Hi!
First of all, congratulations to Litcube and Joubarbe for their mind-blowing mods
FYI, i've been playing since x3:r and have enjoyed every single minute of it. This is my first post despite lurking in the forums all this time... That being said, on to the matter at hand.
1/ I started playing Mayhem since 2.09 and have come across a big exploit using the 'Normal' game start : it involves the 'Fly through gate' command. You can probably guess where this is going... (see attached
save file, don't jump into Bluish Snout!).
That made me think about an 'Easy' game start where the factions don't go after the Unknown sectors ; for those of us who aren't into having to rush and reload at the slightest mistake. As it is in the save file, the war hasn't started and loot drops/ship bail rates are abysmal as a result.
2/ The other files are attached for savegame compatibility but also for consideration : I've been working on a 'warehouse' meta-meta-mod that would require to be able to export and re-import courier queues for easy editing - I'm having trouble getting the re-imported list formatted properly, any advice would be greatly welcomed.
Other than that, the included Tfiles, textResource and scripts files were edited to add the warehouse (Boron EqDock as Xenon Hub for storage values), a Player PX (more cargo and XL wares) and a modified BKE that fires more often (no DPS increase). The 9972 was also edited to disable food values on the Sanctuary names, mostly for making sure the exported task queues wouldn't link to a bad station name.
Thanks again for all the great work!
EDIT : typos and a few more things i forgot :
- The GKE was also changed back to ST size
- PPX is 1.5x more expensive than PX, to discourage reverse-engineering
- Breakthroughs are exploitable through SETA and save reload. Not sure how to go around that, maybe using a text output from a noise() function