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[X3AP] What's the point of fighting?
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Viperswhip





Joined: 02 Jan 2013
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PostPosted: Wed, 16. Aug 17, 21:48    Post subject: Reply with quote Print

I am pretty sure the enemies get more difficult as your fighting rank goes up, so I spend very minimal time fighting until I have something like an Elephant to just blow up a whole sector of Xenon all at once. I am not sure exactly what draws me to X3 continually, but getting blowed up Xenon isn't one of them.

I do love the exploration, even though I've been to every sector on this map many times now, I also love building up a fleet of traders and visiting my various stations around the galaxy and seeing my creds go up and up and up.

The fighting gets fun for me when I have a legit shot at it, and because I kind of suck I mostly need a really good ship.

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jlehtone



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PostPosted: Wed, 16. Aug 17, 22:15    Post subject: Reply with quote Print

Viperswhip wrote:
I am pretty sure the enemies get more difficult as your fighting rank goes up

Not really. The Xenon K that you see the first time you err into Xenon sector as Harmless and the Xenon K you meet there as Xtreme are "identical" (their equipment has been generated with identical randomness). The natives do not evolve. Split

The missions that spawn enemies do scale the amount of ships by your combat rank though. Quantity, not quality.


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RainerPrem



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PostPosted: Thu, 17. Aug 17, 05:41    Post subject: Reply with quote Print

jlehtone wrote:
Viperswhip wrote:
I am pretty sure the enemies get more difficult as your fighting rank goes up

Not really. The Xenon K that you see the first time you err into Xenon sector as Harmless and the Xenon K you meet there as Xtreme are "identical" (their equipment has been generated with identical randomness). The natives do not evolve. Split

The missions that spawn enemies do scale the amount of ships by your combat rank though. Quantity, not quality.


Hi,

I dare to contradict. Fighting missions increase both. You won't see capital ships in fight missions when you're low level. So: Quantity AND Quality.

cu
Rainer

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jlehtone



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PostPosted: Thu, 17. Aug 17, 16:08    Post subject: Reply with quote Print

Fair point. I did think along the lines of the gerbils do not learn new tricks.

Quantity alone can be a killer.


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Timsup2nothin





Joined: 22 Jan 2009



PostPosted: Thu, 17. Aug 17, 16:50    Post subject: Reply with quote Print

jlehtone wrote:
Fair point. I did think along the lines of the gerbils do not learn new tricks.

Quantity alone can be a killer.


I'm pretty much with this. Replacing an M5 with a dozen M5s is increasing quantity, but really replacing an M5 with a destroyer is still just increasing quantity. To increase quality would involve some sort of improvement in strategy or tactics, and that never happens.


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