savage Spur 80007
11 6 11 6 Scale Plate Green 81106
7 14 7 14 Scion Fire 80714
5 1 5 1 Seizewell 80501
0 9 0 9 Senator's Badlands 80009
13 1 13 1 Shareholder's Fortune 81301
1 14 1 14 Shining Currents 80114
5 9 5 9 Shore of Infinity 80509
4 2 4 2 Spaceweed Drift 80402
11 10 11 10 Spaceweed Grove 81110
15 9 15 9 Spires of Illusion 81509
3 5 3 5 Split Fire 80305
8 14 8 14 Spring of Belief 80814
20 7 20 7 Tears of Greed 82007
5 0 5 0 Teladi Gain 80500
13 14 13 14 Terran A 81314
13 15 13 15 Terran B 81315
12 15 12 15 Terran C 81215
11 15 11 15 Terran D 81115
8 3 8 3 Tharka's Sun 80803
2 2 2 2 The Hole 80202
14 11 14 11 The Moon 81411
4 12 4 12 The Shallows 80412
13 0 13 0 The Vault 81300
2 3 2 3 The Wall 80203
7 11 7 11 Third Redemption 80711
0 1 0 1 Three Worlds 80001
6 5 6 5 Thuruk's Beard 80605
6 2 6 2 Thuruk's Pride 80602
16 5 16 5 Thyn's Abyss 81605
13 4 13 4 Sanctuary of Darnkess 81304
15 16 15 16 Thyn's Excavation 81516
22 2 22 2 Tiger theta 82202
13 12 13 12 Titan 81312
15 3 15 3 Tkr's Deprivation 81503
21 0 21 0 Tokyo lambda 82100
14 6 14 6 Treasure Chest 81406
3 9 3 9 Trinity Sanctum 80309
16 9 16 9 Twisted Skies 81609
10 4 10 4 Two Grand 81004
8 15 8 15 Unholy Descent 80815
16 0 16 0 Unknown Sector alpha 81600
9 7 9 7 Unknown Sector beta 80907
18 11 18 11 Unknown Sector Delta 81811
8 8 8 8 Unknown Sector epsilon 80808
6 8 6 8 Unknown Sector gamma 80608
8 16 8 16 Unknown Sector kappa 80816
3 15 3 15 Unknown Sector nu 80315
20 0 20 0 Unknown Sector omega 82000
7 16 7 16 Unseen Domain 80716
13 13 13 13 Uranus 81313
14 13 14 13 Uranus 2 81413
15 13 15 13 Uranus 3 81513
11 4 11 4 V alpha 81104
12 7 12 7 V beta 81207
12 8 12 8 V delta 81208
13 7 13 7 V gamma 81307
16 16 16 16 Veil of Delusion 81616
13 11 13 11 Venus 81311
2 16 2 16 Vestibule of Creation 80216
12 5 12 5 Void of Opportunity 81205
16 7 16 7 Wastelands 81607
0 10 0 10 Weaver's Tempest 80010
3 12 3 12 Wretched Skies 80312
21 6 21 6 Xenon Core 023 82106
5 7 5 7 Xenon Sector 101 80507
11 7 11 7 Xenon Sector 347 81107
15 5 15 5 Xenon Sector 472 81505
17 0 17 0 Xenon Sector 534 81700
19 0 19 0 Xenon Sector 596 81900
19 1 19 1 Xenon Sector 597 81901
19 6 19 6 Xenon Sector 598 81906
20 6 20 6 Xenon Sector 627 82006
21 5 21 5 Xenon Sector 695 82105
19 11 19 11 Xenon Sector 7 81911
20 11 20 11 Xenon Sector 9 82011
9 6 9 6 Y alpha 80906
10 6 10 6 Y beta 81006
10 9 10 9 Y gamma 81009
8 10 8 10 Z alpha 80810
19 5 19 5 Zyarth's Dominion 81905
20 5 20 5 Zyarth's Stand 82005